1 // Licensed under the Apache License, Version 2.0
2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4 // All files in the project carrying such notice may not be copied, modified, or distributed
5 // except according to those terms.
6 use shared
::minwindef
::{DWORD, UINT}
;
7 ENUM
!{enum D3D10_SB_TOKENIZED_PROGRAM_TYPE
{
8 D3D10_SB_PIXEL_SHADER
= 0,
9 D3D10_SB_VERTEX_SHADER
= 1,
10 D3D10_SB_GEOMETRY_SHADER
= 2,
11 D3D11_SB_HULL_SHADER
= 3,
12 D3D11_SB_DOMAIN_SHADER
= 4,
13 D3D11_SB_COMPUTE_SHADER
= 5,
14 D3D11_SB_RESERVED0
= 0xFFF0,
16 pub const D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK
: DWORD
= 0xffff0000;
17 pub const D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT
: DWORD
= 16;
19 pub fn DECODE_D3D10_SB_TOKENIZED_PROGRAM_TYPE(VerTok
: DWORD
) -> DWORD
{
20 (((VerTok
& D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK
) >> D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT
)
21 as D3D10_SB_TOKENIZED_PROGRAM_TYPE
)
23 pub const D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK
: DWORD
= 0x000000f0;
24 pub const D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT
: DWORD
= 4;
25 pub const D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK
: DWORD
= 0x0000000f;
27 pub fn DECODE_D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION(VerTok
: DWORD
) -> DWORD
{
28 ((VerTok
& D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK
)
29 >> D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT
)
32 pub fn DECODE_D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION(VerTok
: DWORD
) -> DWORD
{
33 (VerTok
& D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK
)
36 pub fn ENCODE_D3D10_SB_TOKENIZED_PROGRAM_VERSION_TOKEN(
41 ((ProgType
<< D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT
) & D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK
)
42 | ((MajorVer
<< D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT
)
43 & D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK
)
44 | (MinorVer
& D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK
)
47 pub fn DECODE_D3D10_SB_TOKENIZED_PROGRAM_LENGTH(LenTok
: DWORD
) -> DWORD
{
51 pub fn ENCODE_D3D10_SB_TOKENIZED_PROGRAM_LENGTH(Length
: DWORD
) -> DWORD
{
54 pub const MAX_D3D10_SB_TOKENIZED_PROGRAM_LENGTH
: DWORD
= 0xffffffff;
55 ENUM
!{enum D3D10_SB_OPCODE_TYPE
{
56 D3D10_SB_OPCODE_ADD
= 0,
57 D3D10_SB_OPCODE_AND
= 1,
58 D3D10_SB_OPCODE_BREAK
= 2,
59 D3D10_SB_OPCODE_BREAKC
= 3,
60 D3D10_SB_OPCODE_CALL
= 4,
61 D3D10_SB_OPCODE_CALLC
= 5,
62 D3D10_SB_OPCODE_CASE
= 6,
63 D3D10_SB_OPCODE_CONTINUE
= 7,
64 D3D10_SB_OPCODE_CONTINUEC
= 8,
65 D3D10_SB_OPCODE_CUT
= 9,
66 D3D10_SB_OPCODE_DEFAULT
= 10,
67 D3D10_SB_OPCODE_DERIV_RTX
= 11,
68 D3D10_SB_OPCODE_DERIV_RTY
= 12,
69 D3D10_SB_OPCODE_DISCARD
= 13,
70 D3D10_SB_OPCODE_DIV
= 14,
71 D3D10_SB_OPCODE_DP2
= 15,
72 D3D10_SB_OPCODE_DP3
= 16,
73 D3D10_SB_OPCODE_DP4
= 17,
74 D3D10_SB_OPCODE_ELSE
= 18,
75 D3D10_SB_OPCODE_EMIT
= 19,
76 D3D10_SB_OPCODE_EMITTHENCUT
= 20,
77 D3D10_SB_OPCODE_ENDIF
= 21,
78 D3D10_SB_OPCODE_ENDLOOP
= 22,
79 D3D10_SB_OPCODE_ENDSWITCH
= 23,
80 D3D10_SB_OPCODE_EQ
= 24,
81 D3D10_SB_OPCODE_EXP
= 25,
82 D3D10_SB_OPCODE_FRC
= 26,
83 D3D10_SB_OPCODE_FTOI
= 27,
84 D3D10_SB_OPCODE_FTOU
= 28,
85 D3D10_SB_OPCODE_GE
= 29,
86 D3D10_SB_OPCODE_IADD
= 30,
87 D3D10_SB_OPCODE_IF
= 31,
88 D3D10_SB_OPCODE_IEQ
= 32,
89 D3D10_SB_OPCODE_IGE
= 33,
90 D3D10_SB_OPCODE_ILT
= 34,
91 D3D10_SB_OPCODE_IMAD
= 35,
92 D3D10_SB_OPCODE_IMAX
= 36,
93 D3D10_SB_OPCODE_IMIN
= 37,
94 D3D10_SB_OPCODE_IMUL
= 38,
95 D3D10_SB_OPCODE_INE
= 39,
96 D3D10_SB_OPCODE_INEG
= 40,
97 D3D10_SB_OPCODE_ISHL
= 41,
98 D3D10_SB_OPCODE_ISHR
= 42,
99 D3D10_SB_OPCODE_ITOF
= 43,
100 D3D10_SB_OPCODE_LABEL
= 44,
101 D3D10_SB_OPCODE_LD
= 45,
102 D3D10_SB_OPCODE_LD_MS
= 46,
103 D3D10_SB_OPCODE_LOG
= 47,
104 D3D10_SB_OPCODE_LOOP
= 48,
105 D3D10_SB_OPCODE_LT
= 49,
106 D3D10_SB_OPCODE_MAD
= 50,
107 D3D10_SB_OPCODE_MIN
= 51,
108 D3D10_SB_OPCODE_MAX
= 52,
109 D3D10_SB_OPCODE_CUSTOMDATA
= 53,
110 D3D10_SB_OPCODE_MOV
= 54,
111 D3D10_SB_OPCODE_MOVC
= 55,
112 D3D10_SB_OPCODE_MUL
= 56,
113 D3D10_SB_OPCODE_NE
= 57,
114 D3D10_SB_OPCODE_NOP
= 58,
115 D3D10_SB_OPCODE_NOT
= 59,
116 D3D10_SB_OPCODE_OR
= 60,
117 D3D10_SB_OPCODE_RESINFO
= 61,
118 D3D10_SB_OPCODE_RET
= 62,
119 D3D10_SB_OPCODE_RETC
= 63,
120 D3D10_SB_OPCODE_ROUND_NE
= 64,
121 D3D10_SB_OPCODE_ROUND_NI
= 65,
122 D3D10_SB_OPCODE_ROUND_PI
= 66,
123 D3D10_SB_OPCODE_ROUND_Z
= 67,
124 D3D10_SB_OPCODE_RSQ
= 68,
125 D3D10_SB_OPCODE_SAMPLE
= 69,
126 D3D10_SB_OPCODE_SAMPLE_C
= 70,
127 D3D10_SB_OPCODE_SAMPLE_C_LZ
= 71,
128 D3D10_SB_OPCODE_SAMPLE_L
= 72,
129 D3D10_SB_OPCODE_SAMPLE_D
= 73,
130 D3D10_SB_OPCODE_SAMPLE_B
= 74,
131 D3D10_SB_OPCODE_SQRT
= 75,
132 D3D10_SB_OPCODE_SWITCH
= 76,
133 D3D10_SB_OPCODE_SINCOS
= 77,
134 D3D10_SB_OPCODE_UDIV
= 78,
135 D3D10_SB_OPCODE_ULT
= 79,
136 D3D10_SB_OPCODE_UGE
= 80,
137 D3D10_SB_OPCODE_UMUL
= 81,
138 D3D10_SB_OPCODE_UMAD
= 82,
139 D3D10_SB_OPCODE_UMAX
= 83,
140 D3D10_SB_OPCODE_UMIN
= 84,
141 D3D10_SB_OPCODE_USHR
= 85,
142 D3D10_SB_OPCODE_UTOF
= 86,
143 D3D10_SB_OPCODE_XOR
= 87,
144 D3D10_SB_OPCODE_DCL_RESOURCE
= 88,
145 D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER
= 89,
146 D3D10_SB_OPCODE_DCL_SAMPLER
= 90,
147 D3D10_SB_OPCODE_DCL_INDEX_RANGE
= 91,
148 D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY
= 92,
149 D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE
= 93,
150 D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT
= 94,
151 D3D10_SB_OPCODE_DCL_INPUT
= 95,
152 D3D10_SB_OPCODE_DCL_INPUT_SGV
= 96,
153 D3D10_SB_OPCODE_DCL_INPUT_SIV
= 97,
154 D3D10_SB_OPCODE_DCL_INPUT_PS
= 98,
155 D3D10_SB_OPCODE_DCL_INPUT_PS_SGV
= 99,
156 D3D10_SB_OPCODE_DCL_INPUT_PS_SIV
= 100,
157 D3D10_SB_OPCODE_DCL_OUTPUT
= 101,
158 D3D10_SB_OPCODE_DCL_OUTPUT_SGV
= 102,
159 D3D10_SB_OPCODE_DCL_OUTPUT_SIV
= 103,
160 D3D10_SB_OPCODE_DCL_TEMPS
= 104,
161 D3D10_SB_OPCODE_DCL_INDEXABLE_TEMP
= 105,
162 D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS
= 106,
163 D3D10_SB_OPCODE_RESERVED0
= 107,
164 D3D10_1_SB_OPCODE_LOD
= 108,
165 D3D10_1_SB_OPCODE_GATHER4
= 109,
166 D3D10_1_SB_OPCODE_SAMPLE_POS
= 110,
167 D3D10_1_SB_OPCODE_SAMPLE_INFO
= 111,
168 D3D10_1_SB_OPCODE_RESERVED1
= 112,
169 D3D11_SB_OPCODE_HS_DECLS
= 113,
170 D3D11_SB_OPCODE_HS_CONTROL_POINT_PHASE
= 114,
171 D3D11_SB_OPCODE_HS_FORK_PHASE
= 115,
172 D3D11_SB_OPCODE_HS_JOIN_PHASE
= 116,
173 D3D11_SB_OPCODE_EMIT_STREAM
= 117,
174 D3D11_SB_OPCODE_CUT_STREAM
= 118,
175 D3D11_SB_OPCODE_EMITTHENCUT_STREAM
= 119,
176 D3D11_SB_OPCODE_INTERFACE_CALL
= 120,
177 D3D11_SB_OPCODE_BUFINFO
= 121,
178 D3D11_SB_OPCODE_DERIV_RTX_COARSE
= 122,
179 D3D11_SB_OPCODE_DERIV_RTX_FINE
= 123,
180 D3D11_SB_OPCODE_DERIV_RTY_COARSE
= 124,
181 D3D11_SB_OPCODE_DERIV_RTY_FINE
= 125,
182 D3D11_SB_OPCODE_GATHER4_C
= 126,
183 D3D11_SB_OPCODE_GATHER4_PO
= 127,
184 D3D11_SB_OPCODE_GATHER4_PO_C
= 128,
185 D3D11_SB_OPCODE_RCP
= 129,
186 D3D11_SB_OPCODE_F32TOF16
= 130,
187 D3D11_SB_OPCODE_F16TOF32
= 131,
188 D3D11_SB_OPCODE_UADDC
= 132,
189 D3D11_SB_OPCODE_USUBB
= 133,
190 D3D11_SB_OPCODE_COUNTBITS
= 134,
191 D3D11_SB_OPCODE_FIRSTBIT_HI
= 135,
192 D3D11_SB_OPCODE_FIRSTBIT_LO
= 136,
193 D3D11_SB_OPCODE_FIRSTBIT_SHI
= 137,
194 D3D11_SB_OPCODE_UBFE
= 138,
195 D3D11_SB_OPCODE_IBFE
= 139,
196 D3D11_SB_OPCODE_BFI
= 140,
197 D3D11_SB_OPCODE_BFREV
= 141,
198 D3D11_SB_OPCODE_SWAPC
= 142,
199 D3D11_SB_OPCODE_DCL_STREAM
= 143,
200 D3D11_SB_OPCODE_DCL_FUNCTION_BODY
= 144,
201 D3D11_SB_OPCODE_DCL_FUNCTION_TABLE
= 145,
202 D3D11_SB_OPCODE_DCL_INTERFACE
= 146,
203 D3D11_SB_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT
= 147,
204 D3D11_SB_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT
= 148,
205 D3D11_SB_OPCODE_DCL_TESS_DOMAIN
= 149,
206 D3D11_SB_OPCODE_DCL_TESS_PARTITIONING
= 150,
207 D3D11_SB_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE
= 151,
208 D3D11_SB_OPCODE_DCL_HS_MAX_TESSFACTOR
= 152,
209 D3D11_SB_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT
= 153,
210 D3D11_SB_OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
= 154,
211 D3D11_SB_OPCODE_DCL_THREAD_GROUP
= 155,
212 D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED
= 156,
213 D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW
= 157,
214 D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED
= 158,
215 D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW
= 159,
216 D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED
= 160,
217 D3D11_SB_OPCODE_DCL_RESOURCE_RAW
= 161,
218 D3D11_SB_OPCODE_DCL_RESOURCE_STRUCTURED
= 162,
219 D3D11_SB_OPCODE_LD_UAV_TYPED
= 163,
220 D3D11_SB_OPCODE_STORE_UAV_TYPED
= 164,
221 D3D11_SB_OPCODE_LD_RAW
= 165,
222 D3D11_SB_OPCODE_STORE_RAW
= 166,
223 D3D11_SB_OPCODE_LD_STRUCTURED
= 167,
224 D3D11_SB_OPCODE_STORE_STRUCTURED
= 168,
225 D3D11_SB_OPCODE_ATOMIC_AND
= 169,
226 D3D11_SB_OPCODE_ATOMIC_OR
= 170,
227 D3D11_SB_OPCODE_ATOMIC_XOR
= 171,
228 D3D11_SB_OPCODE_ATOMIC_CMP_STORE
= 172,
229 D3D11_SB_OPCODE_ATOMIC_IADD
= 173,
230 D3D11_SB_OPCODE_ATOMIC_IMAX
= 174,
231 D3D11_SB_OPCODE_ATOMIC_IMIN
= 175,
232 D3D11_SB_OPCODE_ATOMIC_UMAX
= 176,
233 D3D11_SB_OPCODE_ATOMIC_UMIN
= 177,
234 D3D11_SB_OPCODE_IMM_ATOMIC_ALLOC
= 178,
235 D3D11_SB_OPCODE_IMM_ATOMIC_CONSUME
= 179,
236 D3D11_SB_OPCODE_IMM_ATOMIC_IADD
= 180,
237 D3D11_SB_OPCODE_IMM_ATOMIC_AND
= 181,
238 D3D11_SB_OPCODE_IMM_ATOMIC_OR
= 182,
239 D3D11_SB_OPCODE_IMM_ATOMIC_XOR
= 183,
240 D3D11_SB_OPCODE_IMM_ATOMIC_EXCH
= 184,
241 D3D11_SB_OPCODE_IMM_ATOMIC_CMP_EXCH
= 185,
242 D3D11_SB_OPCODE_IMM_ATOMIC_IMAX
= 186,
243 D3D11_SB_OPCODE_IMM_ATOMIC_IMIN
= 187,
244 D3D11_SB_OPCODE_IMM_ATOMIC_UMAX
= 188,
245 D3D11_SB_OPCODE_IMM_ATOMIC_UMIN
= 189,
246 D3D11_SB_OPCODE_SYNC
= 190,
247 D3D11_SB_OPCODE_DADD
= 191,
248 D3D11_SB_OPCODE_DMAX
= 192,
249 D3D11_SB_OPCODE_DMIN
= 193,
250 D3D11_SB_OPCODE_DMUL
= 194,
251 D3D11_SB_OPCODE_DEQ
= 195,
252 D3D11_SB_OPCODE_DGE
= 196,
253 D3D11_SB_OPCODE_DLT
= 197,
254 D3D11_SB_OPCODE_DNE
= 198,
255 D3D11_SB_OPCODE_DMOV
= 199,
256 D3D11_SB_OPCODE_DMOVC
= 200,
257 D3D11_SB_OPCODE_DTOF
= 201,
258 D3D11_SB_OPCODE_FTOD
= 202,
259 D3D11_SB_OPCODE_EVAL_SNAPPED
= 203,
260 D3D11_SB_OPCODE_EVAL_SAMPLE_INDEX
= 204,
261 D3D11_SB_OPCODE_EVAL_CENTROID
= 205,
262 D3D11_SB_OPCODE_DCL_GS_INSTANCE_COUNT
= 206,
263 D3D11_SB_OPCODE_ABORT
= 207,
264 D3D11_SB_OPCODE_DEBUG_BREAK
= 208,
265 D3D11_SB_OPCODE_RESERVED0
= 209,
266 D3D11_1_SB_OPCODE_DDIV
= 210,
267 D3D11_1_SB_OPCODE_DFMA
= 211,
268 D3D11_1_SB_OPCODE_DRCP
= 212,
269 D3D11_1_SB_OPCODE_MSAD
= 213,
270 D3D11_1_SB_OPCODE_DTOI
= 214,
271 D3D11_1_SB_OPCODE_DTOU
= 215,
272 D3D11_1_SB_OPCODE_ITOD
= 216,
273 D3D11_1_SB_OPCODE_UTOD
= 217,
274 D3D11_1_SB_OPCODE_RESERVED0
= 218,
275 D3DWDDM1_3_SB_OPCODE_GATHER4_FEEDBACK
= 219,
276 D3DWDDM1_3_SB_OPCODE_GATHER4_C_FEEDBACK
= 220,
277 D3DWDDM1_3_SB_OPCODE_GATHER4_PO_FEEDBACK
= 221,
278 D3DWDDM1_3_SB_OPCODE_GATHER4_PO_C_FEEDBACK
= 222,
279 D3DWDDM1_3_SB_OPCODE_LD_FEEDBACK
= 223,
280 D3DWDDM1_3_SB_OPCODE_LD_MS_FEEDBACK
= 224,
281 D3DWDDM1_3_SB_OPCODE_LD_UAV_TYPED_FEEDBACK
= 225,
282 D3DWDDM1_3_SB_OPCODE_LD_RAW_FEEDBACK
= 226,
283 D3DWDDM1_3_SB_OPCODE_LD_STRUCTURED_FEEDBACK
= 227,
284 D3DWDDM1_3_SB_OPCODE_SAMPLE_L_FEEDBACK
= 228,
285 D3DWDDM1_3_SB_OPCODE_SAMPLE_C_LZ_FEEDBACK
= 229,
286 D3DWDDM1_3_SB_OPCODE_SAMPLE_CLAMP_FEEDBACK
= 230,
287 D3DWDDM1_3_SB_OPCODE_SAMPLE_B_CLAMP_FEEDBACK
= 231,
288 D3DWDDM1_3_SB_OPCODE_SAMPLE_D_CLAMP_FEEDBACK
= 232,
289 D3DWDDM1_3_SB_OPCODE_SAMPLE_C_CLAMP_FEEDBACK
= 233,
290 D3DWDDM1_3_SB_OPCODE_CHECK_ACCESS_FULLY_MAPPED
= 234,
291 D3DWDDM1_3_SB_OPCODE_RESERVED0
= 235,
292 D3D10_SB_NUM_OPCODES
= 236,
294 pub const D3D10_SB_OPCODE_TYPE_MASK
: DWORD
= 0x00007ff;
296 pub fn DECODE_D3D10_SB_OPCODE_TYPE(OpcodeToken0
: DWORD
) -> D3D10_SB_OPCODE_TYPE
{
297 (OpcodeToken0
& D3D10_SB_OPCODE_TYPE_MASK
) as D3D10_SB_OPCODE_TYPE
300 pub fn ENCODE_D3D10_SB_OPCODE_TYPE(OpcodeName
: D3D10_SB_OPCODE_TYPE
) -> DWORD
{
301 OpcodeName
& D3D10_SB_OPCODE_TYPE_MASK
303 pub const D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_MASK
: DWORD
= 0x7f000000;
304 pub const D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_SHIFT
: DWORD
= 24;
306 pub fn DECODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(OpcodeToken0
: DWORD
) -> DWORD
{
307 (OpcodeToken0
& D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_MASK
)
308 >> D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_SHIFT
311 pub fn ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(Length
: DWORD
) -> DWORD
{
312 (Length
<< D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_SHIFT
)
313 & D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_MASK
315 pub const MAX_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH
: DWORD
= 127;
316 pub const D3D10_SB_INSTRUCTION_SATURATE_MASK
: DWORD
= 0x00002000;
318 pub fn DECODE_IS_D3D10_SB_INSTRUCTION_SATURATE_ENABLED(OpcodeToken0
: DWORD
) -> DWORD
{
319 OpcodeToken0
& D3D10_SB_INSTRUCTION_SATURATE_MASK
322 pub fn ENCODE_D3D10_SB_INSTRUCTION_SATURATE(bSat
: DWORD
) -> DWORD
{
324 D3D10_SB_INSTRUCTION_SATURATE_MASK
329 ENUM
!{enum D3D10_SB_INSTRUCTION_TEST_BOOLEAN
{
330 D3D10_SB_INSTRUCTION_TEST_ZERO
= 0,
331 D3D10_SB_INSTRUCTION_TEST_NONZERO
= 1,
333 pub const D3D10_SB_INSTRUCTION_TEST_BOOLEAN_MASK
: DWORD
= 0x00040000;
334 pub const D3D10_SB_INSTRUCTION_TEST_BOOLEAN_SHIFT
: DWORD
= 18;
336 pub fn DECODE_D3D10_SB_INSTRUCTION_TEST_BOOLEAN(
338 ) -> D3D10_SB_INSTRUCTION_TEST_BOOLEAN
{
339 ((OpcodeToken0
& D3D10_SB_INSTRUCTION_TEST_BOOLEAN_MASK
)
340 >> D3D10_SB_INSTRUCTION_TEST_BOOLEAN_SHIFT
) as D3D10_SB_INSTRUCTION_TEST_BOOLEAN
343 pub fn ENCODE_D3D10_SB_INSTRUCTION_TEST_BOOLEAN(
344 Boolean
: D3D10_SB_INSTRUCTION_TEST_BOOLEAN
,
346 (Boolean
<< D3D10_SB_INSTRUCTION_TEST_BOOLEAN_SHIFT
) & D3D10_SB_INSTRUCTION_TEST_BOOLEAN_MASK
348 pub const D3D11_SB_INSTRUCTION_PRECISE_VALUES_MASK
: DWORD
= 0x00780000;
349 pub const D3D11_SB_INSTRUCTION_PRECISE_VALUES_SHIFT
: DWORD
= 19;
351 pub fn DECODE_D3D11_SB_INSTRUCTION_PRECISE_VALUES(OpcodeToken0
: DWORD
) -> DWORD
{
352 (OpcodeToken0
& D3D11_SB_INSTRUCTION_PRECISE_VALUES_MASK
)
353 >> D3D11_SB_INSTRUCTION_PRECISE_VALUES_SHIFT
356 pub fn ENCODE_D3D11_SB_INSTRUCTION_PRECISE_VALUES(ComponentMask
: DWORD
) -> DWORD
{
357 (ComponentMask
<< D3D11_SB_INSTRUCTION_PRECISE_VALUES_SHIFT
)
358 & D3D11_SB_INSTRUCTION_PRECISE_VALUES_MASK
360 ENUM
!{enum D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
{
361 D3D10_SB_RESINFO_INSTRUCTION_RETURN_FLOAT
= 0,
362 D3D10_SB_RESINFO_INSTRUCTION_RETURN_RCPFLOAT
= 1,
363 D3D10_SB_RESINFO_INSTRUCTION_RETURN_UINT
= 2,
365 pub const D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_MASK
: DWORD
= 0x00001800;
366 pub const D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_SHIFT
: DWORD
= 11;
368 pub fn DECODE_D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE(
370 ) -> D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
{
371 ((OpcodeToken0
& D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_MASK
)
372 >> D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_SHIFT
)
373 as D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
376 pub fn ENCODE_D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE(
377 ReturnType
: D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE
,
379 (ReturnType
<< D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_SHIFT
)
380 & D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_MASK
382 pub const D3D11_SB_SYNC_THREADS_IN_GROUP
: DWORD
= 0x00000800;
383 pub const D3D11_SB_SYNC_THREAD_GROUP_SHARED_MEMORY
: DWORD
= 0x00001000;
384 pub const D3D11_SB_SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GROUP
: DWORD
= 0x00002000;
385 pub const D3D11_SB_SYNC_UNORDERED_ACCESS_VIEW_MEMORY_GLOBAL
: DWORD
= 0x00004000;
386 pub const D3D11_SB_SYNC_FLAGS_MASK
: DWORD
= 0x00007800;
388 pub fn DECODE_D3D11_SB_SYNC_FLAGS(OperandToken0
: DWORD
) -> DWORD
{
389 OperandToken0
& D3D11_SB_SYNC_FLAGS_MASK
392 pub fn ENCODE_D3D11_SB_SYNC_FLAGS(Flags
: DWORD
) -> DWORD
{
393 Flags
& D3D11_SB_SYNC_FLAGS_MASK
395 pub const D3D10_SB_OPCODE_EXTENDED_MASK
: DWORD
= 0x80000000;
396 pub const D3D10_SB_OPCODE_EXTENDED_SHIFT
: DWORD
= 31;
398 pub fn DECODE_IS_D3D10_SB_OPCODE_EXTENDED(OpcodeToken0
: DWORD
) -> DWORD
{
399 (OpcodeToken0
& D3D10_SB_OPCODE_EXTENDED_MASK
) >> D3D10_SB_OPCODE_EXTENDED_SHIFT
402 pub fn ENCODE_D3D10_SB_OPCODE_EXTENDED(bExtended
: DWORD
) -> DWORD
{
404 D3D10_SB_OPCODE_EXTENDED_MASK
409 ENUM
!{enum D3D10_SB_EXTENDED_OPCODE_TYPE
{
410 D3D10_SB_EXTENDED_OPCODE_EMPTY
= 0,
411 D3D10_SB_EXTENDED_OPCODE_SAMPLE_CONTROLS
= 1,
412 D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM
= 2,
413 D3D11_SB_EXTENDED_OPCODE_RESOURCE_RETURN_TYPE
= 3,
415 pub const D3D11_SB_MAX_SIMULTANEOUS_EXTENDED_OPCODES
: DWORD
= 3;
416 pub const D3D10_SB_EXTENDED_OPCODE_TYPE_MASK
: DWORD
= 0x0000003f;
418 pub fn DECODE_D3D10_SB_EXTENDED_OPCODE_TYPE(OpcodeToken1
: DWORD
) -> D3D10_SB_EXTENDED_OPCODE_TYPE
{
419 (OpcodeToken1
& D3D10_SB_EXTENDED_OPCODE_TYPE_MASK
) as D3D10_SB_EXTENDED_OPCODE_TYPE
422 pub fn ENCODE_D3D10_SB_EXTENDED_OPCODE_TYPE(
423 ExtOpcodeType
: D3D10_SB_EXTENDED_OPCODE_TYPE
,
425 ExtOpcodeType
& D3D10_SB_EXTENDED_OPCODE_TYPE_MASK
427 ENUM
!{enum D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD
{
428 D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_U
= 0,
429 D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_V
= 1,
430 D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_W
= 2,
432 pub const D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD_MASK
: DWORD
= 3;
434 pub fn D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord
: DWORD
) -> DWORD
{
435 9 + 4 * (Coord
& D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD_MASK
)
438 pub fn D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_MASK(Coord
: DWORD
) -> DWORD
{
439 0x0000000f << D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord
)
442 pub fn DECODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(
446 (OpcodeToken1
& D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_MASK(Coord
))
447 >> D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord
)
450 pub fn ENCODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(
452 ImmediateOffset
: DWORD
,
454 (ImmediateOffset
<< D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord
))
455 & D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_MASK(Coord
)
457 pub const D3D11_SB_EXTENDED_RESOURCE_DIMENSION_MASK
: DWORD
= 0x000007C0;
458 pub const D3D11_SB_EXTENDED_RESOURCE_DIMENSION_SHIFT
: DWORD
= 6;
460 pub fn DECODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION(
462 ) -> D3D10_SB_RESOURCE_DIMENSION
{
463 ((OpcodeTokenN
& D3D11_SB_EXTENDED_RESOURCE_DIMENSION_MASK
)
464 >> D3D11_SB_EXTENDED_RESOURCE_DIMENSION_SHIFT
) as D3D10_SB_RESOURCE_DIMENSION
467 pub fn ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION(
468 ResourceDim
: D3D10_SB_RESOURCE_DIMENSION
,
470 (ResourceDim
<< D3D11_SB_EXTENDED_RESOURCE_DIMENSION_SHIFT
)
471 & D3D11_SB_EXTENDED_RESOURCE_DIMENSION_MASK
473 pub const D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_MASK
: DWORD
= 0x007FF800;
474 pub const D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_SHIFT
: DWORD
= 11;
476 pub fn DECODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE(OpcodeTokenN
: DWORD
) -> DWORD
{
477 (OpcodeTokenN
& D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_MASK
)
478 >> D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_SHIFT
481 pub fn ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE(Stride
: DWORD
) -> DWORD
{
482 (Stride
<< D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_SHIFT
)
483 & D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_MASK
485 pub const D3D10_SB_RESOURCE_RETURN_TYPE_MASK
: DWORD
= 0x0000000f;
486 pub const D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
: DWORD
= 0x00000004;
487 pub const D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT
: DWORD
= 6;
489 pub fn DECODE_D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE(
493 ((OpcodeTokenN
>> (Component
* D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
494 + D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT
))
495 & D3D10_SB_RESOURCE_RETURN_TYPE_MASK
) as D3D10_SB_RESOURCE_RETURN_TYPE
498 pub fn ENCODE_D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE(
502 (ReturnType
& D3D10_SB_RESOURCE_RETURN_TYPE_MASK
)
503 << (Component
* D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
504 + D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT
)
506 ENUM
!{enum D3D10_SB_CUSTOMDATA_CLASS
{
507 D3D10_SB_CUSTOMDATA_COMMENT
= 0,
508 D3D10_SB_CUSTOMDATA_DEBUGINFO
= 1,
509 D3D10_SB_CUSTOMDATA_OPAQUE
= 2,
510 D3D10_SB_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER
= 3,
511 D3D11_SB_CUSTOMDATA_SHADER_MESSAGE
= 4,
512 D3D11_SB_CUSTOMDATA_SHADER_CLIP_PLANE_CONSTANT_MAPPINGS_FOR_DX9
= 5,
514 pub const D3D10_SB_CUSTOMDATA_CLASS_MASK
: DWORD
= 0xfffff800;
515 pub const D3D10_SB_CUSTOMDATA_CLASS_SHIFT
: DWORD
= 11;
517 pub fn DECODE_D3D10_SB_CUSTOMDATA_CLASS(CustomDataDescTok
: DWORD
) -> D3D10_SB_CUSTOMDATA_CLASS
{
518 ((CustomDataDescTok
& D3D10_SB_CUSTOMDATA_CLASS_MASK
) >> D3D10_SB_CUSTOMDATA_CLASS_SHIFT
)
519 as D3D10_SB_CUSTOMDATA_CLASS
522 pub fn ENCODE_D3D10_SB_CUSTOMDATA_CLASS(CustomDataClass
: D3D10_SB_CUSTOMDATA_CLASS
) -> DWORD
{
523 ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_CUSTOMDATA
)
524 | ((CustomDataClass
<< D3D10_SB_CUSTOMDATA_CLASS_SHIFT
) & D3D10_SB_CUSTOMDATA_CLASS_MASK
)
526 ENUM
!{enum D3D10_SB_OPERAND_NUM_COMPONENTS
{
527 D3D10_SB_OPERAND_0_COMPONENT
= 0,
528 D3D10_SB_OPERAND_1_COMPONENT
= 1,
529 D3D10_SB_OPERAND_4_COMPONENT
= 2,
530 D3D10_SB_OPERAND_N_COMPONENT
= 3,
532 pub const D3D10_SB_OPERAND_NUM_COMPONENTS_MASK
: DWORD
= 0x00000003;
534 pub fn DECODE_D3D10_SB_OPERAND_NUM_COMPONENTS(OperandToken0
: DWORD
) -> DWORD
{
535 (OperandToken0
& D3D10_SB_OPERAND_NUM_COMPONENTS_MASK
) as D3D10_SB_OPERAND_NUM_COMPONENTS
538 pub fn ENCODE_D3D10_SB_OPERAND_NUM_COMPONENTS(NumComp
: DWORD
) -> DWORD
{
539 NumComp
& D3D10_SB_OPERAND_NUM_COMPONENTS_MASK
541 ENUM
!{enum D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
{
542 D3D10_SB_OPERAND_4_COMPONENT_MASK_MODE
= 0,
543 D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MODE
= 1,
544 D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE
= 2,
546 pub const D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK
: DWORD
= 0x0000000c;
547 pub const D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT
: DWORD
= 2;
549 pub fn DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(
550 OperandToken0
: DWORD
,
551 ) -> D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
{
552 ((OperandToken0
& D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK
)
553 >> D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT
)
554 as D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
557 pub fn ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(
558 SelectionMode
: D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE
,
560 (SelectionMode
<< D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT
)
561 & D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK
563 ENUM
!{enum D3D10_SB_4_COMPONENT_NAME
{
564 D3D10_SB_4_COMPONENT_X
= 0,
565 D3D10_SB_4_COMPONENT_Y
= 1,
566 D3D10_SB_4_COMPONENT_Z
= 2,
567 D3D10_SB_4_COMPONENT_W
= 3,
568 D3D10_SB_4_COMPONENT_R
= 0,
569 D3D10_SB_4_COMPONENT_G
= 1,
570 D3D10_SB_4_COMPONENT_B
= 2,
571 D3D10_SB_4_COMPONENT_A
= 3,
573 pub const D3D10_SB_4_COMPONENT_NAME_MASK
: DWORD
= 3;
574 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
: DWORD
= 0x000000f0;
575 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_SHIFT
: DWORD
= 4;
576 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_X
: DWORD
= 0x00000010;
577 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_Y
: DWORD
= 0x00000020;
578 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_Z
: DWORD
= 0x00000040;
579 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_W
: DWORD
= 0x00000080;
580 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_R
: DWORD
= D3D10_SB_OPERAND_4_COMPONENT_MASK_X
;
581 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_G
: DWORD
= D3D10_SB_OPERAND_4_COMPONENT_MASK_Y
;
582 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_B
: DWORD
= D3D10_SB_OPERAND_4_COMPONENT_MASK_Z
;
583 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_A
: DWORD
= D3D10_SB_OPERAND_4_COMPONENT_MASK_W
;
584 pub const D3D10_SB_OPERAND_4_COMPONENT_MASK_ALL
: DWORD
= D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
;
586 pub fn DECODE_D3D10_SB_OPERAND_4_COMPONENT_MASK(OperandToken0
: DWORD
) -> DWORD
{
587 OperandToken0
& D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
590 pub fn ENCODE_D3D10_SB_OPERAND_4_COMPONENT_MASK(ComponentMask
: DWORD
) -> DWORD
{
591 ComponentMask
& D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
594 pub fn D3D10_SB_OPERAND_4_COMPONENT_MASK(ComponentName
: DWORD
) -> DWORD
{
595 (1 << (D3D10_SB_OPERAND_4_COMPONENT_MASK_SHIFT
+ ComponentName
))
596 & D3D10_SB_OPERAND_4_COMPONENT_MASK_MASK
598 pub const D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MASK
: DWORD
= 0x00000ff0;
599 pub const D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT
: DWORD
= 4;
601 pub fn DECODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(OperandToken0
: DWORD
) -> DWORD
{
602 OperandToken0
& D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MASK
605 pub fn DECODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SOURCE(
606 OperandToken0
: DWORD
,
608 ) -> D3D10_SB_4_COMPONENT_NAME
{
609 ((OperandToken0
>> (D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT
+ 2
610 * (DestComp
& D3D10_SB_4_COMPONENT_NAME_MASK
)))
611 & D3D10_SB_4_COMPONENT_NAME_MASK
) as D3D10_SB_4_COMPONENT_NAME
614 pub fn ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
620 ((XSrc
& D3D10_SB_4_COMPONENT_NAME_MASK
)
621 | ((YSrc
& D3D10_SB_4_COMPONENT_NAME_MASK
) << 2)
622 | ((ZSrc
& D3D10_SB_4_COMPONENT_NAME_MASK
) << 4)
623 | ((WSrc
& D3D10_SB_4_COMPONENT_NAME_MASK
) << 6))
624 << D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT
627 pub fn D3D10_SB_OPERAND_4_COMPONENT_NOSWIZZLE() -> DWORD
{
628 ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
629 D3D10_SB_4_COMPONENT_X
,
630 D3D10_SB_4_COMPONENT_Y
,
631 D3D10_SB_4_COMPONENT_Z
,
632 D3D10_SB_4_COMPONENT_W
,
636 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEX() -> DWORD
{
637 ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
638 D3D10_SB_4_COMPONENT_X
,
639 D3D10_SB_4_COMPONENT_X
,
640 D3D10_SB_4_COMPONENT_X
,
641 D3D10_SB_4_COMPONENT_X
,
645 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEY() -> DWORD
{
646 ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
647 D3D10_SB_4_COMPONENT_Y
,
648 D3D10_SB_4_COMPONENT_Y
,
649 D3D10_SB_4_COMPONENT_Y
,
650 D3D10_SB_4_COMPONENT_Y
,
654 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEZ() -> DWORD
{
655 ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
656 D3D10_SB_4_COMPONENT_Z
,
657 D3D10_SB_4_COMPONENT_Z
,
658 D3D10_SB_4_COMPONENT_Z
,
659 D3D10_SB_4_COMPONENT_Z
,
663 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEW() -> DWORD
{
664 ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(
665 D3D10_SB_4_COMPONENT_W
,
666 D3D10_SB_4_COMPONENT_W
,
667 D3D10_SB_4_COMPONENT_W
,
668 D3D10_SB_4_COMPONENT_W
,
672 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATERED() -> DWORD
{
673 D3D10_SB_OPERAND_4_COMPONENT_REPLICATEX()
676 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEGREEN() -> DWORD
{
677 D3D10_SB_OPERAND_4_COMPONENT_REPLICATEY()
680 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEBLUE() -> DWORD
{
681 D3D10_SB_OPERAND_4_COMPONENT_REPLICATEZ()
684 pub fn D3D10_SB_OPERAND_4_COMPONENT_REPLICATEALPHA() -> DWORD
{
685 D3D10_SB_OPERAND_4_COMPONENT_REPLICATEW()
687 pub const D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MASK
: DWORD
= 0x00000030;
688 pub const D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_SHIFT
: DWORD
= 4;
690 pub fn DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1(
691 OperandToken0
: DWORD
,
692 ) -> D3D10_SB_4_COMPONENT_NAME
{
693 ((OperandToken0
& D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MASK
)
694 >> D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_SHIFT
) as D3D10_SB_4_COMPONENT_NAME
697 pub fn ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1(
698 SelectedComp
: D3D10_SB_4_COMPONENT_NAME
,
700 (SelectedComp
<< D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_SHIFT
)
701 & D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MASK
703 ENUM
!{enum D3D10_SB_OPERAND_TYPE
{
704 D3D10_SB_OPERAND_TYPE_TEMP
= 0,
705 D3D10_SB_OPERAND_TYPE_INPUT
= 1,
706 D3D10_SB_OPERAND_TYPE_OUTPUT
= 2,
707 D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP
= 3,
708 D3D10_SB_OPERAND_TYPE_IMMEDIATE32
= 4,
709 D3D10_SB_OPERAND_TYPE_IMMEDIATE64
= 5,
710 D3D10_SB_OPERAND_TYPE_SAMPLER
= 6,
711 D3D10_SB_OPERAND_TYPE_RESOURCE
= 7,
712 D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER
= 8,
713 D3D10_SB_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER
= 9,
714 D3D10_SB_OPERAND_TYPE_LABEL
= 10,
715 D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID
= 11,
716 D3D10_SB_OPERAND_TYPE_OUTPUT_DEPTH
= 12,
717 D3D10_SB_OPERAND_TYPE_NULL
= 13,
718 D3D10_SB_OPERAND_TYPE_RASTERIZER
= 14,
719 D3D10_SB_OPERAND_TYPE_OUTPUT_COVERAGE_MASK
= 15,
720 D3D11_SB_OPERAND_TYPE_STREAM
= 16,
721 D3D11_SB_OPERAND_TYPE_FUNCTION_BODY
= 17,
722 D3D11_SB_OPERAND_TYPE_FUNCTION_TABLE
= 18,
723 D3D11_SB_OPERAND_TYPE_INTERFACE
= 19,
724 D3D11_SB_OPERAND_TYPE_FUNCTION_INPUT
= 20,
725 D3D11_SB_OPERAND_TYPE_FUNCTION_OUTPUT
= 21,
726 D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID
= 22,
727 D3D11_SB_OPERAND_TYPE_INPUT_FORK_INSTANCE_ID
= 23,
728 D3D11_SB_OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID
= 24,
729 D3D11_SB_OPERAND_TYPE_INPUT_CONTROL_POINT
= 25,
730 D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT
= 26,
731 D3D11_SB_OPERAND_TYPE_INPUT_PATCH_CONSTANT
= 27,
732 D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT
= 28,
733 D3D11_SB_OPERAND_TYPE_THIS_POINTER
= 29,
734 D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW
= 30,
735 D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY
= 31,
736 D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID
= 32,
737 D3D11_SB_OPERAND_TYPE_INPUT_THREAD_GROUP_ID
= 33,
738 D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP
= 34,
739 D3D11_SB_OPERAND_TYPE_INPUT_COVERAGE_MASK
= 35,
740 D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED
= 36,
741 D3D11_SB_OPERAND_TYPE_INPUT_GS_INSTANCE_ID
= 37,
742 D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL
= 38,
743 D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL
= 39,
744 D3D11_SB_OPERAND_TYPE_CYCLE_COUNTER
= 40,
746 pub const D3D10_SB_OPERAND_TYPE_MASK
: DWORD
= 0x000ff000;
747 pub const D3D10_SB_OPERAND_TYPE_SHIFT
: DWORD
= 12;
749 pub fn DECODE_D3D10_SB_OPERAND_TYPE(OperandToken0
: DWORD
) -> D3D10_SB_OPERAND_TYPE
{
750 ((OperandToken0
& D3D10_SB_OPERAND_TYPE_MASK
) >> D3D10_SB_OPERAND_TYPE_SHIFT
)
751 as D3D10_SB_OPERAND_TYPE
754 pub fn ENCODE_D3D10_SB_OPERAND_TYPE(OperandType
: D3D10_SB_OPERAND_TYPE
) -> DWORD
{
755 (OperandType
<< D3D10_SB_OPERAND_TYPE_SHIFT
) & D3D10_SB_OPERAND_TYPE_MASK
757 ENUM
!{enum D3D10_SB_OPERAND_INDEX_DIMENSION
{
758 D3D10_SB_OPERAND_INDEX_0D
= 0,
759 D3D10_SB_OPERAND_INDEX_1D
= 1,
760 D3D10_SB_OPERAND_INDEX_2D
= 2,
761 D3D10_SB_OPERAND_INDEX_3D
= 3,
763 pub const D3D10_SB_OPERAND_INDEX_DIMENSION_MASK
: DWORD
= 0x00300000;
764 pub const D3D10_SB_OPERAND_INDEX_DIMENSION_SHIFT
: DWORD
= 20;
766 pub fn DECODE_D3D10_SB_OPERAND_INDEX_DIMENSION(
767 OperandToken0
: DWORD
,
768 ) -> D3D10_SB_OPERAND_INDEX_DIMENSION
{
769 ((OperandToken0
& D3D10_SB_OPERAND_INDEX_DIMENSION_MASK
)
770 >> D3D10_SB_OPERAND_INDEX_DIMENSION_SHIFT
) as D3D10_SB_OPERAND_INDEX_DIMENSION
773 pub fn ENCODE_D3D10_SB_OPERAND_INDEX_DIMENSION(
774 OperandIndexDim
: D3D10_SB_OPERAND_INDEX_DIMENSION
,
776 (OperandIndexDim
<< D3D10_SB_OPERAND_INDEX_DIMENSION_SHIFT
)
777 & D3D10_SB_OPERAND_INDEX_DIMENSION_MASK
779 ENUM
!{enum D3D10_SB_OPERAND_INDEX_REPRESENTATION
{
780 D3D10_SB_OPERAND_INDEX_IMMEDIATE32
= 0,
781 D3D10_SB_OPERAND_INDEX_IMMEDIATE64
= 1,
782 D3D10_SB_OPERAND_INDEX_RELATIVE
= 2,
783 D3D10_SB_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE
= 3,
784 D3D10_SB_OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE
= 4,
787 pub fn D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT(Dim
: DWORD
) -> DWORD
{
791 pub fn D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK(Dim
: DWORD
) -> DWORD
{
792 0x3 << D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT(Dim
)
795 pub fn DECODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(
797 OperandToken0
: DWORD
,
798 ) -> D3D10_SB_OPERAND_INDEX_REPRESENTATION
{
799 ((OperandToken0
& D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK(Dim
))
800 >> D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT(Dim
))
801 as D3D10_SB_OPERAND_INDEX_REPRESENTATION
804 pub fn ENCODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(
806 IndexRepresentation
: D3D10_SB_OPERAND_INDEX_REPRESENTATION
,
808 (IndexRepresentation
<< D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT(Dim
))
809 & D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK(Dim
)
811 pub const D3D10_SB_OPERAND_EXTENDED_MASK
: DWORD
= 0x80000000;
812 pub const D3D10_SB_OPERAND_EXTENDED_SHIFT
: DWORD
= 31;
814 pub fn DECODE_IS_D3D10_SB_OPERAND_EXTENDED(OperandToken0
: DWORD
) -> DWORD
{
815 (OperandToken0
& D3D10_SB_OPERAND_EXTENDED_MASK
) >> D3D10_SB_OPERAND_EXTENDED_SHIFT
818 pub fn ENCODE_D3D10_SB_OPERAND_EXTENDED(bExtended
: DWORD
) -> DWORD
{
820 D3D10_SB_OPERAND_EXTENDED_MASK
825 ENUM
!{enum D3D10_SB_EXTENDED_OPERAND_TYPE
{
826 D3D10_SB_EXTENDED_OPERAND_EMPTY
= 0,
827 D3D10_SB_EXTENDED_OPERAND_MODIFIER
= 1,
829 pub const D3D10_SB_EXTENDED_OPERAND_TYPE_MASK
: DWORD
= 0x0000003f;
831 pub fn DECODE_D3D10_SB_EXTENDED_OPERAND_TYPE(
832 OperandToken1
: DWORD
,
833 ) -> D3D10_SB_EXTENDED_OPERAND_TYPE
{
834 (OperandToken1
& D3D10_SB_EXTENDED_OPERAND_TYPE_MASK
) as D3D10_SB_EXTENDED_OPERAND_TYPE
837 pub fn ENCODE_D3D10_SB_EXTENDED_OPERAND_TYPE(
838 ExtOperandType
: D3D10_SB_EXTENDED_OPERAND_TYPE
,
840 ExtOperandType
& D3D10_SB_EXTENDED_OPERAND_TYPE_MASK
842 ENUM
!{enum D3D10_SB_OPERAND_MODIFIER
{
843 D3D10_SB_OPERAND_MODIFIER_NONE
= 0,
844 D3D10_SB_OPERAND_MODIFIER_NEG
= 1,
845 D3D10_SB_OPERAND_MODIFIER_ABS
= 2,
846 D3D10_SB_OPERAND_MODIFIER_ABSNEG
= 3,
848 pub const D3D10_SB_OPERAND_MODIFIER_MASK
: DWORD
= 0x00003fc0;
849 pub const D3D10_SB_OPERAND_MODIFIER_SHIFT
: DWORD
= 6;
851 pub fn DECODE_D3D10_SB_OPERAND_MODIFIER(OperandToken1
: DWORD
) -> D3D10_SB_OPERAND_MODIFIER
{
852 ((OperandToken1
& D3D10_SB_OPERAND_MODIFIER_MASK
) >> D3D10_SB_OPERAND_MODIFIER_SHIFT
)
853 as D3D10_SB_OPERAND_MODIFIER
856 pub fn ENCODE_D3D10_SB_EXTENDED_OPERAND_MODIFIER(SourceMod
: D3D10_SB_OPERAND_MODIFIER
) -> DWORD
{
857 ((SourceMod
<< D3D10_SB_OPERAND_MODIFIER_SHIFT
) & D3D10_SB_OPERAND_MODIFIER_MASK
)
858 | ENCODE_D3D10_SB_EXTENDED_OPERAND_TYPE(D3D10_SB_EXTENDED_OPERAND_MODIFIER
)
859 | ENCODE_D3D10_SB_OPERAND_DOUBLE_EXTENDED(0)
861 ENUM
!{enum D3D11_SB_OPERAND_MIN_PRECISION
{
862 D3D11_SB_OPERAND_MIN_PRECISION_DEFAULT
= 0,
863 D3D11_SB_OPERAND_MIN_PRECISION_FLOAT_16
= 1,
864 D3D11_SB_OPERAND_MIN_PRECISION_FLOAT_2_8
= 2,
865 D3D11_SB_OPERAND_MIN_PRECISION_SINT_16
= 4,
866 D3D11_SB_OPERAND_MIN_PRECISION_UINT_16
= 5,
868 pub const D3D11_SB_OPERAND_MIN_PRECISION_MASK
: DWORD
= 0x0001C000;
869 pub const D3D11_SB_OPERAND_MIN_PRECISION_SHIFT
: DWORD
= 14;
871 pub fn DECODE_D3D11_SB_OPERAND_MIN_PRECISION(
872 OperandToken1
: DWORD
,
873 ) -> D3D11_SB_OPERAND_MIN_PRECISION
{
874 ((OperandToken1
& D3D11_SB_OPERAND_MIN_PRECISION_MASK
) >> D3D11_SB_OPERAND_MIN_PRECISION_SHIFT
)
875 as D3D11_SB_OPERAND_MIN_PRECISION
878 pub fn ENCODE_D3D11_SB_OPERAND_MIN_PRECISION(
879 MinPrecision
: D3D11_SB_OPERAND_MIN_PRECISION
,
881 (MinPrecision
<< D3D11_SB_OPERAND_MIN_PRECISION_SHIFT
) & D3D11_SB_OPERAND_MIN_PRECISION_MASK
883 pub const D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK
: DWORD
= 0x80000000;
884 pub const D3D10_SB_OPERAND_DOUBLE_EXTENDED_SHIFT
: DWORD
= 31;
886 pub fn DECODE_IS_D3D10_SB_OPERAND_DOUBLE_EXTENDED(OperandToken1
: DWORD
) -> DWORD
{
887 (OperandToken1
& D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK
)
888 >> D3D10_SB_OPERAND_DOUBLE_EXTENDED_SHIFT
891 pub fn ENCODE_D3D10_SB_OPERAND_DOUBLE_EXTENDED(bExtended
: DWORD
) -> DWORD
{
893 D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK
898 pub const D3D10_SB_NAME_MASK
: DWORD
= 0x0000ffff;
900 pub fn DECODE_D3D10_SB_NAME(NameToken
: DWORD
) -> D3D10_SB_NAME
{
901 (NameToken
& D3D10_SB_NAME_MASK
) as D3D10_SB_NAME
904 pub fn ENCODE_D3D10_SB_NAME(Name
: D3D10_SB_NAME
) -> DWORD
{
905 Name
& D3D10_SB_NAME_MASK
907 pub const D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED
: DWORD
= (1 << 11);
908 pub const D3D11_SB_GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS
: DWORD
= (1 << 12);
909 pub const D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL
: DWORD
= (1 << 13);
910 pub const D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS
: DWORD
= (1 << 14);
911 pub const D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION
: DWORD
= (1 << 15);
912 pub const D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION
: DWORD
= (1 << 16);
913 pub const D3D11_1_SB_GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS
: DWORD
= (1 << 17);
914 pub const D3D11_1_SB_GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS
: DWORD
= (1 << 18);
915 pub const D3D10_SB_GLOBAL_FLAGS_MASK
: DWORD
= 0x00fff800;
917 pub fn DECODE_D3D10_SB_GLOBAL_FLAGS(OpcodeToken0
: DWORD
) -> DWORD
{
918 OpcodeToken0
& D3D10_SB_GLOBAL_FLAGS_MASK
921 pub fn ENCODE_D3D10_SB_GLOBAL_FLAGS(Flags
: DWORD
) -> DWORD
{
922 Flags
& D3D10_SB_GLOBAL_FLAGS_MASK
924 pub const D3D10_SB_RESOURCE_DIMENSION_MASK
: DWORD
= 0x0000F800;
925 pub const D3D10_SB_RESOURCE_DIMENSION_SHIFT
: DWORD
= 11;
927 pub fn DECODE_D3D10_SB_RESOURCE_DIMENSION(OpcodeToken0
: DWORD
) -> D3D10_SB_RESOURCE_DIMENSION
{
928 ((OpcodeToken0
& D3D10_SB_RESOURCE_DIMENSION_MASK
) >> D3D10_SB_RESOURCE_DIMENSION_SHIFT
)
929 as D3D10_SB_RESOURCE_DIMENSION
932 pub fn ENCODE_D3D10_SB_RESOURCE_DIMENSION(ResourceDim
: D3D10_SB_RESOURCE_DIMENSION
) -> DWORD
{
933 (ResourceDim
<< D3D10_SB_RESOURCE_DIMENSION_SHIFT
) & D3D10_SB_RESOURCE_DIMENSION_MASK
935 pub const D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK
: DWORD
= 0x07F0000;
936 pub const D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT
: DWORD
= 16;
938 pub fn DECODE_D3D10_SB_RESOURCE_SAMPLE_COUNT(OpcodeToken0
: DWORD
) -> UINT
{
939 ((OpcodeToken0
& D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK
) >> D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT
)
943 pub fn ENCODE_D3D10_SB_RESOURCE_SAMPLE_COUNT(SampleCount
: DWORD
) -> DWORD
{
944 (if SampleCount
> 127 { 127 }
else { SampleCount }
<< D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT
)
945 & D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK
948 pub fn DECODE_D3D10_SB_RESOURCE_RETURN_TYPE(
949 ResourceReturnTypeToken
: D3D10_SB_RESOURCE_RETURN_TYPE
,
951 ) -> D3D10_SB_RESOURCE_RETURN_TYPE
{
952 ((ResourceReturnTypeToken
>> (Component
* D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
))
953 & D3D10_SB_RESOURCE_RETURN_TYPE_MASK
) as D3D10_SB_RESOURCE_RETURN_TYPE
956 pub fn ENCODE_D3D10_SB_RESOURCE_RETURN_TYPE(
959 ) -> D3D10_SB_RESOURCE_RETURN_TYPE
{
960 (ReturnType
& D3D10_SB_RESOURCE_RETURN_TYPE_MASK
)
961 << (Component
* D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS
)
963 ENUM
!{enum D3D10_SB_SAMPLER_MODE
{
964 D3D10_SB_SAMPLER_MODE_DEFAULT
= 0,
965 D3D10_SB_SAMPLER_MODE_COMPARISON
= 1,
966 D3D10_SB_SAMPLER_MODE_MONO
= 2,
968 pub const D3D10_SB_SAMPLER_MODE_MASK
: DWORD
= 0x00007800;
969 pub const D3D10_SB_SAMPLER_MODE_SHIFT
: DWORD
= 11;
971 pub fn DECODE_D3D10_SB_SAMPLER_MODE(OpcodeToken0
: DWORD
) -> D3D10_SB_SAMPLER_MODE
{
972 ((OpcodeToken0
& D3D10_SB_SAMPLER_MODE_MASK
) >> D3D10_SB_SAMPLER_MODE_SHIFT
)
973 as D3D10_SB_SAMPLER_MODE
976 pub fn ENCODE_D3D10_SB_SAMPLER_MODE(SamplerMode
: D3D10_SB_SAMPLER_MODE
) -> DWORD
{
977 (SamplerMode
<< D3D10_SB_SAMPLER_MODE_SHIFT
) & D3D10_SB_SAMPLER_MODE_MASK
979 pub const D3D10_SB_INPUT_INTERPOLATION_MODE_MASK
: DWORD
= 0x00007800;
980 pub const D3D10_SB_INPUT_INTERPOLATION_MODE_SHIFT
: DWORD
= 11;
982 pub fn DECODE_D3D10_SB_INPUT_INTERPOLATION_MODE(
984 ) -> D3D10_SB_INTERPOLATION_MODE
{
985 ((OpcodeToken0
& D3D10_SB_INPUT_INTERPOLATION_MODE_MASK
)
986 >> D3D10_SB_INPUT_INTERPOLATION_MODE_SHIFT
) as D3D10_SB_INTERPOLATION_MODE
989 pub fn ENCODE_D3D10_SB_INPUT_INTERPOLATION_MODE(
990 InterpolationMode
: D3D10_SB_INTERPOLATION_MODE
,
992 (InterpolationMode
<< D3D10_SB_INPUT_INTERPOLATION_MODE_SHIFT
)
993 & D3D10_SB_INPUT_INTERPOLATION_MODE_MASK
995 ENUM
!{enum D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
{
996 D3D10_SB_CONSTANT_BUFFER_IMMEDIATE_INDEXED
= 0,
997 D3D10_SB_CONSTANT_BUFFER_DYNAMIC_INDEXED
= 1,
999 pub const D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK
: DWORD
= 0x00000800;
1000 pub const D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT
: DWORD
= 11;
1002 pub fn DECODE_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN(
1003 OpcodeToken0
: DWORD
,
1004 ) -> D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
{
1005 ((OpcodeToken0
& D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK
)
1006 >> D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT
)
1007 as D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
1010 pub fn ENCODE_D3D10_SB_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN(
1011 AccessPattern
: D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN
,
1013 (AccessPattern
<< D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT
)
1014 & D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK
1016 ENUM
!{enum D3D11_SB_SHADER_MESSAGE_ID
{
1017 D3D11_SB_SHADER_MESSAGE_ID_MESSAGE
= 0x00200102,
1018 D3D11_SB_SHADER_MESSAGE_ID_ERROR
= 0x00200103,
1020 ENUM
!{enum D3D11_SB_SHADER_MESSAGE_FORMAT
{
1021 D3D11_SB_SHADER_MESSAGE_FORMAT_ANSI_TEXT
= 0,
1022 D3D11_SB_SHADER_MESSAGE_FORMAT_ANSI_PRINTF
= 1,
1024 pub const D3D10_SB_GS_INPUT_PRIMITIVE_MASK
: DWORD
= 0x0001f800;
1025 pub const D3D10_SB_GS_INPUT_PRIMITIVE_SHIFT
: DWORD
= 11;
1027 pub fn DECODE_D3D10_SB_GS_INPUT_PRIMITIVE(OpcodeToken0
: DWORD
) -> D3D10_SB_PRIMITIVE
{
1028 ((OpcodeToken0
& D3D10_SB_GS_INPUT_PRIMITIVE_MASK
) >> D3D10_SB_GS_INPUT_PRIMITIVE_SHIFT
)
1029 as D3D10_SB_PRIMITIVE
1032 pub fn ENCODE_D3D10_SB_GS_INPUT_PRIMITIVE(Prim
: D3D10_SB_PRIMITIVE
) -> DWORD
{
1033 (Prim
<< D3D10_SB_GS_INPUT_PRIMITIVE_SHIFT
) & D3D10_SB_GS_INPUT_PRIMITIVE_MASK
1035 pub const D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK
: DWORD
= 0x0001f800;
1036 pub const D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_SHIFT
: DWORD
= 11;
1038 pub fn DECODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY(
1039 OpcodeToken0
: DWORD
,
1040 ) -> D3D10_SB_PRIMITIVE_TOPOLOGY
{
1041 ((OpcodeToken0
& D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK
)
1042 >> D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_SHIFT
) as D3D10_SB_PRIMITIVE_TOPOLOGY
1045 pub fn ENCODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY(
1046 PrimTopology
: D3D10_SB_PRIMITIVE_TOPOLOGY
,
1048 (PrimTopology
<< D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_SHIFT
)
1049 & D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK
1051 pub const D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK
: DWORD
= 0x0001f800;
1052 pub const D3D11_SB_INPUT_CONTROL_POINT_COUNT_SHIFT
: DWORD
= 11;
1054 pub fn DECODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT(OpcodeToken0
: DWORD
) -> UINT
{
1055 ((OpcodeToken0
& D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK
)
1056 >> D3D11_SB_INPUT_CONTROL_POINT_COUNT_SHIFT
) as UINT
1059 pub fn ENCODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT(Count
: DWORD
) -> DWORD
{
1060 (Count
<< D3D11_SB_INPUT_CONTROL_POINT_COUNT_SHIFT
) & D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK
1062 pub const D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK
: DWORD
= 0x0001f800;
1063 pub const D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_SHIFT
: DWORD
= 11;
1065 pub fn DECODE_D3D11_SB_OUTPUT_CONTROL_POINT_COUNT(OpcodeToken0
: DWORD
) -> UINT
{
1066 ((OpcodeToken0
& D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK
)
1067 >> D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_SHIFT
) as UINT
1070 pub fn ENCODE_D3D11_SB_OUTPUT_CONTROL_POINT_COUNT(Count
: DWORD
) -> DWORD
{
1071 (Count
<< D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_SHIFT
) & D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK
1073 ENUM
!{enum D3D11_SB_TESSELLATOR_DOMAIN
{
1074 D3D11_SB_TESSELLATOR_DOMAIN_UNDEFINED
= 0,
1075 D3D11_SB_TESSELLATOR_DOMAIN_ISOLINE
= 1,
1076 D3D11_SB_TESSELLATOR_DOMAIN_TRI
= 2,
1077 D3D11_SB_TESSELLATOR_DOMAIN_QUAD
= 3,
1079 pub const D3D11_SB_TESS_DOMAIN_MASK
: DWORD
= 0x00001800;
1080 pub const D3D11_SB_TESS_DOMAIN_SHIFT
: DWORD
= 11;
1082 pub fn DECODE_D3D11_SB_TESS_DOMAIN(OpcodeToken0
: DWORD
) -> D3D11_SB_TESSELLATOR_DOMAIN
{
1083 ((OpcodeToken0
& D3D11_SB_TESS_DOMAIN_MASK
) >> D3D11_SB_TESS_DOMAIN_SHIFT
)
1084 as D3D11_SB_TESSELLATOR_DOMAIN
1087 pub fn ENCODE_D3D11_SB_TESS_DOMAIN(Domain
: D3D11_SB_TESSELLATOR_DOMAIN
) -> DWORD
{
1088 (Domain
<< D3D11_SB_TESS_DOMAIN_SHIFT
) & D3D11_SB_TESS_DOMAIN_MASK
1090 ENUM
!{enum D3D11_SB_TESSELLATOR_PARTITIONING
{
1091 D3D11_SB_TESSELLATOR_PARTITIONING_UNDEFINED
= 0,
1092 D3D11_SB_TESSELLATOR_PARTITIONING_INTEGER
= 1,
1093 D3D11_SB_TESSELLATOR_PARTITIONING_POW2
= 2,
1094 D3D11_SB_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
1095 D3D11_SB_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
1097 pub const D3D11_SB_TESS_PARTITIONING_MASK
: DWORD
= 0x00003800;
1098 pub const D3D11_SB_TESS_PARTITIONING_SHIFT
: DWORD
= 11;
1100 pub fn DECODE_D3D11_SB_TESS_PARTITIONING(
1101 OpcodeToken0
: DWORD
,
1102 ) -> D3D11_SB_TESSELLATOR_PARTITIONING
{
1103 ((OpcodeToken0
& D3D11_SB_TESS_PARTITIONING_MASK
) >> D3D11_SB_TESS_PARTITIONING_SHIFT
)
1104 as D3D11_SB_TESSELLATOR_PARTITIONING
1107 pub fn ENCODE_D3D11_SB_TESS_PARTITIONING(
1108 Partitioning
: D3D11_SB_TESSELLATOR_PARTITIONING
,
1110 (Partitioning
<< D3D11_SB_TESS_PARTITIONING_SHIFT
) & D3D11_SB_TESS_PARTITIONING_MASK
1112 ENUM
!{enum D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE
{
1113 D3D11_SB_TESSELLATOR_OUTPUT_UNDEFINED
= 0,
1114 D3D11_SB_TESSELLATOR_OUTPUT_POINT
= 1,
1115 D3D11_SB_TESSELLATOR_OUTPUT_LINE
= 2,
1116 D3D11_SB_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
1117 D3D11_SB_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
1119 pub const D3D11_SB_TESS_OUTPUT_PRIMITIVE_MASK
: DWORD
= 0x00003800;
1120 pub const D3D11_SB_TESS_OUTPUT_PRIMITIVE_SHIFT
: DWORD
= 11;
1122 pub fn DECODE_D3D11_SB_TESS_OUTPUT_PRIMITIVE(
1123 OpcodeToken0
: DWORD
,
1124 ) -> D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE
{
1125 ((OpcodeToken0
& D3D11_SB_TESS_OUTPUT_PRIMITIVE_MASK
) >> D3D11_SB_TESS_OUTPUT_PRIMITIVE_SHIFT
)
1126 as D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE
1129 pub fn ENCODE_D3D11_SB_TESS_OUTPUT_PRIMITIVE(
1130 OutputPrimitive
: D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE
,
1132 (OutputPrimitive
<< D3D11_SB_TESS_OUTPUT_PRIMITIVE_SHIFT
) & D3D11_SB_TESS_OUTPUT_PRIMITIVE_MASK
1134 ENUM
!{enum D3D10_SB_INTERPOLATION_MODE
{
1135 D3D10_SB_INTERPOLATION_UNDEFINED
= 0,
1136 D3D10_SB_INTERPOLATION_CONSTANT
= 1,
1137 D3D10_SB_INTERPOLATION_LINEAR
= 2,
1138 D3D10_SB_INTERPOLATION_LINEAR_CENTROID
= 3,
1139 D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE
= 4,
1140 D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
1141 D3D10_SB_INTERPOLATION_LINEAR_SAMPLE
= 6,
1142 D3D10_SB_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
1144 ENUM
!{enum D3D10_SB_PRIMITIVE_TOPOLOGY
{
1145 D3D10_SB_PRIMITIVE_TOPOLOGY_UNDEFINED
= 0,
1146 D3D10_SB_PRIMITIVE_TOPOLOGY_POINTLIST
= 1,
1147 D3D10_SB_PRIMITIVE_TOPOLOGY_LINELIST
= 2,
1148 D3D10_SB_PRIMITIVE_TOPOLOGY_LINESTRIP
= 3,
1149 D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLELIST
= 4,
1150 D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
= 5,
1151 D3D10_SB_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
= 10,
1152 D3D10_SB_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
= 11,
1153 D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
= 12,
1154 D3D10_SB_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
= 13,
1156 ENUM
!{enum D3D10_SB_PRIMITIVE
{
1157 D3D10_SB_PRIMITIVE_UNDEFINED
= 0,
1158 D3D10_SB_PRIMITIVE_POINT
= 1,
1159 D3D10_SB_PRIMITIVE_LINE
= 2,
1160 D3D10_SB_PRIMITIVE_TRIANGLE
= 3,
1161 D3D10_SB_PRIMITIVE_LINE_ADJ
= 6,
1162 D3D10_SB_PRIMITIVE_TRIANGLE_ADJ
= 7,
1163 D3D11_SB_PRIMITIVE_1_CONTROL_POINT_PATCH
= 8,
1164 D3D11_SB_PRIMITIVE_2_CONTROL_POINT_PATCH
= 9,
1165 D3D11_SB_PRIMITIVE_3_CONTROL_POINT_PATCH
= 10,
1166 D3D11_SB_PRIMITIVE_4_CONTROL_POINT_PATCH
= 11,
1167 D3D11_SB_PRIMITIVE_5_CONTROL_POINT_PATCH
= 12,
1168 D3D11_SB_PRIMITIVE_6_CONTROL_POINT_PATCH
= 13,
1169 D3D11_SB_PRIMITIVE_7_CONTROL_POINT_PATCH
= 14,
1170 D3D11_SB_PRIMITIVE_8_CONTROL_POINT_PATCH
= 15,
1171 D3D11_SB_PRIMITIVE_9_CONTROL_POINT_PATCH
= 16,
1172 D3D11_SB_PRIMITIVE_10_CONTROL_POINT_PATCH
= 17,
1173 D3D11_SB_PRIMITIVE_11_CONTROL_POINT_PATCH
= 18,
1174 D3D11_SB_PRIMITIVE_12_CONTROL_POINT_PATCH
= 19,
1175 D3D11_SB_PRIMITIVE_13_CONTROL_POINT_PATCH
= 20,
1176 D3D11_SB_PRIMITIVE_14_CONTROL_POINT_PATCH
= 21,
1177 D3D11_SB_PRIMITIVE_15_CONTROL_POINT_PATCH
= 22,
1178 D3D11_SB_PRIMITIVE_16_CONTROL_POINT_PATCH
= 23,
1179 D3D11_SB_PRIMITIVE_17_CONTROL_POINT_PATCH
= 24,
1180 D3D11_SB_PRIMITIVE_18_CONTROL_POINT_PATCH
= 25,
1181 D3D11_SB_PRIMITIVE_19_CONTROL_POINT_PATCH
= 26,
1182 D3D11_SB_PRIMITIVE_20_CONTROL_POINT_PATCH
= 27,
1183 D3D11_SB_PRIMITIVE_21_CONTROL_POINT_PATCH
= 28,
1184 D3D11_SB_PRIMITIVE_22_CONTROL_POINT_PATCH
= 29,
1185 D3D11_SB_PRIMITIVE_23_CONTROL_POINT_PATCH
= 30,
1186 D3D11_SB_PRIMITIVE_24_CONTROL_POINT_PATCH
= 31,
1187 D3D11_SB_PRIMITIVE_25_CONTROL_POINT_PATCH
= 32,
1188 D3D11_SB_PRIMITIVE_26_CONTROL_POINT_PATCH
= 33,
1189 D3D11_SB_PRIMITIVE_27_CONTROL_POINT_PATCH
= 34,
1190 D3D11_SB_PRIMITIVE_28_CONTROL_POINT_PATCH
= 35,
1191 D3D11_SB_PRIMITIVE_29_CONTROL_POINT_PATCH
= 36,
1192 D3D11_SB_PRIMITIVE_30_CONTROL_POINT_PATCH
= 37,
1193 D3D11_SB_PRIMITIVE_31_CONTROL_POINT_PATCH
= 38,
1194 D3D11_SB_PRIMITIVE_32_CONTROL_POINT_PATCH
= 39,
1196 ENUM
!{enum D3D10_SB_COMPONENT_MASK
{
1197 D3D10_SB_COMPONENT_MASK_X
= 1,
1198 D3D10_SB_COMPONENT_MASK_Y
= 2,
1199 D3D10_SB_COMPONENT_MASK_Z
= 4,
1200 D3D10_SB_COMPONENT_MASK_W
= 8,
1201 D3D10_SB_COMPONENT_MASK_R
= 1,
1202 D3D10_SB_COMPONENT_MASK_G
= 2,
1203 D3D10_SB_COMPONENT_MASK_B
= 4,
1204 D3D10_SB_COMPONENT_MASK_A
= 8,
1205 D3D10_SB_COMPONENT_MASK_ALL
= 15,
1207 ENUM
!{enum D3D10_SB_NAME
{
1208 D3D10_SB_NAME_UNDEFINED
= 0,
1209 D3D10_SB_NAME_POSITION
= 1,
1210 D3D10_SB_NAME_CLIP_DISTANCE
= 2,
1211 D3D10_SB_NAME_CULL_DISTANCE
= 3,
1212 D3D10_SB_NAME_RENDER_TARGET_ARRAY_INDEX
= 4,
1213 D3D10_SB_NAME_VIEWPORT_ARRAY_INDEX
= 5,
1214 D3D10_SB_NAME_VERTEX_ID
= 6,
1215 D3D10_SB_NAME_PRIMITIVE_ID
= 7,
1216 D3D10_SB_NAME_INSTANCE_ID
= 8,
1217 D3D10_SB_NAME_IS_FRONT_FACE
= 9,
1218 D3D10_SB_NAME_SAMPLE_INDEX
= 10,
1219 D3D11_SB_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR
= 11,
1220 D3D11_SB_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR
= 12,
1221 D3D11_SB_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR
= 13,
1222 D3D11_SB_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR
= 14,
1223 D3D11_SB_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR
= 15,
1224 D3D11_SB_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR
= 16,
1225 D3D11_SB_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR
= 17,
1226 D3D11_SB_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR
= 18,
1227 D3D11_SB_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR
= 19,
1228 D3D11_SB_NAME_FINAL_TRI_INSIDE_TESSFACTOR
= 20,
1229 D3D11_SB_NAME_FINAL_LINE_DETAIL_TESSFACTOR
= 21,
1230 D3D11_SB_NAME_FINAL_LINE_DENSITY_TESSFACTOR
= 22,
1232 ENUM
!{enum D3D10_SB_RESOURCE_DIMENSION
{
1233 D3D10_SB_RESOURCE_DIMENSION_UNKNOWN
= 0,
1234 D3D10_SB_RESOURCE_DIMENSION_BUFFER
= 1,
1235 D3D10_SB_RESOURCE_DIMENSION_TEXTURE1D
= 2,
1236 D3D10_SB_RESOURCE_DIMENSION_TEXTURE2D
= 3,
1237 D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DMS
= 4,
1238 D3D10_SB_RESOURCE_DIMENSION_TEXTURE3D
= 5,
1239 D3D10_SB_RESOURCE_DIMENSION_TEXTURECUBE
= 6,
1240 D3D10_SB_RESOURCE_DIMENSION_TEXTURE1DARRAY
= 7,
1241 D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DARRAY
= 8,
1242 D3D10_SB_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
= 9,
1243 D3D10_SB_RESOURCE_DIMENSION_TEXTURECUBEARRAY
= 10,
1244 D3D11_SB_RESOURCE_DIMENSION_RAW_BUFFER
= 11,
1245 D3D11_SB_RESOURCE_DIMENSION_STRUCTURED_BUFFER
= 12,
1247 ENUM
!{enum D3D10_SB_RESOURCE_RETURN_TYPE
{
1248 D3D10_SB_RETURN_TYPE_UNORM
= 1,
1249 D3D10_SB_RETURN_TYPE_SNORM
= 2,
1250 D3D10_SB_RETURN_TYPE_SINT
= 3,
1251 D3D10_SB_RETURN_TYPE_UINT
= 4,
1252 D3D10_SB_RETURN_TYPE_FLOAT
= 5,
1253 D3D10_SB_RETURN_TYPE_MIXED
= 6,
1254 D3D11_SB_RETURN_TYPE_DOUBLE
= 7,
1255 D3D11_SB_RETURN_TYPE_CONTINUED
= 8,
1256 D3D11_SB_RETURN_TYPE_UNUSED
= 9,
1258 ENUM
!{enum D3D10_SB_REGISTER_COMPONENT_TYPE
{
1259 D3D10_SB_REGISTER_COMPONENT_UNKNOWN
= 0,
1260 D3D10_SB_REGISTER_COMPONENT_UINT32
= 1,
1261 D3D10_SB_REGISTER_COMPONENT_SINT32
= 2,
1262 D3D10_SB_REGISTER_COMPONENT_FLOAT32
= 3,
1264 ENUM
!{enum D3D10_SB_INSTRUCTION_RETURN_TYPE
{
1265 D3D10_SB_INSTRUCTION_RETURN_FLOAT
= 0,
1266 D3D10_SB_INSTRUCTION_RETURN_UINT
= 1,
1268 pub const D3D10_SB_INSTRUCTION_RETURN_TYPE_MASK
: DWORD
= 0x00001800;
1269 pub const D3D10_SB_INSTRUCTION_RETURN_TYPE_SHIFT
: DWORD
= 11;
1271 pub fn DECODE_D3D10_SB_INSTRUCTION_RETURN_TYPE(
1272 OpcodeToken0
: DWORD
,
1273 ) -> D3D10_SB_INSTRUCTION_RETURN_TYPE
{
1274 ((OpcodeToken0
& D3D10_SB_INSTRUCTION_RETURN_TYPE_MASK
)
1275 >> D3D10_SB_INSTRUCTION_RETURN_TYPE_SHIFT
) as D3D10_SB_INSTRUCTION_RETURN_TYPE
1278 pub fn ENCODE_D3D10_SB_INSTRUCTION_RETURN_TYPE(
1279 ReturnType
: D3D10_SB_INSTRUCTION_RETURN_TYPE
,
1281 (ReturnType
<< D3D10_SB_INSTRUCTION_RETURN_TYPE_SHIFT
) & D3D10_SB_INSTRUCTION_RETURN_TYPE_MASK
1283 pub const D3D11_SB_INTERFACE_INDEXED_BIT_MASK
: DWORD
= 0x00000800;
1284 pub const D3D11_SB_INTERFACE_INDEXED_BIT_SHIFT
: DWORD
= 11;
1285 pub const D3D11_SB_INTERFACE_TABLE_LENGTH_MASK
: DWORD
= 0x0000ffff;
1286 pub const D3D11_SB_INTERFACE_TABLE_LENGTH_SHIFT
: DWORD
= 0;
1287 pub const D3D11_SB_INTERFACE_ARRAY_LENGTH_MASK
: DWORD
= 0xffff0000;
1288 pub const D3D11_SB_INTERFACE_ARRAY_LENGTH_SHIFT
: DWORD
= 16;
1290 pub fn DECODE_D3D11_SB_INTERFACE_INDEXED_BIT(OpcodeToken0
: DWORD
) -> DWORD
{
1291 if (OpcodeToken0
& D3D11_SB_INTERFACE_INDEXED_BIT_MASK
) >> D3D11_SB_INTERFACE_INDEXED_BIT_SHIFT
1292 != 0 { 1 }
else { 0 }
1295 pub fn ENCODE_D3D11_SB_INTERFACE_INDEXED_BIT(IndexedBit
: DWORD
) -> DWORD
{
1296 (IndexedBit
<< D3D11_SB_INTERFACE_INDEXED_BIT_SHIFT
) & D3D11_SB_INTERFACE_INDEXED_BIT_MASK
1299 pub fn DECODE_D3D11_SB_INTERFACE_TABLE_LENGTH(OpcodeToken0
: DWORD
) -> UINT
{
1300 ((OpcodeToken0
& D3D11_SB_INTERFACE_TABLE_LENGTH_MASK
)
1301 >> D3D11_SB_INTERFACE_TABLE_LENGTH_SHIFT
) as UINT
1304 pub fn ENCODE_D3D11_SB_INTERFACE_TABLE_LENGTH(TableLength
: DWORD
) -> DWORD
{
1305 (TableLength
<< D3D11_SB_INTERFACE_TABLE_LENGTH_SHIFT
) & D3D11_SB_INTERFACE_TABLE_LENGTH_MASK
1308 pub fn DECODE_D3D11_SB_INTERFACE_ARRAY_LENGTH(OpcodeToken0
: DWORD
) -> UINT
{
1309 ((OpcodeToken0
& D3D11_SB_INTERFACE_ARRAY_LENGTH_MASK
)
1310 >> D3D11_SB_INTERFACE_ARRAY_LENGTH_SHIFT
) as UINT
1313 pub fn ENCODE_D3D11_SB_INTERFACE_ARRAY_LENGTH(ArrayLength
: DWORD
) -> DWORD
{
1314 (ArrayLength
<< D3D11_SB_INTERFACE_ARRAY_LENGTH_SHIFT
) & D3D11_SB_INTERFACE_ARRAY_LENGTH_MASK
1316 pub const D3D11_SB_GLOBALLY_COHERENT_ACCESS
: DWORD
= 0x00010000;
1317 pub const D3D11_SB_ACCESS_COHERENCY_MASK
: DWORD
= 0x00010000;
1319 pub fn DECODE_D3D11_SB_ACCESS_COHERENCY_FLAGS(OperandToken0
: DWORD
) -> DWORD
{
1320 OperandToken0
& D3D11_SB_ACCESS_COHERENCY_MASK
1323 pub fn ENCODE_D3D11_SB_ACCESS_COHERENCY_FLAGS(Flags
: DWORD
) -> DWORD
{
1324 Flags
& D3D11_SB_ACCESS_COHERENCY_MASK
1326 pub const D3D11_SB_UAV_HAS_ORDER_PRESERVING_COUNTER
: DWORD
= 0x00800000;
1327 pub const D3D11_SB_UAV_FLAGS_MASK
: DWORD
= 0x00800000;
1329 pub fn DECODE_D3D11_SB_UAV_FLAGS(OperandToken0
: DWORD
) -> DWORD
{
1330 OperandToken0
& D3D11_SB_UAV_FLAGS_MASK
1333 pub fn ENCODE_D3D11_SB_UAV_FLAGS(Flags
: DWORD
) -> DWORD
{
1334 Flags
& D3D11_SB_UAV_FLAGS_MASK