1 // Copyright © 2015; Connor Hilarides
2 // Licensed under the MIT License <LICENSE.md>
3 //! Mappings for the contents of d3dcommon.h
4 ENUM
!{enum D3D_DRIVER_TYPE
{
5 D3D_DRIVER_TYPE_UNKNOWN
,
6 D3D_DRIVER_TYPE_HARDWARE
,
7 D3D_DRIVER_TYPE_REFERENCE
,
9 D3D_DRIVER_TYPE_SOFTWARE
,
12 ENUM
!{enum D3D_FEATURE_LEVEL
{
13 D3D_FEATURE_LEVEL_9_1
= 0x9100,
14 D3D_FEATURE_LEVEL_9_2
= 0x9200,
15 D3D_FEATURE_LEVEL_9_3
= 0x9300,
16 D3D_FEATURE_LEVEL_10_0
= 0xa000,
17 D3D_FEATURE_LEVEL_10_1
= 0xa100,
18 D3D_FEATURE_LEVEL_11_0
= 0xb000,
19 D3D_FEATURE_LEVEL_11_1
= 0xb100,
20 D3D_FEATURE_LEVEL_12_0
= 0xc000,
21 D3D_FEATURE_LEVEL_12_1
= 0xc100,
23 ENUM
!{enum D3D_PRIMITIVE_TOPOLOGY
{
24 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
= 0,
25 D3D_PRIMITIVE_TOPOLOGY_POINTLIST
= 1,
26 D3D_PRIMITIVE_TOPOLOGY_LINELIST
= 2,
27 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
= 3,
28 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
= 4,
29 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
= 5,
30 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
= 10,
31 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
= 11,
32 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
= 12,
33 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
= 13,
34 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
= 33,
35 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
= 34,
36 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
= 35,
37 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
= 36,
38 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
= 37,
39 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
= 38,
40 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
= 39,
41 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
= 40,
42 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
= 41,
43 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
= 42,
44 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
= 43,
45 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
= 44,
46 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
= 45,
47 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
= 46,
48 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
= 47,
49 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
= 48,
50 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
= 49,
51 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
= 50,
52 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
= 51,
53 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
= 52,
54 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
= 53,
55 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
= 54,
56 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
= 55,
57 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
= 56,
58 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
= 57,
59 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
= 58,
60 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
= 59,
61 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
= 60,
62 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
= 61,
63 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
= 62,
64 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
= 63,
65 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
= 64,
67 pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED
: ::D3D_PRIMITIVE_TOPOLOGY
=
68 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
;
69 pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
70 D3D_PRIMITIVE_TOPOLOGY_POINTLIST
;
71 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
72 D3D_PRIMITIVE_TOPOLOGY_LINELIST
;
73 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP
: ::D3D_PRIMITIVE_TOPOLOGY
=
74 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
;
75 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
76 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
;
77 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
: ::D3D_PRIMITIVE_TOPOLOGY
=
78 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
;
79 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
80 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
;
81 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
82 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
;
83 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
84 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
;
85 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
86 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
;
87 pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED
: ::D3D_PRIMITIVE_TOPOLOGY
=
88 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
;
89 pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
90 D3D_PRIMITIVE_TOPOLOGY_POINTLIST
;
91 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
92 D3D_PRIMITIVE_TOPOLOGY_LINELIST
;
93 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP
: ::D3D_PRIMITIVE_TOPOLOGY
=
94 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
;
95 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
96 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
;
97 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
: ::D3D_PRIMITIVE_TOPOLOGY
=
98 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
;
99 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
100 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
;
101 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
102 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
;
103 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
104 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
;
105 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
: ::D3D_PRIMITIVE_TOPOLOGY
=
106 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
;
107 pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
108 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
;
109 pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
110 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
;
111 pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
112 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
;
113 pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
114 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
;
115 pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
116 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
;
117 pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
118 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
;
119 pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
120 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
;
121 pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
122 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
;
123 pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
124 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
;
125 pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
126 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
;
127 pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
128 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
;
129 pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
130 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
;
131 pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
132 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
;
133 pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
134 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
;
135 pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
136 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
;
137 pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
138 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
;
139 pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
140 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
;
141 pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
142 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
;
143 pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
144 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
;
145 pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
146 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
;
147 pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
148 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
;
149 pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
150 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
;
151 pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
152 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
;
153 pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
154 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
;
155 pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
156 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
;
157 pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
158 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
;
159 pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
160 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
;
161 pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
162 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
;
163 pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
164 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
;
165 pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
166 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
;
167 pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
168 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
;
169 pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
: ::D3D_PRIMITIVE_TOPOLOGY
=
170 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
;
171 ENUM
!{enum D3D_PRIMITIVE
{
172 D3D_PRIMITIVE_UNDEFINED
= 0,
173 D3D_PRIMITIVE_POINT
= 1,
174 D3D_PRIMITIVE_LINE
= 2,
175 D3D_PRIMITIVE_TRIANGLE
= 3,
176 D3D_PRIMITIVE_LINE_ADJ
= 6,
177 D3D_PRIMITIVE_TRIANGLE_ADJ
= 7,
178 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
= 8,
179 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
= 9,
180 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
= 10,
181 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
= 11,
182 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
= 12,
183 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
= 13,
184 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
= 14,
185 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
= 15,
186 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
= 16,
187 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
= 17,
188 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
= 18,
189 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
= 19,
190 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
= 20,
191 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
= 21,
192 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
= 22,
193 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
= 23,
194 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
= 24,
195 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
= 25,
196 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
= 26,
197 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
= 28,
198 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
= 29,
199 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
= 30,
200 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
= 31,
201 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
= 32,
202 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
= 33,
203 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
= 34,
204 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
= 35,
205 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
= 36,
206 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
= 37,
207 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
= 38,
208 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
= 39,
209 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
= 40,
211 pub const D3D10_PRIMITIVE_UNDEFINED
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_UNDEFINED
;
212 pub const D3D10_PRIMITIVE_POINT
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_POINT
;
213 pub const D3D10_PRIMITIVE_LINE
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_LINE
;
214 pub const D3D10_PRIMITIVE_TRIANGLE
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_TRIANGLE
;
215 pub const D3D10_PRIMITIVE_LINE_ADJ
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_LINE_ADJ
;
216 pub const D3D10_PRIMITIVE_TRIANGLE_ADJ
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_TRIANGLE_ADJ
;
217 pub const D3D11_PRIMITIVE_UNDEFINED
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_UNDEFINED
;
218 pub const D3D11_PRIMITIVE_POINT
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_POINT
;
219 pub const D3D11_PRIMITIVE_LINE
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_LINE
;
220 pub const D3D11_PRIMITIVE_TRIANGLE
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_TRIANGLE
;
221 pub const D3D11_PRIMITIVE_LINE_ADJ
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_LINE_ADJ
;
222 pub const D3D11_PRIMITIVE_TRIANGLE_ADJ
: ::D3D_PRIMITIVE
= D3D_PRIMITIVE_TRIANGLE_ADJ
;
223 pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
224 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
;
225 pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
226 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
;
227 pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
228 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
;
229 pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
230 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
;
231 pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
232 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
;
233 pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
234 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
;
235 pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
236 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
;
237 pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
238 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
;
239 pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
240 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
;
241 pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
242 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
;
243 pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
244 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
;
245 pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
246 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
;
247 pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
248 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
;
249 pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
250 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
;
251 pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
252 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
;
253 pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
254 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
;
255 pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
256 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
;
257 pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
258 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
;
259 pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
260 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
;
261 pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
262 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
;
263 pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
264 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
;
265 pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
266 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
;
267 pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
268 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
;
269 pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
270 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
;
271 pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
272 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
;
273 pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
274 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
;
275 pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
276 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
;
277 pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
278 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
;
279 pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
280 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
;
281 pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
282 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
;
283 pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
284 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
;
285 pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
: ::D3D_PRIMITIVE
=
286 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
;
287 ENUM
!{enum D3D_SRV_DIMENSION
{
288 D3D_SRV_DIMENSION_UNKNOWN
= 0,
289 D3D_SRV_DIMENSION_BUFFER
= 1,
290 D3D_SRV_DIMENSION_TEXTURE1D
= 2,
291 D3D_SRV_DIMENSION_TEXTURE1DARRAY
= 3,
292 D3D_SRV_DIMENSION_TEXTURE2D
= 4,
293 D3D_SRV_DIMENSION_TEXTURE2DARRAY
= 5,
294 D3D_SRV_DIMENSION_TEXTURE2DMS
= 6,
295 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
= 7,
296 D3D_SRV_DIMENSION_TEXTURE3D
= 8,
297 D3D_SRV_DIMENSION_TEXTURECUBE
= 9,
298 D3D_SRV_DIMENSION_TEXTURECUBEARRAY
= 10,
299 D3D_SRV_DIMENSION_BUFFEREX
= 11,
301 pub const D3D10_SRV_DIMENSION_UNKNOWN
: ::D3D_SRV_DIMENSION
=
302 D3D_SRV_DIMENSION_UNKNOWN
;
303 pub const D3D10_SRV_DIMENSION_BUFFER
: ::D3D_SRV_DIMENSION
=
304 D3D_SRV_DIMENSION_BUFFER
;
305 pub const D3D10_SRV_DIMENSION_TEXTURE1D
: ::D3D_SRV_DIMENSION
=
306 D3D_SRV_DIMENSION_TEXTURE1D
;
307 pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY
: ::D3D_SRV_DIMENSION
=
308 D3D_SRV_DIMENSION_TEXTURE1DARRAY
;
309 pub const D3D10_SRV_DIMENSION_TEXTURE2D
: ::D3D_SRV_DIMENSION
=
310 D3D_SRV_DIMENSION_TEXTURE2D
;
311 pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY
: ::D3D_SRV_DIMENSION
=
312 D3D_SRV_DIMENSION_TEXTURE2DARRAY
;
313 pub const D3D10_SRV_DIMENSION_TEXTURE2DMS
: ::D3D_SRV_DIMENSION
=
314 D3D_SRV_DIMENSION_TEXTURE2DMS
;
315 pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY
: ::D3D_SRV_DIMENSION
=
316 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
;
317 pub const D3D10_SRV_DIMENSION_TEXTURE3D
: ::D3D_SRV_DIMENSION
=
318 D3D_SRV_DIMENSION_TEXTURE3D
;
319 pub const D3D10_SRV_DIMENSION_TEXTURECUBE
: ::D3D_SRV_DIMENSION
=
320 D3D_SRV_DIMENSION_TEXTURECUBE
;
321 pub const D3D10_1_SRV_DIMENSION_UNKNOWN
: ::D3D_SRV_DIMENSION
=
322 D3D_SRV_DIMENSION_UNKNOWN
;
323 pub const D3D10_1_SRV_DIMENSION_BUFFER
: ::D3D_SRV_DIMENSION
=
324 D3D_SRV_DIMENSION_BUFFER
;
325 pub const D3D10_1_SRV_DIMENSION_TEXTURE1D
: ::D3D_SRV_DIMENSION
=
326 D3D_SRV_DIMENSION_TEXTURE1D
;
327 pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY
: ::D3D_SRV_DIMENSION
=
328 D3D_SRV_DIMENSION_TEXTURE1DARRAY
;
329 pub const D3D10_1_SRV_DIMENSION_TEXTURE2D
: ::D3D_SRV_DIMENSION
=
330 D3D_SRV_DIMENSION_TEXTURE2D
;
331 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY
: ::D3D_SRV_DIMENSION
=
332 D3D_SRV_DIMENSION_TEXTURE2DARRAY
;
333 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS
: ::D3D_SRV_DIMENSION
=
334 D3D_SRV_DIMENSION_TEXTURE2DMS
;
335 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY
: ::D3D_SRV_DIMENSION
=
336 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
;
337 pub const D3D10_1_SRV_DIMENSION_TEXTURE3D
: ::D3D_SRV_DIMENSION
=
338 D3D_SRV_DIMENSION_TEXTURE3D
;
339 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE
: ::D3D_SRV_DIMENSION
=
340 D3D_SRV_DIMENSION_TEXTURECUBE
;
341 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY
: ::D3D_SRV_DIMENSION
=
342 D3D_SRV_DIMENSION_TEXTURECUBEARRAY
;
343 pub const D3D11_SRV_DIMENSION_UNKNOWN
: ::D3D_SRV_DIMENSION
=
344 D3D_SRV_DIMENSION_UNKNOWN
;
345 pub const D3D11_SRV_DIMENSION_BUFFER
: ::D3D_SRV_DIMENSION
=
346 D3D_SRV_DIMENSION_BUFFER
;
347 pub const D3D11_SRV_DIMENSION_TEXTURE1D
: ::D3D_SRV_DIMENSION
=
348 D3D_SRV_DIMENSION_TEXTURE1D
;
349 pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY
: ::D3D_SRV_DIMENSION
=
350 D3D_SRV_DIMENSION_TEXTURE1DARRAY
;
351 pub const D3D11_SRV_DIMENSION_TEXTURE2D
: ::D3D_SRV_DIMENSION
=
352 D3D_SRV_DIMENSION_TEXTURE2D
;
353 pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY
: ::D3D_SRV_DIMENSION
=
354 D3D_SRV_DIMENSION_TEXTURE2DARRAY
;
355 pub const D3D11_SRV_DIMENSION_TEXTURE2DMS
: ::D3D_SRV_DIMENSION
=
356 D3D_SRV_DIMENSION_TEXTURE2DMS
;
357 pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
: ::D3D_SRV_DIMENSION
=
358 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY
;
359 pub const D3D11_SRV_DIMENSION_TEXTURE3D
: ::D3D_SRV_DIMENSION
=
360 D3D_SRV_DIMENSION_TEXTURE3D
;
361 pub const D3D11_SRV_DIMENSION_TEXTURECUBE
: ::D3D_SRV_DIMENSION
=
362 D3D_SRV_DIMENSION_TEXTURECUBE
;
363 pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
: ::D3D_SRV_DIMENSION
=
364 D3D_SRV_DIMENSION_TEXTURECUBEARRAY
;
365 pub const D3D11_SRV_DIMENSION_BUFFEREX
: ::D3D_SRV_DIMENSION
=
366 D3D_SRV_DIMENSION_BUFFEREX
;
367 STRUCT
!{struct D3D_SHADER_MACRO
{
369 Definition
: ::LPCSTR
,
371 pub type LPD3D_SHADER_MACRO
= *mut D3D_SHADER_MACRO
;
373 interface
ID3D10Blob(ID3D10BlobVtbl
): IUnknown(IUnknownVtbl
) {
374 fn GetBufferPointer(&mut self) -> ::LPVOID
,
375 fn GetBufferSize(&mut self) -> ::SIZE_T
378 pub type LPD3D10BLOB
= *mut ID3D10Blob
;
379 pub type ID3DBlob
= ID3D10Blob
;
380 pub type LPD3DBLOB
= *mut ID3DBlob
;
381 ENUM
!{enum D3D_INCLUDE_TYPE
{
382 D3D_INCLUDE_LOCAL
= 0,
385 pub const D3D10_INCLUDE_LOCAL
: ::D3D_INCLUDE_TYPE
= D3D_INCLUDE_LOCAL
;
386 pub const D3D10_INCLUDE_SYSTEM
: ::D3D_INCLUDE_TYPE
= D3D_INCLUDE_SYSTEM
;
388 interface
ID3DInclude(ID3DIncludeVtbl
) {
390 &mut self, IncludeType
: D3D_INCLUDE_TYPE
, pFileName
: ::LPCSTR
, pParentData
: ::LPCVOID
,
391 ppData
: *mut ::LPCVOID
, pBytes
: *mut ::UINT
393 fn Close(&mut self, pData
: ::LPCVOID
) -> ::HRESULT
396 pub type LPD3DINCLUDE
= *mut ID3DInclude
;
397 ENUM
!{enum D3D_SHADER_VARIABLE_CLASS
{
401 D3D_SVC_MATRIX_COLUMNS
,
404 D3D_SVC_INTERFACE_CLASS
,
405 D3D_SVC_INTERFACE_POINTER
,
407 pub const D3D10_SVC_SCALAR
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_SCALAR
;
408 pub const D3D10_SVC_VECTOR
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_VECTOR
;
409 pub const D3D10_SVC_MATRIX_ROWS
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_MATRIX_ROWS
;
410 pub const D3D10_SVC_MATRIX_COLUMNS
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_MATRIX_COLUMNS
;
411 pub const D3D10_SVC_OBJECT
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_OBJECT
;
412 pub const D3D10_SVC_STRUCT
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_STRUCT
;
413 pub const D3D11_SVC_INTERFACE_CLASS
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_INTERFACE_CLASS
;
414 pub const D3D11_SVC_INTERFACE_POINTER
: ::D3D_SHADER_VARIABLE_CLASS
= D3D_SVC_INTERFACE_POINTER
;
415 FLAGS
!{enum D3D_SHADER_VARIABLE_FLAGS
{
416 D3D_SVF_USERPACKED
= 1,
418 D3D_SVF_INTERFACE_POINTER
= 4,
419 D3D_SVF_INTERFACE_PARAMETER
= 8,
421 pub const D3D10_SVF_USERPACKED
: ::D3D_SHADER_VARIABLE_FLAGS
= D3D_SVF_USERPACKED
;
422 pub const D3D10_SVF_USED
: ::D3D_SHADER_VARIABLE_FLAGS
= D3D_SVF_USED
;
423 pub const D3D11_SVF_INTERFACE_POINTER
: ::D3D_SHADER_VARIABLE_FLAGS
= D3D_SVF_INTERFACE_POINTER
;
424 pub const D3D11_SVF_INTERFACE_PARAMETER
: ::D3D_SHADER_VARIABLE_FLAGS
= D3D_SVF_INTERFACE_PARAMETER
;
425 ENUM
!{enum D3D_SHADER_VARIABLE_TYPE
{
432 D3D_SVT_TEXTURE1D
= 6,
433 D3D_SVT_TEXTURE2D
= 7,
434 D3D_SVT_TEXTURE3D
= 8,
435 D3D_SVT_TEXTURECUBE
= 9,
436 D3D_SVT_SAMPLER
= 10,
437 D3D_SVT_SAMPLER1D
= 11,
438 D3D_SVT_SAMPLER2D
= 12,
439 D3D_SVT_SAMPLER3D
= 13,
440 D3D_SVT_SAMPLERCUBE
= 14,
441 D3D_SVT_PIXELSHADER
= 15,
442 D3D_SVT_VERTEXSHADER
= 16,
443 D3D_SVT_PIXELFRAGMENT
= 17,
444 D3D_SVT_VERTEXFRAGMENT
= 18,
447 D3D_SVT_GEOMETRYSHADER
= 21,
448 D3D_SVT_RASTERIZER
= 22,
449 D3D_SVT_DEPTHSTENCIL
= 23,
452 D3D_SVT_CBUFFER
= 26,
453 D3D_SVT_TBUFFER
= 27,
454 D3D_SVT_TEXTURE1DARRAY
= 28,
455 D3D_SVT_TEXTURE2DARRAY
= 29,
456 D3D_SVT_RENDERTARGETVIEW
= 30,
457 D3D_SVT_DEPTHSTENCILVIEW
= 31,
458 D3D_SVT_TEXTURE2DMS
= 32,
459 D3D_SVT_TEXTURE2DMSARRAY
= 33,
460 D3D_SVT_TEXTURECUBEARRAY
= 34,
461 D3D_SVT_HULLSHADER
= 35,
462 D3D_SVT_DOMAINSHADER
= 36,
463 D3D_SVT_INTERFACE_POINTER
= 37,
464 D3D_SVT_COMPUTESHADER
= 38,
466 D3D_SVT_RWTEXTURE1D
= 40,
467 D3D_SVT_RWTEXTURE1DARRAY
= 41,
468 D3D_SVT_RWTEXTURE2D
= 42,
469 D3D_SVT_RWTEXTURE2DARRAY
= 43,
470 D3D_SVT_RWTEXTURE3D
= 44,
471 D3D_SVT_RWBUFFER
= 45,
472 D3D_SVT_BYTEADDRESS_BUFFER
= 46,
473 D3D_SVT_RWBYTEADDRESS_BUFFER
= 47,
474 D3D_SVT_STRUCTURED_BUFFER
= 48,
475 D3D_SVT_RWSTRUCTURED_BUFFER
= 49,
476 D3D_SVT_APPEND_STRUCTURED_BUFFER
= 50,
477 D3D_SVT_CONSUME_STRUCTURED_BUFFER
= 51,
478 D3D_SVT_MIN8FLOAT
= 52,
479 D3D_SVT_MIN10FLOAT
= 53,
480 D3D_SVT_MIN16FLOAT
= 54,
481 D3D_SVT_MIN12INT
= 55,
482 D3D_SVT_MIN16INT
= 56,
483 D3D_SVT_MIN16UINT
= 57,
485 pub const D3D10_SVT_VOID
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_VOID
;
486 pub const D3D10_SVT_BOOL
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_BOOL
;
487 pub const D3D10_SVT_INT
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_INT
;
488 pub const D3D10_SVT_FLOAT
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_FLOAT
;
489 pub const D3D10_SVT_STRING
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_STRING
;
490 pub const D3D10_SVT_TEXTURE
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE
;
491 pub const D3D10_SVT_TEXTURE1D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE1D
;
492 pub const D3D10_SVT_TEXTURE2D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE2D
;
493 pub const D3D10_SVT_TEXTURE3D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE3D
;
494 pub const D3D10_SVT_TEXTURECUBE
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURECUBE
;
495 pub const D3D10_SVT_SAMPLER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_SAMPLER
;
496 pub const D3D10_SVT_SAMPLER1D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_SAMPLER1D
;
497 pub const D3D10_SVT_SAMPLER2D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_SAMPLER2D
;
498 pub const D3D10_SVT_SAMPLER3D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_SAMPLER3D
;
499 pub const D3D10_SVT_SAMPLERCUBE
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_SAMPLERCUBE
;
500 pub const D3D10_SVT_PIXELSHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_PIXELSHADER
;
501 pub const D3D10_SVT_VERTEXSHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_VERTEXSHADER
;
502 pub const D3D10_SVT_PIXELFRAGMENT
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_PIXELFRAGMENT
;
503 pub const D3D10_SVT_VERTEXFRAGMENT
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_VERTEXFRAGMENT
;
504 pub const D3D10_SVT_UINT
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_UINT
;
505 pub const D3D10_SVT_UINT8
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_UINT8
;
506 pub const D3D10_SVT_GEOMETRYSHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_GEOMETRYSHADER
;
507 pub const D3D10_SVT_RASTERIZER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RASTERIZER
;
508 pub const D3D10_SVT_DEPTHSTENCIL
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_DEPTHSTENCIL
;
509 pub const D3D10_SVT_BLEND
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_BLEND
;
510 pub const D3D10_SVT_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_BUFFER
;
511 pub const D3D10_SVT_CBUFFER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_CBUFFER
;
512 pub const D3D10_SVT_TBUFFER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TBUFFER
;
513 pub const D3D10_SVT_TEXTURE1DARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE1DARRAY
;
514 pub const D3D10_SVT_TEXTURE2DARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE2DARRAY
;
515 pub const D3D10_SVT_RENDERTARGETVIEW
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RENDERTARGETVIEW
;
516 pub const D3D10_SVT_DEPTHSTENCILVIEW
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_DEPTHSTENCILVIEW
;
517 pub const D3D10_SVT_TEXTURE2DMS
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE2DMS
;
518 pub const D3D10_SVT_TEXTURE2DMSARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURE2DMSARRAY
;
519 pub const D3D10_SVT_TEXTURECUBEARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_TEXTURECUBEARRAY
;
520 pub const D3D11_SVT_HULLSHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_HULLSHADER
;
521 pub const D3D11_SVT_DOMAINSHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_DOMAINSHADER
;
522 pub const D3D11_SVT_INTERFACE_POINTER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_INTERFACE_POINTER
;
523 pub const D3D11_SVT_COMPUTESHADER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_COMPUTESHADER
;
524 pub const D3D11_SVT_DOUBLE
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_DOUBLE
;
525 pub const D3D11_SVT_RWTEXTURE1D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWTEXTURE1D
;
526 pub const D3D11_SVT_RWTEXTURE1DARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWTEXTURE1DARRAY
;
527 pub const D3D11_SVT_RWTEXTURE2D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWTEXTURE2D
;
528 pub const D3D11_SVT_RWTEXTURE2DARRAY
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWTEXTURE2DARRAY
;
529 pub const D3D11_SVT_RWTEXTURE3D
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWTEXTURE3D
;
530 pub const D3D11_SVT_RWBUFFER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_RWBUFFER
;
531 pub const D3D11_SVT_BYTEADDRESS_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
= D3D_SVT_BYTEADDRESS_BUFFER
;
532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
=
533 D3D_SVT_RWBYTEADDRESS_BUFFER
;
534 pub const D3D11_SVT_STRUCTURED_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
=
535 D3D_SVT_STRUCTURED_BUFFER
;
536 pub const D3D11_SVT_RWSTRUCTURED_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
=
537 D3D_SVT_RWSTRUCTURED_BUFFER
;
538 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
=
539 D3D_SVT_APPEND_STRUCTURED_BUFFER
;
540 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER
: ::D3D_SHADER_VARIABLE_TYPE
=
541 D3D_SVT_CONSUME_STRUCTURED_BUFFER
;
542 FLAGS
!{enum D3D_SHADER_INPUT_FLAGS
{
543 D3D_SIF_USERPACKED
= 0x1,
544 D3D_SIF_COMPARISON_SAMPLER
= 0x2,
545 D3D_SIF_TEXTURE_COMPONENT_0
= 0x4,
546 D3D_SIF_TEXTURE_COMPONENT_1
= 0x8,
547 D3D_SIF_TEXTURE_COMPONENTS
= 0xc,
548 D3D_SIF_UNUSED
= 0x10,
550 pub const D3D10_SIF_USERPACKED
: ::D3D_SHADER_INPUT_FLAGS
= D3D_SIF_USERPACKED
;
551 pub const D3D10_SIF_COMPARISON_SAMPLER
: ::D3D_SHADER_INPUT_FLAGS
= D3D_SIF_COMPARISON_SAMPLER
;
552 pub const D3D10_SIF_TEXTURE_COMPONENT_0
: ::D3D_SHADER_INPUT_FLAGS
= D3D_SIF_TEXTURE_COMPONENT_0
;
553 pub const D3D10_SIF_TEXTURE_COMPONENT_1
: ::D3D_SHADER_INPUT_FLAGS
= D3D_SIF_TEXTURE_COMPONENT_1
;
554 pub const D3D10_SIF_TEXTURE_COMPONENTS
: ::D3D_SHADER_INPUT_FLAGS
= D3D_SIF_TEXTURE_COMPONENTS
;
555 ENUM
!{enum D3D_SHADER_INPUT_TYPE
{
562 D3D_SIT_UAV_RWSTRUCTURED
,
564 D3D_SIT_UAV_RWBYTEADDRESS
,
565 D3D_SIT_UAV_APPEND_STRUCTURED
,
566 D3D_SIT_UAV_CONSUME_STRUCTURED
,
567 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
,
569 pub const D3D10_SIT_CBUFFER
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_CBUFFER
;
570 pub const D3D10_SIT_TBUFFER
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_TBUFFER
;
571 pub const D3D10_SIT_TEXTURE
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_TEXTURE
;
572 pub const D3D10_SIT_SAMPLER
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_SAMPLER
;
573 pub const D3D11_SIT_UAV_RWTYPED
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_UAV_RWTYPED
;
574 pub const D3D11_SIT_STRUCTURED
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_STRUCTURED
;
575 pub const D3D11_SIT_UAV_RWSTRUCTURED
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_UAV_RWSTRUCTURED
;
576 pub const D3D11_SIT_BYTEADDRESS
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_BYTEADDRESS
;
577 pub const D3D11_SIT_UAV_RWBYTEADDRESS
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_UAV_RWBYTEADDRESS
;
578 pub const D3D11_SIT_UAV_APPEND_STRUCTURED
: ::D3D_SHADER_INPUT_TYPE
= D3D_SIT_UAV_APPEND_STRUCTURED
;
579 pub const D3D11_SIT_UAV_CONSUME_STRUCTURED
: ::D3D_SHADER_INPUT_TYPE
=
580 D3D_SIT_UAV_CONSUME_STRUCTURED
;
581 pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
: ::D3D_SHADER_INPUT_TYPE
=
582 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
;
583 FLAGS
!{enum D3D_SHADER_CBUFFER_FLAGS
{
584 D3D_CBF_USERPACKED
= 1,
586 pub const D3D10_CBF_USERPACKED
: ::D3D_SHADER_CBUFFER_FLAGS
= D3D_CBF_USERPACKED
;
587 ENUM
!{enum D3D_CBUFFER_TYPE
{
590 D3D_CT_INTERFACE_POINTERS
,
591 D3D_CT_RESOURCE_BIND_INFO
,
593 pub const D3D10_CT_CBUFFER
: ::D3D_CBUFFER_TYPE
= D3D_CT_CBUFFER
;
594 pub const D3D10_CT_TBUFFER
: ::D3D_CBUFFER_TYPE
= D3D_CT_TBUFFER
;
595 pub const D3D11_CT_CBUFFER
: ::D3D_CBUFFER_TYPE
= D3D_CT_CBUFFER
;
596 pub const D3D11_CT_TBUFFER
: ::D3D_CBUFFER_TYPE
= D3D_CT_TBUFFER
;
597 pub const D3D11_CT_INTERFACE_POINTERS
: ::D3D_CBUFFER_TYPE
= D3D_CT_INTERFACE_POINTERS
;
598 pub const D3D11_CT_RESOURCE_BIND_INFO
: ::D3D_CBUFFER_TYPE
= D3D_CT_RESOURCE_BIND_INFO
;
599 ENUM
!{enum D3D_NAME
{
600 D3D_NAME_UNDEFINED
= 0,
601 D3D_NAME_POSITION
= 1,
602 D3D_NAME_CLIP_DISTANCE
= 2,
603 D3D_NAME_CULL_DISTANCE
= 3,
604 D3D_NAME_RENDER_TARGET_ARRAY_INDEX
= 4,
605 D3D_NAME_VIEWPORT_ARRAY_INDEX
= 5,
606 D3D_NAME_VERTEX_ID
= 6,
607 D3D_NAME_PRIMITIVE_ID
= 7,
608 D3D_NAME_INSTANCE_ID
= 8,
609 D3D_NAME_IS_FRONT_FACE
= 9,
610 D3D_NAME_SAMPLE_INDEX
= 10,
611 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
= 11,
612 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
= 12,
613 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
= 13,
614 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
= 14,
615 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
= 15,
616 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
= 16,
617 D3D_NAME_TARGET
= 64,
619 D3D_NAME_COVERAGE
= 66,
620 D3D_NAME_DEPTH_GREATER_EQUAL
= 67,
621 D3D_NAME_DEPTH_LESS_EQUAL
= 68,
623 pub const D3D10_NAME_UNDEFINED
: D3D_NAME
= D3D_NAME_UNDEFINED
;
624 pub const D3D10_NAME_POSITION
: D3D_NAME
= D3D_NAME_POSITION
;
625 pub const D3D10_NAME_CLIP_DISTANCE
: D3D_NAME
= D3D_NAME_CLIP_DISTANCE
;
626 pub const D3D10_NAME_CULL_DISTANCE
: D3D_NAME
= D3D_NAME_CULL_DISTANCE
;
627 pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
: D3D_NAME
= D3D_NAME_RENDER_TARGET_ARRAY_INDEX
;
628 pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX
: D3D_NAME
= D3D_NAME_VIEWPORT_ARRAY_INDEX
;
629 pub const D3D10_NAME_VERTEX_ID
: D3D_NAME
= D3D_NAME_VERTEX_ID
;
630 pub const D3D10_NAME_PRIMITIVE_ID
: D3D_NAME
= D3D_NAME_PRIMITIVE_ID
;
631 pub const D3D10_NAME_INSTANCE_ID
: D3D_NAME
= D3D_NAME_INSTANCE_ID
;
632 pub const D3D10_NAME_IS_FRONT_FACE
: D3D_NAME
= D3D_NAME_IS_FRONT_FACE
;
633 pub const D3D10_NAME_SAMPLE_INDEX
: D3D_NAME
= D3D_NAME_SAMPLE_INDEX
;
634 pub const D3D10_NAME_TARGET
: D3D_NAME
= D3D_NAME_TARGET
;
635 pub const D3D10_NAME_DEPTH
: D3D_NAME
= D3D_NAME_DEPTH
;
636 pub const D3D10_NAME_COVERAGE
: D3D_NAME
= D3D_NAME_COVERAGE
;
637 pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
;
638 pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
;
639 pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
;
640 pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
;
641 pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
;
642 pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR
: D3D_NAME
= D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
;
643 pub const D3D11_NAME_DEPTH_GREATER_EQUAL
: D3D_NAME
= D3D_NAME_DEPTH_GREATER_EQUAL
;
644 pub const D3D11_NAME_DEPTH_LESS_EQUAL
: D3D_NAME
= D3D_NAME_DEPTH_LESS_EQUAL
;
645 ENUM
!{enum D3D_RESOURCE_RETURN_TYPE
{
646 D3D_RETURN_TYPE_UNORM
= 1,
647 D3D_RETURN_TYPE_SNORM
= 2,
648 D3D_RETURN_TYPE_SINT
= 3,
649 D3D_RETURN_TYPE_UINT
= 4,
650 D3D_RETURN_TYPE_FLOAT
= 5,
651 D3D_RETURN_TYPE_MIXED
= 6,
652 D3D_RETURN_TYPE_DOUBLE
= 7,
653 D3D_RETURN_TYPE_CONTINUED
= 8,
655 pub const D3D10_RETURN_TYPE_UNORM
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_UNORM
;
656 pub const D3D10_RETURN_TYPE_SNORM
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_SNORM
;
657 pub const D3D10_RETURN_TYPE_SINT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_SINT
;
658 pub const D3D10_RETURN_TYPE_UINT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_UINT
;
659 pub const D3D10_RETURN_TYPE_FLOAT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_FLOAT
;
660 pub const D3D10_RETURN_TYPE_MIXED
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_MIXED
;
661 pub const D3D11_RETURN_TYPE_UNORM
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_UNORM
;
662 pub const D3D11_RETURN_TYPE_SNORM
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_SNORM
;
663 pub const D3D11_RETURN_TYPE_SINT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_SINT
;
664 pub const D3D11_RETURN_TYPE_UINT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_UINT
;
665 pub const D3D11_RETURN_TYPE_FLOAT
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_FLOAT
;
666 pub const D3D11_RETURN_TYPE_MIXED
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_MIXED
;
667 pub const D3D11_RETURN_TYPE_DOUBLE
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_DOUBLE
;
668 pub const D3D11_RETURN_TYPE_CONTINUED
: ::D3D_RESOURCE_RETURN_TYPE
= D3D_RETURN_TYPE_CONTINUED
;
669 ENUM
!{enum D3D_REGISTER_COMPONENT_TYPE
{
670 D3D_REGISTER_COMPONENT_UNKNOWN
= 0,
671 D3D_REGISTER_COMPONENT_UINT32
= 1,
672 D3D_REGISTER_COMPONENT_SINT32
= 2,
673 D3D_REGISTER_COMPONENT_FLOAT32
= 3,
675 pub const D3D10_REGISTER_COMPONENT_UNKNOWN
: ::D3D_REGISTER_COMPONENT_TYPE
=
676 D3D_REGISTER_COMPONENT_UNKNOWN
;
677 pub const D3D10_REGISTER_COMPONENT_UINT32
: ::D3D_REGISTER_COMPONENT_TYPE
=
678 D3D_REGISTER_COMPONENT_UINT32
;
679 pub const D3D10_REGISTER_COMPONENT_SINT32
: ::D3D_REGISTER_COMPONENT_TYPE
=
680 D3D_REGISTER_COMPONENT_SINT32
;
681 pub const D3D10_REGISTER_COMPONENT_FLOAT32
: ::D3D_REGISTER_COMPONENT_TYPE
=
682 D3D_REGISTER_COMPONENT_FLOAT32
;
683 ENUM
!{enum D3D_TESSELLATOR_DOMAIN
{
684 D3D_TESSELLATOR_DOMAIN_UNDEFINED
,
685 D3D_TESSELLATOR_DOMAIN_ISOLINE
,
686 D3D_TESSELLATOR_DOMAIN_TRI
,
687 D3D_TESSELLATOR_DOMAIN_QUAD
,
689 pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED
: ::D3D_TESSELLATOR_DOMAIN
=
690 D3D_TESSELLATOR_DOMAIN_UNDEFINED
;
691 pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE
: ::D3D_TESSELLATOR_DOMAIN
=
692 D3D_TESSELLATOR_DOMAIN_ISOLINE
;
693 pub const D3D11_TESSELLATOR_DOMAIN_TRI
: ::D3D_TESSELLATOR_DOMAIN
= D3D_TESSELLATOR_DOMAIN_TRI
;
694 pub const D3D11_TESSELLATOR_DOMAIN_QUAD
: ::D3D_TESSELLATOR_DOMAIN
= D3D_TESSELLATOR_DOMAIN_QUAD
;
695 ENUM
!{enum D3D_TESSELLATOR_PARTITIONING
{
696 D3D_TESSELLATOR_PARTITIONING_UNDEFINED
,
697 D3D_TESSELLATOR_PARTITIONING_INTEGER
,
698 D3D_TESSELLATOR_PARTITIONING_POW2
,
699 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
,
700 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
,
702 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED
: ::D3D_TESSELLATOR_PARTITIONING
=
703 D3D_TESSELLATOR_PARTITIONING_UNDEFINED
;
704 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER
: ::D3D_TESSELLATOR_PARTITIONING
=
705 D3D_TESSELLATOR_PARTITIONING_INTEGER
;
706 pub const D3D11_TESSELLATOR_PARTITIONING_POW2
: ::D3D_TESSELLATOR_PARTITIONING
=
707 D3D_TESSELLATOR_PARTITIONING_POW2
;
708 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
: ::D3D_TESSELLATOR_PARTITIONING
=
709 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
;
710 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
: ::D3D_TESSELLATOR_PARTITIONING
=
711 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
;
712 ENUM
!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
{
713 D3D_TESSELLATOR_OUTPUT_UNDEFINED
,
714 D3D_TESSELLATOR_OUTPUT_POINT
,
715 D3D_TESSELLATOR_OUTPUT_LINE
,
716 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
,
717 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
,
719 pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED
: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
=
720 D3D_TESSELLATOR_OUTPUT_UNDEFINED
;
721 pub const D3D11_TESSELLATOR_OUTPUT_POINT
: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
=
722 D3D_TESSELLATOR_OUTPUT_POINT
;
723 pub const D3D11_TESSELLATOR_OUTPUT_LINE
: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
=
724 D3D_TESSELLATOR_OUTPUT_LINE
;
725 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW
: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
=
726 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
;
727 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW
: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE
=
728 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
;
729 ENUM
!{enum D3D_MIN_PRECISION
{
730 D3D_MIN_PRECISION_DEFAULT
,
731 D3D_MIN_PRECISION_FLOAT_16
,
732 D3D_MIN_PRECISION_FLOAT_2_8
,
733 D3D_MIN_PRECISION_RESERVED
,
734 D3D_MIN_PRECISION_SINT_16
,
735 D3D_MIN_PRECISION_UINT_16
,
736 D3D_MIN_PRECISION_ANY_16
= 0xf0,
737 D3D_MIN_PRECISION_ANY_10
= 0xf1,
739 ENUM
!{enum D3D_INTERPOLATION_MODE
{
740 D3D_INTERPOLATION_UNDEFINED
,
741 D3D_INTERPOLATION_CONSTANT
,
742 D3D_INTERPOLATION_LINEAR
,
743 D3D_INTERPOLATION_LINEAR_CENTROID
,
744 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE
,
745 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
,
746 D3D_INTERPOLATION_LINEAR_SAMPLE
,
747 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE
,
749 FLAGS
!{enum D3D_PARAMETER_FLAGS
{