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1 /// Incrementally convert to wincon calls for non-contiguous data
2 #[derive(Default, Clone, Debug, PartialEq, Eq)]
3 pub struct WinconBytes {
4 parser: anstyle_parse::Parser,
5 capture: WinconCapture,
6 }
7
8 impl WinconBytes {
9 /// Initial state
10 pub fn new() -> Self {
11 Default::default()
12 }
13
14 /// Strip the next segment of data
15 pub fn extract_next<'s>(&'s mut self, bytes: &'s [u8]) -> WinconBytesIter<'s> {
16 self.capture.reset();
17 self.capture.printable.reserve(bytes.len());
18 WinconBytesIter {
19 bytes,
20 parser: &mut self.parser,
21 capture: &mut self.capture,
22 }
23 }
24 }
25
26 /// See [`WinconBytes`]
27 #[derive(Debug, PartialEq, Eq)]
28 pub struct WinconBytesIter<'s> {
29 bytes: &'s [u8],
30 parser: &'s mut anstyle_parse::Parser,
31 capture: &'s mut WinconCapture,
32 }
33
34 impl<'s> Iterator for WinconBytesIter<'s> {
35 type Item = (anstyle::Style, String);
36
37 #[inline]
38 fn next(&mut self) -> Option<Self::Item> {
39 next_bytes(&mut self.bytes, self.parser, self.capture)
40 }
41 }
42
43 #[inline]
44 fn next_bytes(
45 bytes: &mut &[u8],
46 parser: &mut anstyle_parse::Parser,
47 capture: &mut WinconCapture,
48 ) -> Option<(anstyle::Style, String)> {
49 capture.reset();
50 while capture.ready.is_none() {
51 let byte = if let Some((byte, remainder)) = (*bytes).split_first() {
52 *bytes = remainder;
53 *byte
54 } else {
55 break;
56 };
57 parser.advance(capture, byte);
58 }
59 if capture.printable.is_empty() {
60 return None;
61 }
62
63 let style = capture.ready.unwrap_or(capture.style);
64 Some((style, std::mem::take(&mut capture.printable)))
65 }
66
67 #[derive(Default, Clone, Debug, PartialEq, Eq)]
68 struct WinconCapture {
69 style: anstyle::Style,
70 printable: String,
71 ready: Option<anstyle::Style>,
72 }
73
74 impl WinconCapture {
75 fn reset(&mut self) {
76 self.ready = None;
77 }
78 }
79
80 impl anstyle_parse::Perform for WinconCapture {
81 /// Draw a character to the screen and update states.
82 fn print(&mut self, c: char) {
83 self.printable.push(c);
84 }
85
86 /// Execute a C0 or C1 control function.
87 fn execute(&mut self, byte: u8) {
88 if byte.is_ascii_whitespace() {
89 self.printable.push(byte as char);
90 }
91 }
92
93 fn csi_dispatch(
94 &mut self,
95 params: &anstyle_parse::Params,
96 _intermediates: &[u8],
97 ignore: bool,
98 action: u8,
99 ) {
100 if ignore {
101 return;
102 }
103 if action != b'm' {
104 return;
105 }
106
107 let mut style = self.style;
108 for param in params {
109 let mut state = State::Normal;
110 let mut r = None;
111 let mut g = None;
112 let mut is_bg = false;
113 for value in param {
114 match (state, *value) {
115 (State::Normal, 0) => {
116 style = anstyle::Style::default();
117 break;
118 }
119 (State::Normal, 1) => {
120 style = style.bold();
121 break;
122 }
123 (State::Normal, 4) => {
124 style = style.underline();
125 break;
126 }
127 (State::Normal, 30..=37) => {
128 let color = to_ansi_color(value - 30).unwrap();
129 style = style.fg_color(Some(color.into()));
130 break;
131 }
132 (State::Normal, 38) => {
133 is_bg = false;
134 state = State::PrepareCustomColor;
135 }
136 (State::Normal, 39) => {
137 style = style.fg_color(None);
138 break;
139 }
140 (State::Normal, 40..=47) => {
141 let color = to_ansi_color(value - 40).unwrap();
142 style = style.bg_color(Some(color.into()));
143 break;
144 }
145 (State::Normal, 48) => {
146 is_bg = true;
147 state = State::PrepareCustomColor;
148 }
149 (State::Normal, 49) => {
150 style = style.bg_color(None);
151 break;
152 }
153 (State::Normal, 90..=97) => {
154 let color = to_ansi_color(value - 90).unwrap().bright(true);
155 style = style.fg_color(Some(color.into()));
156 break;
157 }
158 (State::Normal, 100..=107) => {
159 let color = to_ansi_color(value - 100).unwrap().bright(true);
160 style = style.bg_color(Some(color.into()));
161 break;
162 }
163 (State::PrepareCustomColor, 5) => {
164 state = State::Ansi256;
165 }
166 (State::PrepareCustomColor, 2) => {
167 state = State::Rgb;
168 r = None;
169 g = None;
170 }
171 (State::Ansi256, n) => {
172 let color = anstyle::Ansi256Color(n as u8);
173 if is_bg {
174 style = style.bg_color(Some(color.into()));
175 } else {
176 style = style.fg_color(Some(color.into()));
177 }
178 break;
179 }
180 (State::Rgb, b) => match (r, g) {
181 (None, _) => {
182 r = Some(b);
183 }
184 (Some(_), None) => {
185 g = Some(b);
186 }
187 (Some(r), Some(g)) => {
188 let color = anstyle::RgbColor(r as u8, g as u8, b as u8);
189 if is_bg {
190 style = style.bg_color(Some(color.into()));
191 } else {
192 style = style.fg_color(Some(color.into()));
193 }
194 break;
195 }
196 },
197 _ => {
198 break;
199 }
200 }
201 }
202 }
203
204 if style != self.style && !self.printable.is_empty() {
205 self.ready = Some(self.style);
206 }
207 self.style = style;
208 }
209 }
210
211 #[derive(Copy, Clone, PartialEq, Eq, Debug)]
212 enum State {
213 Normal,
214 PrepareCustomColor,
215 Ansi256,
216 Rgb,
217 }
218
219 fn to_ansi_color(digit: u16) -> Option<anstyle::AnsiColor> {
220 match digit {
221 0 => Some(anstyle::AnsiColor::Black),
222 1 => Some(anstyle::AnsiColor::Red),
223 2 => Some(anstyle::AnsiColor::Green),
224 3 => Some(anstyle::AnsiColor::Yellow),
225 4 => Some(anstyle::AnsiColor::Blue),
226 5 => Some(anstyle::AnsiColor::Magenta),
227 6 => Some(anstyle::AnsiColor::Cyan),
228 7 => Some(anstyle::AnsiColor::White),
229 _ => None,
230 }
231 }
232
233 #[cfg(test)]
234 mod test {
235 use super::*;
236 use owo_colors::OwoColorize as _;
237 use proptest::prelude::*;
238
239 #[track_caller]
240 fn verify(input: &str, expected: Vec<(anstyle::Style, &str)>) {
241 let expected = expected
242 .into_iter()
243 .map(|(style, value)| (style, value.to_owned()))
244 .collect::<Vec<_>>();
245 let mut state = WinconBytes::new();
246 let actual = state.extract_next(input.as_bytes()).collect::<Vec<_>>();
247 assert_eq!(expected, actual);
248 }
249
250 #[test]
251 fn start() {
252 let input = format!("{} world!", "Hello".green().on_red());
253 let expected = vec![
254 (
255 anstyle::AnsiColor::Green.on(anstyle::AnsiColor::Red),
256 "Hello",
257 ),
258 (anstyle::Style::default(), " world!"),
259 ];
260 verify(&input, expected);
261 }
262
263 #[test]
264 fn middle() {
265 let input = format!("Hello {}!", "world".green().on_red());
266 let expected = vec![
267 (anstyle::Style::default(), "Hello "),
268 (
269 anstyle::AnsiColor::Green.on(anstyle::AnsiColor::Red),
270 "world",
271 ),
272 (anstyle::Style::default(), "!"),
273 ];
274 verify(&input, expected);
275 }
276
277 #[test]
278 fn end() {
279 let input = format!("Hello {}", "world!".green().on_red());
280 let expected = vec![
281 (anstyle::Style::default(), "Hello "),
282 (
283 anstyle::AnsiColor::Green.on(anstyle::AnsiColor::Red),
284 "world!",
285 ),
286 ];
287 verify(&input, expected);
288 }
289
290 proptest! {
291 #[test]
292 #[cfg_attr(miri, ignore)] // See https://github.com/AltSysrq/proptest/issues/253
293 fn wincon_no_escapes(s in "\\PC*") {
294 let expected = if s.is_empty() {
295 vec![]
296 } else {
297 vec![(anstyle::Style::default(), s.clone())]
298 };
299 let mut state = WinconBytes::new();
300 let actual = state.extract_next(s.as_bytes()).collect::<Vec<_>>();
301 assert_eq!(expected, actual);
302 }
303 }
304 }