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New upstream version 1.63.0+dfsg1
[rustc.git] / vendor / windows-sys / src / Windows / Win32 / Graphics / Direct3D11on12 / mod.rs
1 #[link(name = "windows")]
2 extern "system" {
3 #[doc = "*Required features: `\"Win32_Graphics_Direct3D11on12\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Direct3D11\"`*"]
4 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))]
5 pub fn D3D11On12CreateDevice(pdevice: ::windows_sys::core::IUnknown, flags: u32, pfeaturelevels: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, ppcommandqueues: *const ::windows_sys::core::IUnknown, numqueues: u32, nodemask: u32, ppdevice: *mut super::Direct3D11::ID3D11Device, ppimmediatecontext: *mut super::Direct3D11::ID3D11DeviceContext, pchosenfeaturelevel: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT;
6 }
7 #[repr(C)]
8 #[doc = "*Required features: `\"Win32_Graphics_Direct3D11on12\"`*"]
9 pub struct D3D11_RESOURCE_FLAGS {
10 pub BindFlags: u32,
11 pub MiscFlags: u32,
12 pub CPUAccessFlags: u32,
13 pub StructureByteStride: u32,
14 }
15 impl ::core::marker::Copy for D3D11_RESOURCE_FLAGS {}
16 impl ::core::clone::Clone for D3D11_RESOURCE_FLAGS {
17 fn clone(&self) -> Self {
18 *self
19 }
20 }
21 pub type ID3D11On12Device = *mut ::core::ffi::c_void;
22 pub type ID3D11On12Device1 = *mut ::core::ffi::c_void;
23 pub type ID3D11On12Device2 = *mut ::core::ffi::c_void;
24 #[doc = "*Required features: `\"Win32_Graphics_Direct3D11on12\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Direct3D11\"`*"]
25 #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))]
26 pub type PFN_D3D11ON12_CREATE_DEVICE = ::core::option::Option<unsafe extern "system" fn(param0: ::windows_sys::core::IUnknown, param1: u32, param2: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, param4: *const ::windows_sys::core::IUnknown, numqueues: u32, param6: u32, param7: *mut super::Direct3D11::ID3D11Device, param8: *mut super::Direct3D11::ID3D11DeviceContext, param9: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT>;