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1 use std::sync::atomic::{AtomicUsize, Ordering};
2
3 pub(super) struct AtomicCounters {
4 /// Packs together a number of counters. The counters are ordered as
5 /// follows, from least to most significant bits (here, we assuming
6 /// that [`THREADS_BITS`] is equal to 10):
7 ///
8 /// * Bits 0..10: Stores the number of **sleeping threads**
9 /// * Bits 10..20: Stores the number of **inactive threads**
10 /// * Bits 20..: Stores the **job event counter** (JEC)
11 ///
12 /// This uses 10 bits ([`THREADS_BITS`]) to encode the number of threads. Note
13 /// that the total number of bits (and hence the number of bits used for the
14 /// JEC) will depend on whether we are using a 32- or 64-bit architecture.
15 value: AtomicUsize,
16 }
17
18 #[derive(Copy, Clone)]
19 pub(super) struct Counters {
20 word: usize,
21 }
22
23 /// A value read from the **Jobs Event Counter**.
24 /// See the [`README.md`](README.md) for more
25 /// coverage of how the jobs event counter works.
26 #[derive(Copy, Clone, Debug, PartialEq, PartialOrd)]
27 pub(super) struct JobsEventCounter(usize);
28
29 impl JobsEventCounter {
30 pub(super) const DUMMY: JobsEventCounter = JobsEventCounter(std::usize::MAX);
31
32 #[inline]
33 pub(super) fn as_usize(self) -> usize {
34 self.0
35 }
36
37 /// The JEC "is sleepy" if the last thread to increment it was in the
38 /// process of becoming sleepy. This is indicated by its value being *even*.
39 /// When new jobs are posted, they check if the JEC is sleepy, and if so
40 /// they incremented it.
41 #[inline]
42 pub(super) fn is_sleepy(self) -> bool {
43 (self.as_usize() & 1) == 0
44 }
45
46 /// The JEC "is active" if the last thread to increment it was posting new
47 /// work. This is indicated by its value being *odd*. When threads get
48 /// sleepy, they will check if the JEC is active, and increment it.
49 #[inline]
50 pub(super) fn is_active(self) -> bool {
51 !self.is_sleepy()
52 }
53 }
54
55 /// Number of bits used for the thread counters.
56 #[cfg(target_pointer_width = "64")]
57 const THREADS_BITS: usize = 16;
58
59 #[cfg(target_pointer_width = "32")]
60 const THREADS_BITS: usize = 8;
61
62 /// Bits to shift to select the sleeping threads
63 /// (used with `select_bits`).
64 const SLEEPING_SHIFT: usize = 0 * THREADS_BITS;
65
66 /// Bits to shift to select the inactive threads
67 /// (used with `select_bits`).
68 const INACTIVE_SHIFT: usize = 1 * THREADS_BITS;
69
70 /// Bits to shift to select the JEC
71 /// (use JOBS_BITS).
72 const JEC_SHIFT: usize = 2 * THREADS_BITS;
73
74 /// Max value for the thread counters.
75 pub(crate) const THREADS_MAX: usize = (1 << THREADS_BITS) - 1;
76
77 /// Constant that can be added to add one sleeping thread.
78 const ONE_SLEEPING: usize = 1;
79
80 /// Constant that can be added to add one inactive thread.
81 /// An inactive thread is either idle, sleepy, or sleeping.
82 const ONE_INACTIVE: usize = 1 << INACTIVE_SHIFT;
83
84 /// Constant that can be added to add one to the JEC.
85 const ONE_JEC: usize = 1 << JEC_SHIFT;
86
87 impl AtomicCounters {
88 #[inline]
89 pub(super) fn new() -> AtomicCounters {
90 AtomicCounters {
91 value: AtomicUsize::new(0),
92 }
93 }
94
95 /// Load and return the current value of the various counters.
96 /// This value can then be given to other method which will
97 /// attempt to update the counters via compare-and-swap.
98 #[inline]
99 pub(super) fn load(&self, ordering: Ordering) -> Counters {
100 Counters::new(self.value.load(ordering))
101 }
102
103 #[inline]
104 fn try_exchange(&self, old_value: Counters, new_value: Counters, ordering: Ordering) -> bool {
105 self.value
106 .compare_exchange(old_value.word, new_value.word, ordering, Ordering::Relaxed)
107 .is_ok()
108 }
109
110 /// Adds an inactive thread. This cannot fail.
111 ///
112 /// This should be invoked when a thread enters its idle loop looking
113 /// for work. It is decremented when work is found. Note that it is
114 /// not decremented if the thread transitions from idle to sleepy or sleeping;
115 /// so the number of inactive threads is always greater-than-or-equal
116 /// to the number of sleeping threads.
117 #[inline]
118 pub(super) fn add_inactive_thread(&self) {
119 self.value.fetch_add(ONE_INACTIVE, Ordering::SeqCst);
120 }
121
122 /// Increments the jobs event counter if `increment_when`, when applied to
123 /// the current value, is true. Used to toggle the JEC from even (sleepy) to
124 /// odd (active) or vice versa. Returns the final value of the counters, for
125 /// which `increment_when` is guaranteed to return false.
126 pub(super) fn increment_jobs_event_counter_if(
127 &self,
128 increment_when: impl Fn(JobsEventCounter) -> bool,
129 ) -> Counters {
130 loop {
131 let old_value = self.load(Ordering::SeqCst);
132 if increment_when(old_value.jobs_counter()) {
133 let new_value = old_value.increment_jobs_counter();
134 if self.try_exchange(old_value, new_value, Ordering::SeqCst) {
135 return new_value;
136 }
137 } else {
138 return old_value;
139 }
140 }
141 }
142
143 /// Subtracts an inactive thread. This cannot fail. It is invoked
144 /// when a thread finds work and hence becomes active. It returns the
145 /// number of sleeping threads to wake up (if any).
146 ///
147 /// See `add_inactive_thread`.
148 #[inline]
149 pub(super) fn sub_inactive_thread(&self) -> usize {
150 let old_value = Counters::new(self.value.fetch_sub(ONE_INACTIVE, Ordering::SeqCst));
151 debug_assert!(
152 old_value.inactive_threads() > 0,
153 "sub_inactive_thread: old_value {:?} has no inactive threads",
154 old_value,
155 );
156 debug_assert!(
157 old_value.sleeping_threads() <= old_value.inactive_threads(),
158 "sub_inactive_thread: old_value {:?} had {} sleeping threads and {} inactive threads",
159 old_value,
160 old_value.sleeping_threads(),
161 old_value.inactive_threads(),
162 );
163
164 // Current heuristic: whenever an inactive thread goes away, if
165 // there are any sleeping threads, wake 'em up.
166 let sleeping_threads = old_value.sleeping_threads();
167 std::cmp::min(sleeping_threads, 2)
168 }
169
170 /// Subtracts a sleeping thread. This cannot fail, but it is only
171 /// safe to do if you you know the number of sleeping threads is
172 /// non-zero (i.e., because you have just awoken a sleeping
173 /// thread).
174 #[inline]
175 pub(super) fn sub_sleeping_thread(&self) {
176 let old_value = Counters::new(self.value.fetch_sub(ONE_SLEEPING, Ordering::SeqCst));
177 debug_assert!(
178 old_value.sleeping_threads() > 0,
179 "sub_sleeping_thread: old_value {:?} had no sleeping threads",
180 old_value,
181 );
182 debug_assert!(
183 old_value.sleeping_threads() <= old_value.inactive_threads(),
184 "sub_sleeping_thread: old_value {:?} had {} sleeping threads and {} inactive threads",
185 old_value,
186 old_value.sleeping_threads(),
187 old_value.inactive_threads(),
188 );
189 }
190
191 #[inline]
192 pub(super) fn try_add_sleeping_thread(&self, old_value: Counters) -> bool {
193 debug_assert!(
194 old_value.inactive_threads() > 0,
195 "try_add_sleeping_thread: old_value {:?} has no inactive threads",
196 old_value,
197 );
198 debug_assert!(
199 old_value.sleeping_threads() < THREADS_MAX,
200 "try_add_sleeping_thread: old_value {:?} has too many sleeping threads",
201 old_value,
202 );
203
204 let mut new_value = old_value;
205 new_value.word += ONE_SLEEPING;
206
207 self.try_exchange(old_value, new_value, Ordering::SeqCst)
208 }
209 }
210
211 #[inline]
212 fn select_thread(word: usize, shift: usize) -> usize {
213 ((word >> shift) as usize) & THREADS_MAX
214 }
215
216 #[inline]
217 fn select_jec(word: usize) -> usize {
218 (word >> JEC_SHIFT) as usize
219 }
220
221 impl Counters {
222 #[inline]
223 fn new(word: usize) -> Counters {
224 Counters { word }
225 }
226
227 #[inline]
228 fn increment_jobs_counter(self) -> Counters {
229 // We can freely add to JEC because it occupies the most significant bits.
230 // Thus it doesn't overflow into the other counters, just wraps itself.
231 Counters {
232 word: self.word.wrapping_add(ONE_JEC),
233 }
234 }
235
236 #[inline]
237 pub(super) fn jobs_counter(self) -> JobsEventCounter {
238 JobsEventCounter(select_jec(self.word))
239 }
240
241 /// The number of threads that are not actively
242 /// executing work. They may be idle, sleepy, or asleep.
243 #[inline]
244 pub(super) fn inactive_threads(self) -> usize {
245 select_thread(self.word, INACTIVE_SHIFT)
246 }
247
248 #[inline]
249 pub(super) fn awake_but_idle_threads(self) -> usize {
250 debug_assert!(
251 self.sleeping_threads() <= self.inactive_threads(),
252 "sleeping threads: {} > raw idle threads {}",
253 self.sleeping_threads(),
254 self.inactive_threads()
255 );
256 self.inactive_threads() - self.sleeping_threads()
257 }
258
259 #[inline]
260 pub(super) fn sleeping_threads(self) -> usize {
261 select_thread(self.word, SLEEPING_SHIFT)
262 }
263 }
264
265 impl std::fmt::Debug for Counters {
266 fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
267 let word = format!("{:016x}", self.word);
268 fmt.debug_struct("Counters")
269 .field("word", &word)
270 .field("jobs", &self.jobs_counter().0)
271 .field("inactive", &self.inactive_threads())
272 .field("sleeping", &self.sleeping_threads())
273 .finish()
274 }
275 }