2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs
;
34 static struct sdl2_console
*sdl2_console
;
35 static DisplayOptions
*opts
;
37 static SDL_Surface
*guest_sprite_surface
;
38 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
40 static int gui_saved_grab
;
41 static int gui_fullscreen
;
42 static int gui_key_modifier_pressed
;
43 static int gui_keysym
;
44 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
45 static SDL_Cursor
*sdl_cursor_normal
;
46 static SDL_Cursor
*sdl_cursor_hidden
;
47 static int absolute_enabled
;
48 static int guest_cursor
;
49 static int guest_x
, guest_y
;
50 static SDL_Cursor
*guest_sprite
;
51 static Notifier mouse_mode_notifier
;
53 #define SDL2_REFRESH_INTERVAL_BUSY 10
54 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
55 / SDL2_REFRESH_INTERVAL_BUSY + 1)
57 static void sdl_update_caption(struct sdl2_console
*scon
);
59 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
62 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
63 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
64 return &sdl2_console
[i
];
70 void sdl2_window_create(struct sdl2_console
*scon
)
77 assert(!scon
->real_window
);
80 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
82 flags
|= SDL_WINDOW_RESIZABLE
;
85 flags
|= SDL_WINDOW_HIDDEN
;
88 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
89 SDL_WINDOWPOS_UNDEFINED
,
90 surface_width(scon
->surface
),
91 surface_height(scon
->surface
),
93 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
95 scon
->winctx
= SDL_GL_GetCurrentContext();
97 sdl_update_caption(scon
);
100 void sdl2_window_destroy(struct sdl2_console
*scon
)
102 if (!scon
->real_window
) {
106 SDL_DestroyRenderer(scon
->real_renderer
);
107 scon
->real_renderer
= NULL
;
108 SDL_DestroyWindow(scon
->real_window
);
109 scon
->real_window
= NULL
;
112 void sdl2_window_resize(struct sdl2_console
*scon
)
114 if (!scon
->real_window
) {
118 SDL_SetWindowSize(scon
->real_window
,
119 surface_width(scon
->surface
),
120 surface_height(scon
->surface
));
123 static void sdl2_redraw(struct sdl2_console
*scon
)
127 sdl2_gl_redraw(scon
);
130 sdl2_2d_redraw(scon
);
134 static void sdl_update_caption(struct sdl2_console
*scon
)
136 char win_title
[1024];
137 char icon_title
[1024];
138 const char *status
= "";
140 if (!runstate_is_running()) {
141 status
= " [Stopped]";
142 } else if (gui_grab
) {
144 status
= " - Press Ctrl-Alt-Shift-G to exit grab";
145 } else if (ctrl_grab
) {
146 status
= " - Press Right-Ctrl-G to exit grab";
148 status
= " - Press Ctrl-Alt-G to exit grab";
153 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
155 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
157 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
158 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
161 if (scon
->real_window
) {
162 SDL_SetWindowTitle(scon
->real_window
, win_title
);
166 static void sdl_hide_cursor(void)
172 SDL_ShowCursor(SDL_DISABLE
);
173 SDL_SetCursor(sdl_cursor_hidden
);
175 if (!qemu_input_is_absolute()) {
176 SDL_SetRelativeMouseMode(SDL_TRUE
);
180 static void sdl_show_cursor(void)
186 if (!qemu_input_is_absolute()) {
187 SDL_SetRelativeMouseMode(SDL_FALSE
);
191 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
192 SDL_SetCursor(guest_sprite
);
194 SDL_SetCursor(sdl_cursor_normal
);
197 SDL_ShowCursor(SDL_ENABLE
);
200 static void sdl_grab_start(struct sdl2_console
*scon
)
202 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
204 if (!con
|| !qemu_console_is_graphic(con
)) {
208 * If the application is not active, do not try to enter grab state. This
209 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
210 * application (SDL bug).
212 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
216 SDL_SetCursor(guest_sprite
);
217 if (!qemu_input_is_absolute() && !absolute_enabled
) {
218 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
223 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
225 sdl_update_caption(scon
);
228 static void sdl_grab_end(struct sdl2_console
*scon
)
230 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
233 sdl_update_caption(scon
);
236 static void absolute_mouse_grab(struct sdl2_console
*scon
)
238 int mouse_x
, mouse_y
;
240 SDL_GetMouseState(&mouse_x
, &mouse_y
);
241 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
242 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
243 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
244 sdl_grab_start(scon
);
248 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
250 if (qemu_input_is_absolute()) {
251 if (!absolute_enabled
) {
252 absolute_enabled
= 1;
253 SDL_SetRelativeMouseMode(SDL_FALSE
);
254 absolute_mouse_grab(&sdl2_console
[0]);
256 } else if (absolute_enabled
) {
257 if (!gui_fullscreen
) {
258 sdl_grab_end(&sdl2_console
[0]);
260 absolute_enabled
= 0;
264 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
265 int x
, int y
, int state
)
267 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
268 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
269 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
270 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
272 static uint32_t prev_state
;
274 if (prev_state
!= state
) {
275 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
279 if (qemu_input_is_absolute()) {
280 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
,
281 x
, 0, surface_width(scon
->surface
));
282 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
,
283 y
, 0, surface_height(scon
->surface
));
293 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
294 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
296 qemu_input_event_sync();
299 static void toggle_full_screen(struct sdl2_console
*scon
)
301 gui_fullscreen
= !gui_fullscreen
;
302 if (gui_fullscreen
) {
303 SDL_SetWindowFullscreen(scon
->real_window
,
304 SDL_WINDOW_FULLSCREEN_DESKTOP
);
305 gui_saved_grab
= gui_grab
;
306 sdl_grab_start(scon
);
308 if (!gui_saved_grab
) {
311 SDL_SetWindowFullscreen(scon
->real_window
, 0);
316 static int get_mod_state(void)
318 SDL_Keymod mod
= SDL_GetModState();
321 return (mod
& (gui_grab_code
| KMOD_LSHIFT
)) ==
322 (gui_grab_code
| KMOD_LSHIFT
);
323 } else if (ctrl_grab
) {
324 return (mod
& KMOD_RCTRL
) == KMOD_RCTRL
;
326 return (mod
& gui_grab_code
) == gui_grab_code
;
330 static void handle_keydown(SDL_Event
*ev
)
333 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
335 gui_key_modifier_pressed
= get_mod_state();
337 if (!scon
->ignore_hotkeys
&& gui_key_modifier_pressed
&& !ev
->key
.repeat
) {
338 switch (ev
->key
.keysym
.scancode
) {
351 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
352 if (win
< sdl2_num_outputs
) {
353 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
354 if (sdl2_console
[win
].real_window
) {
355 if (sdl2_console
[win
].hidden
) {
356 SDL_HideWindow(sdl2_console
[win
].real_window
);
358 SDL_ShowWindow(sdl2_console
[win
].real_window
);
365 toggle_full_screen(scon
);
371 sdl_grab_start(scon
);
372 } else if (!gui_fullscreen
) {
377 sdl2_window_destroy(scon
);
378 sdl2_window_create(scon
);
380 /* re-create scon->texture */
381 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
386 case SDL_SCANCODE_KP_PLUS
:
387 case SDL_SCANCODE_KP_MINUS
:
388 if (!gui_fullscreen
) {
391 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
393 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
394 SDL_SCANCODE_KP_PLUS
? 50 : -50),
396 height
= (surface_height(scon
->surface
) * width
) /
397 surface_width(scon
->surface
);
398 fprintf(stderr
, "%s: scale to %dx%d\n",
399 __func__
, width
, height
);
400 sdl_scale(scon
, width
, height
);
410 sdl2_process_key(scon
, &ev
->key
);
414 static void handle_keyup(SDL_Event
*ev
)
417 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
419 scon
->ignore_hotkeys
= false;
422 mod_state
= (ev
->key
.keysym
.mod
& gui_grab_code
);
424 mod_state
= (ev
->key
.keysym
.mod
& (gui_grab_code
| KMOD_LSHIFT
));
426 if (!mod_state
&& gui_key_modifier_pressed
) {
427 gui_key_modifier_pressed
= 0;
431 sdl2_process_key(scon
, &ev
->key
);
435 static void handle_textinput(SDL_Event
*ev
)
437 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
438 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
440 if (qemu_console_is_graphic(con
)) {
443 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
446 static void handle_mousemotion(SDL_Event
*ev
)
449 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
451 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
455 if (qemu_input_is_absolute() || absolute_enabled
) {
457 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
460 if (gui_grab
&& !gui_fullscreen
461 && (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
462 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
466 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
467 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
468 sdl_grab_start(scon
);
471 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
472 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
473 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
477 static void handle_mousebutton(SDL_Event
*ev
)
479 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
480 SDL_MouseButtonEvent
*bev
;
481 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
483 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
488 if (!gui_grab
&& !qemu_input_is_absolute()) {
489 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
490 /* start grabbing all events */
491 sdl_grab_start(scon
);
494 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
495 buttonstate
|= SDL_BUTTON(bev
->button
);
497 buttonstate
&= ~SDL_BUTTON(bev
->button
);
499 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
503 static void handle_mousewheel(SDL_Event
*ev
)
505 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
506 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
509 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
514 btn
= INPUT_BUTTON_WHEEL_UP
;
515 } else if (wev
->y
< 0) {
516 btn
= INPUT_BUTTON_WHEEL_DOWN
;
521 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
522 qemu_input_event_sync();
523 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
524 qemu_input_event_sync();
527 static void handle_windowevent(SDL_Event
*ev
)
529 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
530 bool allow_close
= true;
536 switch (ev
->window
.event
) {
537 case SDL_WINDOWEVENT_RESIZED
:
540 memset(&info
, 0, sizeof(info
));
541 info
.width
= ev
->window
.data1
;
542 info
.height
= ev
->window
.data2
;
543 dpy_set_ui_info(scon
->dcl
.con
, &info
);
547 case SDL_WINDOWEVENT_EXPOSED
:
550 case SDL_WINDOWEVENT_FOCUS_GAINED
:
551 case SDL_WINDOWEVENT_ENTER
:
552 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
553 absolute_mouse_grab(scon
);
555 /* If a new console window opened using a hotkey receives the
556 * focus, SDL sends another KEYDOWN event to the new window,
557 * closing the console window immediately after.
559 * Work around this by ignoring further hotkey events until a
562 scon
->ignore_hotkeys
= get_mod_state();
564 case SDL_WINDOWEVENT_FOCUS_LOST
:
565 if (gui_grab
&& !gui_fullscreen
) {
569 case SDL_WINDOWEVENT_RESTORED
:
570 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
572 case SDL_WINDOWEVENT_MINIMIZED
:
573 update_displaychangelistener(&scon
->dcl
, 500);
575 case SDL_WINDOWEVENT_CLOSE
:
576 if (qemu_console_is_graphic(scon
->dcl
.con
)) {
577 if (opts
->has_window_close
&& !opts
->window_close
) {
582 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
585 SDL_HideWindow(scon
->real_window
);
589 case SDL_WINDOWEVENT_SHOWN
:
590 scon
->hidden
= false;
592 case SDL_WINDOWEVENT_HIDDEN
:
598 void sdl2_poll_events(struct sdl2_console
*scon
)
600 SDL_Event ev1
, *ev
= &ev1
;
601 bool allow_close
= true;
604 if (scon
->last_vm_running
!= runstate_is_running()) {
605 scon
->last_vm_running
= runstate_is_running();
606 sdl_update_caption(scon
);
609 while (SDL_PollEvent(ev
)) {
621 handle_textinput(ev
);
624 if (opts
->has_window_close
&& !opts
->window_close
) {
629 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
632 case SDL_MOUSEMOTION
:
634 handle_mousemotion(ev
);
636 case SDL_MOUSEBUTTONDOWN
:
637 case SDL_MOUSEBUTTONUP
:
639 handle_mousebutton(ev
);
643 handle_mousewheel(ev
);
645 case SDL_WINDOWEVENT
:
646 handle_windowevent(ev
);
654 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
655 scon
->idle_counter
++;
656 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
657 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
661 scon
->idle_counter
= 0;
662 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
666 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
667 int x
, int y
, int on
)
669 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
671 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
679 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
680 SDL_SetCursor(guest_sprite
);
681 if (!qemu_input_is_absolute() && !absolute_enabled
) {
682 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
685 } else if (gui_grab
) {
689 guest_x
= x
, guest_y
= y
;
692 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
697 SDL_FreeCursor(guest_sprite
);
700 if (guest_sprite_surface
) {
701 SDL_FreeSurface(guest_sprite_surface
);
704 guest_sprite_surface
=
705 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
706 0xff0000, 0x00ff00, 0xff, 0xff000000);
708 if (!guest_sprite_surface
) {
709 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
712 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
715 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
719 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
720 SDL_SetCursor(guest_sprite
);
724 static void sdl_cleanup(void)
727 SDL_FreeCursor(guest_sprite
);
729 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
732 static const DisplayChangeListenerOps dcl_2d_ops
= {
733 .dpy_name
= "sdl2-2d",
734 .dpy_gfx_update
= sdl2_2d_update
,
735 .dpy_gfx_switch
= sdl2_2d_switch
,
736 .dpy_gfx_check_format
= sdl2_2d_check_format
,
737 .dpy_refresh
= sdl2_2d_refresh
,
738 .dpy_mouse_set
= sdl_mouse_warp
,
739 .dpy_cursor_define
= sdl_mouse_define
,
743 static const DisplayChangeListenerOps dcl_gl_ops
= {
744 .dpy_name
= "sdl2-gl",
745 .dpy_gfx_update
= sdl2_gl_update
,
746 .dpy_gfx_switch
= sdl2_gl_switch
,
747 .dpy_gfx_check_format
= console_gl_check_format
,
748 .dpy_refresh
= sdl2_gl_refresh
,
749 .dpy_mouse_set
= sdl_mouse_warp
,
750 .dpy_cursor_define
= sdl_mouse_define
,
752 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
753 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
754 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
755 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
756 .dpy_gl_scanout_disable
= sdl2_gl_scanout_disable
,
757 .dpy_gl_scanout_texture
= sdl2_gl_scanout_texture
,
758 .dpy_gl_update
= sdl2_gl_scanout_flush
,
762 void sdl_display_early_init(DisplayOptions
*o
)
764 assert(o
->type
== DISPLAY_TYPE_SDL
);
765 if (o
->has_gl
&& o
->gl
) {
772 void sdl_display_init(DisplayState
*ds
, DisplayOptions
*o
)
780 assert(o
->type
== DISPLAY_TYPE_SDL
);
784 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
785 * accessible $DISPLAY to open X11 window. This is often the case
786 * when qemu is run using sudo. But in this case, and when actually
787 * run in X11 environment, SDL fights with X11 for the video card,
788 * making current display unavailable, often until reboot.
789 * So make x11 the default SDL video driver if this variable is unset.
790 * This is a bit hackish but saves us from bigger problem.
791 * Maybe it's a good idea to fix this in SDL instead.
793 setenv("SDL_VIDEODRIVER", "x11", 0);
796 flags
= SDL_INIT_VIDEO
| SDL_INIT_NOPARACHUTE
;
797 if (SDL_Init(flags
)) {
798 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
802 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
803 memset(&info
, 0, sizeof(info
));
804 SDL_VERSION(&info
.version
);
807 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
812 sdl2_num_outputs
= i
;
813 if (sdl2_num_outputs
== 0) {
816 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
817 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
818 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
820 if (!qemu_console_is_graphic(con
)) {
821 sdl2_console
[i
].hidden
= true;
823 sdl2_console
[i
].idx
= i
;
825 sdl2_console
[i
].opengl
= display_opengl
;
826 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
828 sdl2_console
[i
].opengl
= 0;
829 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
831 sdl2_console
[i
].dcl
.con
= con
;
832 register_displaychangelistener(&sdl2_console
[i
].dcl
);
834 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
835 if (SDL_GetWindowWMInfo(sdl2_console
[i
].real_window
, &info
)) {
836 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
837 qemu_console_set_window_id(con
, (uintptr_t)info
.info
.win
.window
);
838 #elif defined(SDL_VIDEO_DRIVER_X11)
839 qemu_console_set_window_id(con
, info
.info
.x11
.window
);
845 /* Load a 32x32x4 image. White pixels are transparent. */
846 filename
= qemu_find_file(QEMU_FILE_TYPE_BIOS
, "qemu-icon.bmp");
848 SDL_Surface
*image
= SDL_LoadBMP(filename
);
850 uint32_t colorkey
= SDL_MapRGB(image
->format
, 255, 255, 255);
851 SDL_SetColorKey(image
, SDL_TRUE
, colorkey
);
852 SDL_SetWindowIcon(sdl2_console
[0].real_window
, image
);
857 if (opts
->has_full_screen
&& opts
->full_screen
) {
862 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
863 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
867 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
868 sdl_cursor_normal
= SDL_GetCursor();