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New upstream version 1.32.0~beta.2+dfsg1
[rustc.git] / vendor / winapi / src / um / d3d10.rs
1 // Copyright © 2016-2017 winapi-rs developers
2 // Licensed under the Apache License, Version 2.0
3 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
4 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
5 // All files in the project carrying such notice may not be copied, modified, or distributed
6 // except according to those terms.
7 use um::d3dcommon::{D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION};
8 pub type D3D10_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
9 pub type D3D10_PRIMITIVE = D3D_PRIMITIVE;
10 pub type D3D10_SRV_DIMENSION = D3D_SRV_DIMENSION;
11 DEFINE_GUID!{IID_ID3D10DeviceChild,
12 0x9b7e4c00, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
13 DEFINE_GUID!{IID_ID3D10DepthStencilState,
14 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83, 0x22, 0xca, 0x86, 0xfc, 0x3e, 0xc6, 0x75}
15 DEFINE_GUID!{IID_ID3D10BlendState,
16 0xedad8d19, 0x8a35, 0x4d6d, 0x85, 0x66, 0x2e, 0xa2, 0x76, 0xcd, 0xe1, 0x61}
17 DEFINE_GUID!{IID_ID3D10RasterizerState,
18 0xa2a07292, 0x89af, 0x4345, 0xbe, 0x2e, 0xc5, 0x3d, 0x9f, 0xbb, 0x6e, 0x9f}
19 DEFINE_GUID!{IID_ID3D10Resource,
20 0x9b7e4c01, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
21 DEFINE_GUID!{IID_ID3D10Buffer,
22 0x9b7e4c02, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
23 DEFINE_GUID!{IID_ID3D10Texture1D,
24 0x9b7e4c03, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
25 DEFINE_GUID!{IID_ID3D10Texture2D,
26 0x9b7e4c04, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
27 DEFINE_GUID!{IID_ID3D10Texture3D,
28 0x9b7e4c05, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
29 DEFINE_GUID!{IID_ID3D10View,
30 0xc902b03f, 0x60a7, 0x49ba, 0x99, 0x36, 0x2a, 0x3a, 0xb3, 0x7a, 0x7e, 0x33}
31 DEFINE_GUID!{IID_ID3D10ShaderResourceView,
32 0x9b7e4c07, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
33 DEFINE_GUID!{IID_ID3D10RenderTargetView,
34 0x9b7e4c08, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
35 DEFINE_GUID!{IID_ID3D10DepthStencilView,
36 0x9b7e4c09, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
37 DEFINE_GUID!{IID_ID3D10VertexShader,
38 0x9b7e4c0a, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
39 DEFINE_GUID!{IID_ID3D10GeometryShader,
40 0x6316be88, 0x54cd, 0x4040, 0xab, 0x44, 0x20, 0x46, 0x1b, 0xc8, 0x1f, 0x68}
41 DEFINE_GUID!{IID_ID3D10PixelShader,
42 0x4968b601, 0x9d00, 0x4cde, 0x83, 0x46, 0x8e, 0x7f, 0x67, 0x58, 0x19, 0xb6}
43 DEFINE_GUID!{IID_ID3D10InputLayout,
44 0x9b7e4c0b, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
45 DEFINE_GUID!{IID_ID3D10SamplerState,
46 0x9b7e4c0c, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
47 DEFINE_GUID!{IID_ID3D10Asynchronous,
48 0x9b7e4c0d, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
49 DEFINE_GUID!{IID_ID3D10Query,
50 0x9b7e4c0e, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
51 DEFINE_GUID!{IID_ID3D10Predicate,
52 0x9b7e4c10, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
53 DEFINE_GUID!{IID_ID3D10Counter,
54 0x9b7e4c11, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
55 DEFINE_GUID!{IID_ID3D10Device,
56 0x9b7e4c0f, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}
57 DEFINE_GUID!{IID_ID3D10Multithread,
58 0x9b7e4e00, 0x342c, 0x4106, 0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}