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New upstream version 1.63.0+dfsg1
[rustc.git] / vendor / windows-sys / src / Windows / Win32 / Graphics / OpenGL / mod.rs
1 #[link(name = "windows")]
2 extern "system" {
3 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
4 #[cfg(feature = "Win32_Graphics_Gdi")]
5 pub fn ChoosePixelFormat(hdc: super::Gdi::HDC, ppfd: *const PIXELFORMATDESCRIPTOR) -> i32;
6 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
7 #[cfg(feature = "Win32_Graphics_Gdi")]
8 pub fn DescribePixelFormat(hdc: super::Gdi::HDC, ipixelformat: PFD_PIXEL_TYPE, nbytes: u32, ppfd: *mut PIXELFORMATDESCRIPTOR) -> i32;
9 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
10 #[cfg(feature = "Win32_Graphics_Gdi")]
11 pub fn GetEnhMetaFilePixelFormat(hemf: super::Gdi::HENHMETAFILE, cbbuffer: u32, ppfd: *mut PIXELFORMATDESCRIPTOR) -> u32;
12 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
13 #[cfg(feature = "Win32_Graphics_Gdi")]
14 pub fn GetPixelFormat(hdc: super::Gdi::HDC) -> i32;
15 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
16 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
17 pub fn SetPixelFormat(hdc: super::Gdi::HDC, format: i32, ppfd: *const PIXELFORMATDESCRIPTOR) -> super::super::Foundation::BOOL;
18 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
19 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
20 pub fn SwapBuffers(param0: super::Gdi::HDC) -> super::super::Foundation::BOOL;
21 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
22 pub fn glAccum(op: u32, value: f32);
23 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
24 pub fn glAlphaFunc(func: u32, r#ref: f32);
25 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
26 pub fn glAreTexturesResident(n: i32, textures: *const u32, residences: *mut u8) -> u8;
27 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
28 pub fn glArrayElement(i: i32);
29 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
30 pub fn glBegin(mode: u32);
31 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
32 pub fn glBindTexture(target: u32, texture: u32);
33 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
34 pub fn glBitmap(width: i32, height: i32, xorig: f32, yorig: f32, xmove: f32, ymove: f32, bitmap: *const u8);
35 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
36 pub fn glBlendFunc(sfactor: u32, dfactor: u32);
37 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
38 pub fn glCallList(list: u32);
39 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
40 pub fn glCallLists(n: i32, r#type: u32, lists: *const ::core::ffi::c_void);
41 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
42 pub fn glClear(mask: u32);
43 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
44 pub fn glClearAccum(red: f32, green: f32, blue: f32, alpha: f32);
45 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
46 pub fn glClearColor(red: f32, green: f32, blue: f32, alpha: f32);
47 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
48 pub fn glClearDepth(depth: f64);
49 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
50 pub fn glClearIndex(c: f32);
51 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
52 pub fn glClearStencil(s: i32);
53 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
54 pub fn glClipPlane(plane: u32, equation: *const f64);
55 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
56 pub fn glColor3b(red: i8, green: i8, blue: i8);
57 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
58 pub fn glColor3bv(v: *const i8);
59 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
60 pub fn glColor3d(red: f64, green: f64, blue: f64);
61 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
62 pub fn glColor3dv(v: *const f64);
63 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
64 pub fn glColor3f(red: f32, green: f32, blue: f32);
65 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
66 pub fn glColor3fv(v: *const f32);
67 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
68 pub fn glColor3i(red: i32, green: i32, blue: i32);
69 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
70 pub fn glColor3iv(v: *const i32);
71 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
72 pub fn glColor3s(red: i16, green: i16, blue: i16);
73 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
74 pub fn glColor3sv(v: *const i16);
75 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
76 pub fn glColor3ub(red: u8, green: u8, blue: u8);
77 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
78 pub fn glColor3ubv(v: *const u8);
79 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
80 pub fn glColor3ui(red: u32, green: u32, blue: u32);
81 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
82 pub fn glColor3uiv(v: *const u32);
83 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
84 pub fn glColor3us(red: u16, green: u16, blue: u16);
85 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
86 pub fn glColor3usv(v: *const u16);
87 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
88 pub fn glColor4b(red: i8, green: i8, blue: i8, alpha: i8);
89 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
90 pub fn glColor4bv(v: *const i8);
91 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
92 pub fn glColor4d(red: f64, green: f64, blue: f64, alpha: f64);
93 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
94 pub fn glColor4dv(v: *const f64);
95 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
96 pub fn glColor4f(red: f32, green: f32, blue: f32, alpha: f32);
97 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
98 pub fn glColor4fv(v: *const f32);
99 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
100 pub fn glColor4i(red: i32, green: i32, blue: i32, alpha: i32);
101 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
102 pub fn glColor4iv(v: *const i32);
103 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
104 pub fn glColor4s(red: i16, green: i16, blue: i16, alpha: i16);
105 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
106 pub fn glColor4sv(v: *const i16);
107 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
108 pub fn glColor4ub(red: u8, green: u8, blue: u8, alpha: u8);
109 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
110 pub fn glColor4ubv(v: *const u8);
111 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
112 pub fn glColor4ui(red: u32, green: u32, blue: u32, alpha: u32);
113 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
114 pub fn glColor4uiv(v: *const u32);
115 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
116 pub fn glColor4us(red: u16, green: u16, blue: u16, alpha: u16);
117 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
118 pub fn glColor4usv(v: *const u16);
119 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
120 pub fn glColorMask(red: u8, green: u8, blue: u8, alpha: u8);
121 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
122 pub fn glColorMaterial(face: u32, mode: u32);
123 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
124 pub fn glColorPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void);
125 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
126 pub fn glCopyPixels(x: i32, y: i32, width: i32, height: i32, r#type: u32);
127 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
128 pub fn glCopyTexImage1D(target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32);
129 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
130 pub fn glCopyTexImage2D(target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32);
131 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
132 pub fn glCopyTexSubImage1D(target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32);
133 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
134 pub fn glCopyTexSubImage2D(target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32);
135 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
136 pub fn glCullFace(mode: u32);
137 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
138 pub fn glDeleteLists(list: u32, range: i32);
139 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
140 pub fn glDeleteTextures(n: i32, textures: *const u32);
141 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
142 pub fn glDepthFunc(func: u32);
143 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
144 pub fn glDepthMask(flag: u8);
145 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
146 pub fn glDepthRange(znear: f64, zfar: f64);
147 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
148 pub fn glDisable(cap: u32);
149 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
150 pub fn glDisableClientState(array: u32);
151 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
152 pub fn glDrawArrays(mode: u32, first: i32, count: i32);
153 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
154 pub fn glDrawBuffer(mode: u32);
155 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
156 pub fn glDrawElements(mode: u32, count: i32, r#type: u32, indices: *const ::core::ffi::c_void);
157 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
158 pub fn glDrawPixels(width: i32, height: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void);
159 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
160 pub fn glEdgeFlag(flag: u8);
161 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
162 pub fn glEdgeFlagPointer(stride: i32, pointer: *const ::core::ffi::c_void);
163 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
164 pub fn glEdgeFlagv(flag: *const u8);
165 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
166 pub fn glEnable(cap: u32);
167 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
168 pub fn glEnableClientState(array: u32);
169 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
170 pub fn glEnd();
171 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
172 pub fn glEndList();
173 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
174 pub fn glEvalCoord1d(u: f64);
175 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
176 pub fn glEvalCoord1dv(u: *const f64);
177 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
178 pub fn glEvalCoord1f(u: f32);
179 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
180 pub fn glEvalCoord1fv(u: *const f32);
181 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
182 pub fn glEvalCoord2d(u: f64, v: f64);
183 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
184 pub fn glEvalCoord2dv(u: *const f64);
185 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
186 pub fn glEvalCoord2f(u: f32, v: f32);
187 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
188 pub fn glEvalCoord2fv(u: *const f32);
189 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
190 pub fn glEvalMesh1(mode: u32, i1: i32, i2: i32);
191 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
192 pub fn glEvalMesh2(mode: u32, i1: i32, i2: i32, j1: i32, j2: i32);
193 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
194 pub fn glEvalPoint1(i: i32);
195 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
196 pub fn glEvalPoint2(i: i32, j: i32);
197 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
198 pub fn glFeedbackBuffer(size: i32, r#type: u32, buffer: *mut f32);
199 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
200 pub fn glFinish();
201 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
202 pub fn glFlush();
203 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
204 pub fn glFogf(pname: u32, param1: f32);
205 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
206 pub fn glFogfv(pname: u32, params: *const f32);
207 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
208 pub fn glFogi(pname: u32, param1: i32);
209 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
210 pub fn glFogiv(pname: u32, params: *const i32);
211 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
212 pub fn glFrontFace(mode: u32);
213 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
214 pub fn glFrustum(left: f64, right: f64, bottom: f64, top: f64, znear: f64, zfar: f64);
215 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
216 pub fn glGenLists(range: i32) -> u32;
217 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
218 pub fn glGenTextures(n: i32, textures: *mut u32);
219 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
220 pub fn glGetBooleanv(pname: u32, params: *mut u8);
221 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
222 pub fn glGetClipPlane(plane: u32, equation: *mut f64);
223 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
224 pub fn glGetDoublev(pname: u32, params: *mut f64);
225 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
226 pub fn glGetError() -> u32;
227 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
228 pub fn glGetFloatv(pname: u32, params: *mut f32);
229 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
230 pub fn glGetIntegerv(pname: u32, params: *mut i32);
231 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
232 pub fn glGetLightfv(light: u32, pname: u32, params: *mut f32);
233 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
234 pub fn glGetLightiv(light: u32, pname: u32, params: *mut i32);
235 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
236 pub fn glGetMapdv(target: u32, query: u32, v: *mut f64);
237 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
238 pub fn glGetMapfv(target: u32, query: u32, v: *mut f32);
239 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
240 pub fn glGetMapiv(target: u32, query: u32, v: *mut i32);
241 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
242 pub fn glGetMaterialfv(face: u32, pname: u32, params: *mut f32);
243 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
244 pub fn glGetMaterialiv(face: u32, pname: u32, params: *mut i32);
245 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
246 pub fn glGetPixelMapfv(map: u32, values: *mut f32);
247 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
248 pub fn glGetPixelMapuiv(map: u32, values: *mut u32);
249 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
250 pub fn glGetPixelMapusv(map: u32, values: *mut u16);
251 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
252 pub fn glGetPointerv(pname: u32, params: *mut *mut ::core::ffi::c_void);
253 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
254 pub fn glGetPolygonStipple(mask: *mut u8);
255 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
256 pub fn glGetString(name: u32) -> *mut u8;
257 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
258 pub fn glGetTexEnvfv(target: u32, pname: u32, params: *mut f32);
259 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
260 pub fn glGetTexEnviv(target: u32, pname: u32, params: *mut i32);
261 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
262 pub fn glGetTexGendv(coord: u32, pname: u32, params: *mut f64);
263 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
264 pub fn glGetTexGenfv(coord: u32, pname: u32, params: *mut f32);
265 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
266 pub fn glGetTexGeniv(coord: u32, pname: u32, params: *mut i32);
267 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
268 pub fn glGetTexImage(target: u32, level: i32, format: u32, r#type: u32, pixels: *mut ::core::ffi::c_void);
269 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
270 pub fn glGetTexLevelParameterfv(target: u32, level: i32, pname: u32, params: *mut f32);
271 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
272 pub fn glGetTexLevelParameteriv(target: u32, level: i32, pname: u32, params: *mut i32);
273 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
274 pub fn glGetTexParameterfv(target: u32, pname: u32, params: *mut f32);
275 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
276 pub fn glGetTexParameteriv(target: u32, pname: u32, params: *mut i32);
277 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
278 pub fn glHint(target: u32, mode: u32);
279 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
280 pub fn glIndexMask(mask: u32);
281 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
282 pub fn glIndexPointer(r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void);
283 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
284 pub fn glIndexd(c: f64);
285 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
286 pub fn glIndexdv(c: *const f64);
287 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
288 pub fn glIndexf(c: f32);
289 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
290 pub fn glIndexfv(c: *const f32);
291 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
292 pub fn glIndexi(c: i32);
293 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
294 pub fn glIndexiv(c: *const i32);
295 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
296 pub fn glIndexs(c: i16);
297 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
298 pub fn glIndexsv(c: *const i16);
299 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
300 pub fn glIndexub(c: u8);
301 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
302 pub fn glIndexubv(c: *const u8);
303 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
304 pub fn glInitNames();
305 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
306 pub fn glInterleavedArrays(format: u32, stride: i32, pointer: *const ::core::ffi::c_void);
307 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
308 pub fn glIsEnabled(cap: u32) -> u8;
309 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
310 pub fn glIsList(list: u32) -> u8;
311 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
312 pub fn glIsTexture(texture: u32) -> u8;
313 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
314 pub fn glLightModelf(pname: u32, param1: f32);
315 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
316 pub fn glLightModelfv(pname: u32, params: *const f32);
317 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
318 pub fn glLightModeli(pname: u32, param1: i32);
319 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
320 pub fn glLightModeliv(pname: u32, params: *const i32);
321 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
322 pub fn glLightf(light: u32, pname: u32, param2: f32);
323 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
324 pub fn glLightfv(light: u32, pname: u32, params: *const f32);
325 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
326 pub fn glLighti(light: u32, pname: u32, param2: i32);
327 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
328 pub fn glLightiv(light: u32, pname: u32, params: *const i32);
329 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
330 pub fn glLineStipple(factor: i32, pattern: u16);
331 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
332 pub fn glLineWidth(width: f32);
333 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
334 pub fn glListBase(base: u32);
335 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
336 pub fn glLoadIdentity();
337 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
338 pub fn glLoadMatrixd(m: *const f64);
339 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
340 pub fn glLoadMatrixf(m: *const f32);
341 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
342 pub fn glLoadName(name: u32);
343 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
344 pub fn glLogicOp(opcode: u32);
345 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
346 pub fn glMap1d(target: u32, u1: f64, u2: f64, stride: i32, order: i32, points: *const f64);
347 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
348 pub fn glMap1f(target: u32, u1: f32, u2: f32, stride: i32, order: i32, points: *const f32);
349 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
350 pub fn glMap2d(target: u32, u1: f64, u2: f64, ustride: i32, uorder: i32, v1: f64, v2: f64, vstride: i32, vorder: i32, points: *const f64);
351 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
352 pub fn glMap2f(target: u32, u1: f32, u2: f32, ustride: i32, uorder: i32, v1: f32, v2: f32, vstride: i32, vorder: i32, points: *const f32);
353 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
354 pub fn glMapGrid1d(un: i32, u1: f64, u2: f64);
355 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
356 pub fn glMapGrid1f(un: i32, u1: f32, u2: f32);
357 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
358 pub fn glMapGrid2d(un: i32, u1: f64, u2: f64, vn: i32, v1: f64, v2: f64);
359 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
360 pub fn glMapGrid2f(un: i32, u1: f32, u2: f32, vn: i32, v1: f32, v2: f32);
361 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
362 pub fn glMaterialf(face: u32, pname: u32, param2: f32);
363 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
364 pub fn glMaterialfv(face: u32, pname: u32, params: *const f32);
365 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
366 pub fn glMateriali(face: u32, pname: u32, param2: i32);
367 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
368 pub fn glMaterialiv(face: u32, pname: u32, params: *const i32);
369 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
370 pub fn glMatrixMode(mode: u32);
371 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
372 pub fn glMultMatrixd(m: *const f64);
373 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
374 pub fn glMultMatrixf(m: *const f32);
375 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
376 pub fn glNewList(list: u32, mode: u32);
377 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
378 pub fn glNormal3b(nx: i8, ny: i8, nz: i8);
379 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
380 pub fn glNormal3bv(v: *const i8);
381 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
382 pub fn glNormal3d(nx: f64, ny: f64, nz: f64);
383 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
384 pub fn glNormal3dv(v: *const f64);
385 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
386 pub fn glNormal3f(nx: f32, ny: f32, nz: f32);
387 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
388 pub fn glNormal3fv(v: *const f32);
389 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
390 pub fn glNormal3i(nx: i32, ny: i32, nz: i32);
391 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
392 pub fn glNormal3iv(v: *const i32);
393 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
394 pub fn glNormal3s(nx: i16, ny: i16, nz: i16);
395 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
396 pub fn glNormal3sv(v: *const i16);
397 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
398 pub fn glNormalPointer(r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void);
399 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
400 pub fn glOrtho(left: f64, right: f64, bottom: f64, top: f64, znear: f64, zfar: f64);
401 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
402 pub fn glPassThrough(token: f32);
403 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
404 pub fn glPixelMapfv(map: u32, mapsize: i32, values: *const f32);
405 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
406 pub fn glPixelMapuiv(map: u32, mapsize: i32, values: *const u32);
407 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
408 pub fn glPixelMapusv(map: u32, mapsize: i32, values: *const u16);
409 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
410 pub fn glPixelStoref(pname: u32, param1: f32);
411 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
412 pub fn glPixelStorei(pname: u32, param1: i32);
413 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
414 pub fn glPixelTransferf(pname: u32, param1: f32);
415 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
416 pub fn glPixelTransferi(pname: u32, param1: i32);
417 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
418 pub fn glPixelZoom(xfactor: f32, yfactor: f32);
419 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
420 pub fn glPointSize(size: f32);
421 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
422 pub fn glPolygonMode(face: u32, mode: u32);
423 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
424 pub fn glPolygonOffset(factor: f32, units: f32);
425 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
426 pub fn glPolygonStipple(mask: *const u8);
427 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
428 pub fn glPopAttrib();
429 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
430 pub fn glPopClientAttrib();
431 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
432 pub fn glPopMatrix();
433 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
434 pub fn glPopName();
435 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
436 pub fn glPrioritizeTextures(n: i32, textures: *const u32, priorities: *const f32);
437 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
438 pub fn glPushAttrib(mask: u32);
439 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
440 pub fn glPushClientAttrib(mask: u32);
441 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
442 pub fn glPushMatrix();
443 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
444 pub fn glPushName(name: u32);
445 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
446 pub fn glRasterPos2d(x: f64, y: f64);
447 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
448 pub fn glRasterPos2dv(v: *const f64);
449 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
450 pub fn glRasterPos2f(x: f32, y: f32);
451 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
452 pub fn glRasterPos2fv(v: *const f32);
453 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
454 pub fn glRasterPos2i(x: i32, y: i32);
455 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
456 pub fn glRasterPos2iv(v: *const i32);
457 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
458 pub fn glRasterPos2s(x: i16, y: i16);
459 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
460 pub fn glRasterPos2sv(v: *const i16);
461 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
462 pub fn glRasterPos3d(x: f64, y: f64, z: f64);
463 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
464 pub fn glRasterPos3dv(v: *const f64);
465 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
466 pub fn glRasterPos3f(x: f32, y: f32, z: f32);
467 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
468 pub fn glRasterPos3fv(v: *const f32);
469 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
470 pub fn glRasterPos3i(x: i32, y: i32, z: i32);
471 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
472 pub fn glRasterPos3iv(v: *const i32);
473 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
474 pub fn glRasterPos3s(x: i16, y: i16, z: i16);
475 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
476 pub fn glRasterPos3sv(v: *const i16);
477 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
478 pub fn glRasterPos4d(x: f64, y: f64, z: f64, w: f64);
479 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
480 pub fn glRasterPos4dv(v: *const f64);
481 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
482 pub fn glRasterPos4f(x: f32, y: f32, z: f32, w: f32);
483 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
484 pub fn glRasterPos4fv(v: *const f32);
485 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
486 pub fn glRasterPos4i(x: i32, y: i32, z: i32, w: i32);
487 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
488 pub fn glRasterPos4iv(v: *const i32);
489 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
490 pub fn glRasterPos4s(x: i16, y: i16, z: i16, w: i16);
491 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
492 pub fn glRasterPos4sv(v: *const i16);
493 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
494 pub fn glReadBuffer(mode: u32);
495 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
496 pub fn glReadPixels(x: i32, y: i32, width: i32, height: i32, format: u32, r#type: u32, pixels: *mut ::core::ffi::c_void);
497 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
498 pub fn glRectd(x1: f64, y1: f64, x2: f64, y2: f64);
499 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
500 pub fn glRectdv(v1: *const f64, v2: *const f64);
501 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
502 pub fn glRectf(x1: f32, y1: f32, x2: f32, y2: f32);
503 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
504 pub fn glRectfv(v1: *const f32, v2: *const f32);
505 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
506 pub fn glRecti(x1: i32, y1: i32, x2: i32, y2: i32);
507 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
508 pub fn glRectiv(v1: *const i32, v2: *const i32);
509 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
510 pub fn glRects(x1: i16, y1: i16, x2: i16, y2: i16);
511 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
512 pub fn glRectsv(v1: *const i16, v2: *const i16);
513 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
514 pub fn glRenderMode(mode: u32) -> i32;
515 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
516 pub fn glRotated(angle: f64, x: f64, y: f64, z: f64);
517 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
518 pub fn glRotatef(angle: f32, x: f32, y: f32, z: f32);
519 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
520 pub fn glScaled(x: f64, y: f64, z: f64);
521 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
522 pub fn glScalef(x: f32, y: f32, z: f32);
523 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
524 pub fn glScissor(x: i32, y: i32, width: i32, height: i32);
525 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
526 pub fn glSelectBuffer(size: i32, buffer: *mut u32);
527 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
528 pub fn glShadeModel(mode: u32);
529 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
530 pub fn glStencilFunc(func: u32, r#ref: i32, mask: u32);
531 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
532 pub fn glStencilMask(mask: u32);
533 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
534 pub fn glStencilOp(fail: u32, zfail: u32, zpass: u32);
535 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
536 pub fn glTexCoord1d(s: f64);
537 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
538 pub fn glTexCoord1dv(v: *const f64);
539 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
540 pub fn glTexCoord1f(s: f32);
541 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
542 pub fn glTexCoord1fv(v: *const f32);
543 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
544 pub fn glTexCoord1i(s: i32);
545 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
546 pub fn glTexCoord1iv(v: *const i32);
547 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
548 pub fn glTexCoord1s(s: i16);
549 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
550 pub fn glTexCoord1sv(v: *const i16);
551 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
552 pub fn glTexCoord2d(s: f64, t: f64);
553 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
554 pub fn glTexCoord2dv(v: *const f64);
555 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
556 pub fn glTexCoord2f(s: f32, t: f32);
557 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
558 pub fn glTexCoord2fv(v: *const f32);
559 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
560 pub fn glTexCoord2i(s: i32, t: i32);
561 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
562 pub fn glTexCoord2iv(v: *const i32);
563 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
564 pub fn glTexCoord2s(s: i16, t: i16);
565 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
566 pub fn glTexCoord2sv(v: *const i16);
567 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
568 pub fn glTexCoord3d(s: f64, t: f64, r: f64);
569 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
570 pub fn glTexCoord3dv(v: *const f64);
571 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
572 pub fn glTexCoord3f(s: f32, t: f32, r: f32);
573 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
574 pub fn glTexCoord3fv(v: *const f32);
575 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
576 pub fn glTexCoord3i(s: i32, t: i32, r: i32);
577 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
578 pub fn glTexCoord3iv(v: *const i32);
579 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
580 pub fn glTexCoord3s(s: i16, t: i16, r: i16);
581 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
582 pub fn glTexCoord3sv(v: *const i16);
583 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
584 pub fn glTexCoord4d(s: f64, t: f64, r: f64, q: f64);
585 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
586 pub fn glTexCoord4dv(v: *const f64);
587 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
588 pub fn glTexCoord4f(s: f32, t: f32, r: f32, q: f32);
589 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
590 pub fn glTexCoord4fv(v: *const f32);
591 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
592 pub fn glTexCoord4i(s: i32, t: i32, r: i32, q: i32);
593 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
594 pub fn glTexCoord4iv(v: *const i32);
595 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
596 pub fn glTexCoord4s(s: i16, t: i16, r: i16, q: i16);
597 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
598 pub fn glTexCoord4sv(v: *const i16);
599 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
600 pub fn glTexCoordPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void);
601 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
602 pub fn glTexEnvf(target: u32, pname: u32, param2: f32);
603 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
604 pub fn glTexEnvfv(target: u32, pname: u32, params: *const f32);
605 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
606 pub fn glTexEnvi(target: u32, pname: u32, param2: i32);
607 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
608 pub fn glTexEnviv(target: u32, pname: u32, params: *const i32);
609 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
610 pub fn glTexGend(coord: u32, pname: u32, param2: f64);
611 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
612 pub fn glTexGendv(coord: u32, pname: u32, params: *const f64);
613 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
614 pub fn glTexGenf(coord: u32, pname: u32, param2: f32);
615 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
616 pub fn glTexGenfv(coord: u32, pname: u32, params: *const f32);
617 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
618 pub fn glTexGeni(coord: u32, pname: u32, param2: i32);
619 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
620 pub fn glTexGeniv(coord: u32, pname: u32, params: *const i32);
621 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
622 pub fn glTexImage1D(target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void);
623 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
624 pub fn glTexImage2D(target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void);
625 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
626 pub fn glTexParameterf(target: u32, pname: u32, param2: f32);
627 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
628 pub fn glTexParameterfv(target: u32, pname: u32, params: *const f32);
629 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
630 pub fn glTexParameteri(target: u32, pname: u32, param2: i32);
631 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
632 pub fn glTexParameteriv(target: u32, pname: u32, params: *const i32);
633 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
634 pub fn glTexSubImage1D(target: u32, level: i32, xoffset: i32, width: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void);
635 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
636 pub fn glTexSubImage2D(target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void);
637 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
638 pub fn glTranslated(x: f64, y: f64, z: f64);
639 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
640 pub fn glTranslatef(x: f32, y: f32, z: f32);
641 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
642 pub fn glVertex2d(x: f64, y: f64);
643 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
644 pub fn glVertex2dv(v: *const f64);
645 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
646 pub fn glVertex2f(x: f32, y: f32);
647 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
648 pub fn glVertex2fv(v: *const f32);
649 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
650 pub fn glVertex2i(x: i32, y: i32);
651 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
652 pub fn glVertex2iv(v: *const i32);
653 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
654 pub fn glVertex2s(x: i16, y: i16);
655 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
656 pub fn glVertex2sv(v: *const i16);
657 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
658 pub fn glVertex3d(x: f64, y: f64, z: f64);
659 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
660 pub fn glVertex3dv(v: *const f64);
661 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
662 pub fn glVertex3f(x: f32, y: f32, z: f32);
663 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
664 pub fn glVertex3fv(v: *const f32);
665 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
666 pub fn glVertex3i(x: i32, y: i32, z: i32);
667 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
668 pub fn glVertex3iv(v: *const i32);
669 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
670 pub fn glVertex3s(x: i16, y: i16, z: i16);
671 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
672 pub fn glVertex3sv(v: *const i16);
673 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
674 pub fn glVertex4d(x: f64, y: f64, z: f64, w: f64);
675 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
676 pub fn glVertex4dv(v: *const f64);
677 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
678 pub fn glVertex4f(x: f32, y: f32, z: f32, w: f32);
679 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
680 pub fn glVertex4fv(v: *const f32);
681 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
682 pub fn glVertex4i(x: i32, y: i32, z: i32, w: i32);
683 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
684 pub fn glVertex4iv(v: *const i32);
685 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
686 pub fn glVertex4s(x: i16, y: i16, z: i16, w: i16);
687 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
688 pub fn glVertex4sv(v: *const i16);
689 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
690 pub fn glVertexPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void);
691 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
692 pub fn glViewport(x: i32, y: i32, width: i32, height: i32);
693 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
694 pub fn gluBeginCurve(nobj: *mut GLUnurbs);
695 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
696 pub fn gluBeginPolygon(tess: *mut GLUtesselator);
697 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
698 pub fn gluBeginSurface(nobj: *mut GLUnurbs);
699 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
700 pub fn gluBeginTrim(nobj: *mut GLUnurbs);
701 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
702 pub fn gluBuild1DMipmaps(target: u32, components: i32, width: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> i32;
703 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
704 pub fn gluBuild2DMipmaps(target: u32, components: i32, width: i32, height: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> i32;
705 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
706 pub fn gluCylinder(qobj: *mut GLUquadric, baseradius: f64, topradius: f64, height: f64, slices: i32, stacks: i32);
707 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
708 pub fn gluDeleteNurbsRenderer(nobj: *mut GLUnurbs);
709 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
710 pub fn gluDeleteQuadric(state: *mut GLUquadric);
711 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
712 pub fn gluDeleteTess(tess: *mut GLUtesselator);
713 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
714 pub fn gluDisk(qobj: *mut GLUquadric, innerradius: f64, outerradius: f64, slices: i32, loops: i32);
715 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
716 pub fn gluEndCurve(nobj: *mut GLUnurbs);
717 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
718 pub fn gluEndPolygon(tess: *mut GLUtesselator);
719 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
720 pub fn gluEndSurface(nobj: *mut GLUnurbs);
721 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
722 pub fn gluEndTrim(nobj: *mut GLUnurbs);
723 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
724 pub fn gluErrorString(errcode: u32) -> *mut u8;
725 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
726 pub fn gluErrorUnicodeStringEXT(errcode: u32) -> ::windows_sys::core::PWSTR;
727 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
728 pub fn gluGetNurbsProperty(nobj: *mut GLUnurbs, property: u32, value: *mut f32);
729 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
730 pub fn gluGetString(name: u32) -> *mut u8;
731 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
732 pub fn gluGetTessProperty(tess: *mut GLUtesselator, which: u32, value: *mut f64);
733 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
734 pub fn gluLoadSamplingMatrices(nobj: *mut GLUnurbs, modelmatrix: *const f32, projmatrix: *const f32, viewport: *const i32);
735 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
736 pub fn gluLookAt(eyex: f64, eyey: f64, eyez: f64, centerx: f64, centery: f64, centerz: f64, upx: f64, upy: f64, upz: f64);
737 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
738 pub fn gluNewNurbsRenderer() -> *mut GLUnurbs;
739 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
740 pub fn gluNewQuadric() -> *mut GLUquadric;
741 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
742 pub fn gluNewTess() -> *mut GLUtesselator;
743 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
744 pub fn gluNextContour(tess: *mut GLUtesselator, r#type: u32);
745 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
746 pub fn gluNurbsCallback(nobj: *mut GLUnurbs, which: u32, r#fn: isize);
747 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
748 pub fn gluNurbsCurve(nobj: *mut GLUnurbs, nknots: i32, knot: *mut f32, stride: i32, ctlarray: *mut f32, order: i32, r#type: u32);
749 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
750 pub fn gluNurbsProperty(nobj: *mut GLUnurbs, property: u32, value: f32);
751 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
752 pub fn gluNurbsSurface(nobj: *mut GLUnurbs, sknot_count: i32, sknot: *mut f32, tknot_count: i32, tknot: *mut f32, s_stride: i32, t_stride: i32, ctlarray: *mut f32, sorder: i32, torder: i32, r#type: u32);
753 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
754 pub fn gluOrtho2D(left: f64, right: f64, bottom: f64, top: f64);
755 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
756 pub fn gluPartialDisk(qobj: *mut GLUquadric, innerradius: f64, outerradius: f64, slices: i32, loops: i32, startangle: f64, sweepangle: f64);
757 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
758 pub fn gluPerspective(fovy: f64, aspect: f64, znear: f64, zfar: f64);
759 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
760 pub fn gluPickMatrix(x: f64, y: f64, width: f64, height: f64, viewport: *mut i32);
761 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
762 pub fn gluProject(objx: f64, objy: f64, objz: f64, modelmatrix: *const f64, projmatrix: *const f64, viewport: *const i32, winx: *mut f64, winy: *mut f64, winz: *mut f64) -> i32;
763 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
764 pub fn gluPwlCurve(nobj: *mut GLUnurbs, count: i32, array: *mut f32, stride: i32, r#type: u32);
765 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
766 pub fn gluQuadricCallback(qobj: *mut GLUquadric, which: u32, r#fn: isize);
767 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
768 pub fn gluQuadricDrawStyle(quadobject: *mut GLUquadric, drawstyle: u32);
769 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
770 pub fn gluQuadricNormals(quadobject: *mut GLUquadric, normals: u32);
771 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
772 pub fn gluQuadricOrientation(quadobject: *mut GLUquadric, orientation: u32);
773 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
774 pub fn gluQuadricTexture(quadobject: *mut GLUquadric, texturecoords: u8);
775 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
776 pub fn gluScaleImage(format: u32, widthin: i32, heightin: i32, typein: u32, datain: *const ::core::ffi::c_void, widthout: i32, heightout: i32, typeout: u32, dataout: *mut ::core::ffi::c_void) -> i32;
777 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
778 pub fn gluSphere(qobj: *mut GLUquadric, radius: f64, slices: i32, stacks: i32);
779 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
780 pub fn gluTessBeginContour(tess: *mut GLUtesselator);
781 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
782 pub fn gluTessBeginPolygon(tess: *mut GLUtesselator, polygon_data: *mut ::core::ffi::c_void);
783 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
784 pub fn gluTessCallback(tess: *mut GLUtesselator, which: u32, r#fn: isize);
785 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
786 pub fn gluTessEndContour(tess: *mut GLUtesselator);
787 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
788 pub fn gluTessEndPolygon(tess: *mut GLUtesselator);
789 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
790 pub fn gluTessNormal(tess: *mut GLUtesselator, x: f64, y: f64, z: f64);
791 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
792 pub fn gluTessProperty(tess: *mut GLUtesselator, which: u32, value: f64);
793 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
794 pub fn gluTessVertex(tess: *mut GLUtesselator, coords: *mut f64, data: *mut ::core::ffi::c_void);
795 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
796 pub fn gluUnProject(winx: f64, winy: f64, winz: f64, modelmatrix: *const f64, projmatrix: *const f64, viewport: *const i32, objx: *mut f64, objy: *mut f64, objz: *mut f64) -> i32;
797 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"]
798 #[cfg(feature = "Win32_Foundation")]
799 pub fn wglCopyContext(param0: HGLRC, param1: HGLRC, param2: u32) -> super::super::Foundation::BOOL;
800 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
801 #[cfg(feature = "Win32_Graphics_Gdi")]
802 pub fn wglCreateContext(param0: super::Gdi::HDC) -> HGLRC;
803 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
804 #[cfg(feature = "Win32_Graphics_Gdi")]
805 pub fn wglCreateLayerContext(param0: super::Gdi::HDC, param1: i32) -> HGLRC;
806 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"]
807 #[cfg(feature = "Win32_Foundation")]
808 pub fn wglDeleteContext(param0: HGLRC) -> super::super::Foundation::BOOL;
809 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
810 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
811 pub fn wglDescribeLayerPlane(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: u32, param4: *mut LAYERPLANEDESCRIPTOR) -> super::super::Foundation::BOOL;
812 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
813 pub fn wglGetCurrentContext() -> HGLRC;
814 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
815 #[cfg(feature = "Win32_Graphics_Gdi")]
816 pub fn wglGetCurrentDC() -> super::Gdi::HDC;
817 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
818 #[cfg(feature = "Win32_Graphics_Gdi")]
819 pub fn wglGetLayerPaletteEntries(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: i32, param4: *mut u32) -> i32;
820 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"]
821 #[cfg(feature = "Win32_Foundation")]
822 pub fn wglGetProcAddress(param0: ::windows_sys::core::PCSTR) -> super::super::Foundation::PROC;
823 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
824 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
825 pub fn wglMakeCurrent(param0: super::Gdi::HDC, param1: HGLRC) -> super::super::Foundation::BOOL;
826 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
827 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
828 pub fn wglRealizeLayerPalette(param0: super::Gdi::HDC, param1: i32, param2: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL;
829 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
830 #[cfg(feature = "Win32_Graphics_Gdi")]
831 pub fn wglSetLayerPaletteEntries(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: i32, param4: *const u32) -> i32;
832 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"]
833 #[cfg(feature = "Win32_Foundation")]
834 pub fn wglShareLists(param0: HGLRC, param1: HGLRC) -> super::super::Foundation::BOOL;
835 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
836 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
837 pub fn wglSwapLayerBuffers(param0: super::Gdi::HDC, param1: u32) -> super::super::Foundation::BOOL;
838 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
839 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
840 pub fn wglUseFontBitmapsA(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32) -> super::super::Foundation::BOOL;
841 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
842 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
843 pub fn wglUseFontBitmapsW(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32) -> super::super::Foundation::BOOL;
844 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
845 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
846 pub fn wglUseFontOutlinesA(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32, param4: f32, param5: f32, param6: i32, param7: *mut GLYPHMETRICSFLOAT) -> super::super::Foundation::BOOL;
847 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"]
848 #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
849 pub fn wglUseFontOutlinesW(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32, param4: f32, param5: f32, param6: i32, param7: *mut GLYPHMETRICSFLOAT) -> super::super::Foundation::BOOL;
850 }
851 #[repr(C)]
852 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
853 #[cfg(feature = "Win32_Graphics_Gdi")]
854 pub struct EMRPIXELFORMAT {
855 pub emr: super::Gdi::EMR,
856 pub pfd: PIXELFORMATDESCRIPTOR,
857 }
858 #[cfg(feature = "Win32_Graphics_Gdi")]
859 impl ::core::marker::Copy for EMRPIXELFORMAT {}
860 #[cfg(feature = "Win32_Graphics_Gdi")]
861 impl ::core::clone::Clone for EMRPIXELFORMAT {
862 fn clone(&self) -> Self {
863 *self
864 }
865 }
866 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
867 pub const GLU_AUTO_LOAD_MATRIX: u32 = 100200u32;
868 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
869 pub const GLU_BEGIN: u32 = 100100u32;
870 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
871 pub const GLU_CCW: u32 = 100121u32;
872 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
873 pub const GLU_CULLING: u32 = 100201u32;
874 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
875 pub const GLU_CW: u32 = 100120u32;
876 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
877 pub const GLU_DISPLAY_MODE: u32 = 100204u32;
878 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
879 pub const GLU_DOMAIN_DISTANCE: u32 = 100217u32;
880 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
881 pub const GLU_EDGE_FLAG: u32 = 100104u32;
882 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
883 pub const GLU_END: u32 = 100102u32;
884 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
885 pub const GLU_ERROR: u32 = 100103u32;
886 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
887 pub const GLU_EXTENSIONS: u32 = 100801u32;
888 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
889 pub const GLU_EXTERIOR: u32 = 100123u32;
890 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
891 pub const GLU_FALSE: u32 = 0u32;
892 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
893 pub const GLU_FILL: u32 = 100012u32;
894 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
895 pub const GLU_FLAT: u32 = 100001u32;
896 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
897 pub const GLU_INCOMPATIBLE_GL_VERSION: u32 = 100903u32;
898 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
899 pub const GLU_INSIDE: u32 = 100021u32;
900 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
901 pub const GLU_INTERIOR: u32 = 100122u32;
902 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
903 pub const GLU_INVALID_ENUM: u32 = 100900u32;
904 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
905 pub const GLU_INVALID_VALUE: u32 = 100901u32;
906 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
907 pub const GLU_LINE: u32 = 100011u32;
908 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
909 pub const GLU_MAP1_TRIM_2: u32 = 100210u32;
910 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
911 pub const GLU_MAP1_TRIM_3: u32 = 100211u32;
912 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
913 pub const GLU_NONE: u32 = 100002u32;
914 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
915 pub const GLU_NURBS_ERROR1: u32 = 100251u32;
916 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
917 pub const GLU_NURBS_ERROR10: u32 = 100260u32;
918 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
919 pub const GLU_NURBS_ERROR11: u32 = 100261u32;
920 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
921 pub const GLU_NURBS_ERROR12: u32 = 100262u32;
922 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
923 pub const GLU_NURBS_ERROR13: u32 = 100263u32;
924 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
925 pub const GLU_NURBS_ERROR14: u32 = 100264u32;
926 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
927 pub const GLU_NURBS_ERROR15: u32 = 100265u32;
928 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
929 pub const GLU_NURBS_ERROR16: u32 = 100266u32;
930 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
931 pub const GLU_NURBS_ERROR17: u32 = 100267u32;
932 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
933 pub const GLU_NURBS_ERROR18: u32 = 100268u32;
934 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
935 pub const GLU_NURBS_ERROR19: u32 = 100269u32;
936 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
937 pub const GLU_NURBS_ERROR2: u32 = 100252u32;
938 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
939 pub const GLU_NURBS_ERROR20: u32 = 100270u32;
940 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
941 pub const GLU_NURBS_ERROR21: u32 = 100271u32;
942 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
943 pub const GLU_NURBS_ERROR22: u32 = 100272u32;
944 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
945 pub const GLU_NURBS_ERROR23: u32 = 100273u32;
946 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
947 pub const GLU_NURBS_ERROR24: u32 = 100274u32;
948 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
949 pub const GLU_NURBS_ERROR25: u32 = 100275u32;
950 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
951 pub const GLU_NURBS_ERROR26: u32 = 100276u32;
952 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
953 pub const GLU_NURBS_ERROR27: u32 = 100277u32;
954 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
955 pub const GLU_NURBS_ERROR28: u32 = 100278u32;
956 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
957 pub const GLU_NURBS_ERROR29: u32 = 100279u32;
958 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
959 pub const GLU_NURBS_ERROR3: u32 = 100253u32;
960 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
961 pub const GLU_NURBS_ERROR30: u32 = 100280u32;
962 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
963 pub const GLU_NURBS_ERROR31: u32 = 100281u32;
964 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
965 pub const GLU_NURBS_ERROR32: u32 = 100282u32;
966 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
967 pub const GLU_NURBS_ERROR33: u32 = 100283u32;
968 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
969 pub const GLU_NURBS_ERROR34: u32 = 100284u32;
970 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
971 pub const GLU_NURBS_ERROR35: u32 = 100285u32;
972 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
973 pub const GLU_NURBS_ERROR36: u32 = 100286u32;
974 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
975 pub const GLU_NURBS_ERROR37: u32 = 100287u32;
976 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
977 pub const GLU_NURBS_ERROR4: u32 = 100254u32;
978 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
979 pub const GLU_NURBS_ERROR5: u32 = 100255u32;
980 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
981 pub const GLU_NURBS_ERROR6: u32 = 100256u32;
982 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
983 pub const GLU_NURBS_ERROR7: u32 = 100257u32;
984 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
985 pub const GLU_NURBS_ERROR8: u32 = 100258u32;
986 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
987 pub const GLU_NURBS_ERROR9: u32 = 100259u32;
988 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
989 pub const GLU_OUTLINE_PATCH: u32 = 100241u32;
990 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
991 pub const GLU_OUTLINE_POLYGON: u32 = 100240u32;
992 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
993 pub const GLU_OUTSIDE: u32 = 100020u32;
994 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
995 pub const GLU_OUT_OF_MEMORY: u32 = 100902u32;
996 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
997 pub const GLU_PARAMETRIC_ERROR: u32 = 100216u32;
998 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
999 pub const GLU_PARAMETRIC_TOLERANCE: u32 = 100202u32;
1000 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1001 pub const GLU_PATH_LENGTH: u32 = 100215u32;
1002 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1003 pub const GLU_POINT: u32 = 100010u32;
1004 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1005 pub const GLU_SAMPLING_METHOD: u32 = 100205u32;
1006 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1007 pub const GLU_SAMPLING_TOLERANCE: u32 = 100203u32;
1008 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1009 pub const GLU_SILHOUETTE: u32 = 100013u32;
1010 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1011 pub const GLU_SMOOTH: u32 = 100000u32;
1012 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1013 pub const GLU_TESS_BEGIN: u32 = 100100u32;
1014 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1015 pub const GLU_TESS_BEGIN_DATA: u32 = 100106u32;
1016 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1017 pub const GLU_TESS_BOUNDARY_ONLY: u32 = 100141u32;
1018 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1019 pub const GLU_TESS_COMBINE: u32 = 100105u32;
1020 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1021 pub const GLU_TESS_COMBINE_DATA: u32 = 100111u32;
1022 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1023 pub const GLU_TESS_COORD_TOO_LARGE: u32 = 100155u32;
1024 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1025 pub const GLU_TESS_EDGE_FLAG: u32 = 100104u32;
1026 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1027 pub const GLU_TESS_EDGE_FLAG_DATA: u32 = 100110u32;
1028 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1029 pub const GLU_TESS_END: u32 = 100102u32;
1030 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1031 pub const GLU_TESS_END_DATA: u32 = 100108u32;
1032 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1033 pub const GLU_TESS_ERROR: u32 = 100103u32;
1034 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1035 pub const GLU_TESS_ERROR1: u32 = 100151u32;
1036 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1037 pub const GLU_TESS_ERROR2: u32 = 100152u32;
1038 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1039 pub const GLU_TESS_ERROR3: u32 = 100153u32;
1040 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1041 pub const GLU_TESS_ERROR4: u32 = 100154u32;
1042 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1043 pub const GLU_TESS_ERROR5: u32 = 100155u32;
1044 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1045 pub const GLU_TESS_ERROR6: u32 = 100156u32;
1046 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1047 pub const GLU_TESS_ERROR7: u32 = 100157u32;
1048 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1049 pub const GLU_TESS_ERROR8: u32 = 100158u32;
1050 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1051 pub const GLU_TESS_ERROR_DATA: u32 = 100109u32;
1052 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1053 pub const GLU_TESS_MISSING_BEGIN_CONTOUR: u32 = 100152u32;
1054 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1055 pub const GLU_TESS_MISSING_BEGIN_POLYGON: u32 = 100151u32;
1056 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1057 pub const GLU_TESS_MISSING_END_CONTOUR: u32 = 100154u32;
1058 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1059 pub const GLU_TESS_MISSING_END_POLYGON: u32 = 100153u32;
1060 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1061 pub const GLU_TESS_NEED_COMBINE_CALLBACK: u32 = 100156u32;
1062 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1063 pub const GLU_TESS_TOLERANCE: u32 = 100142u32;
1064 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1065 pub const GLU_TESS_VERTEX: u32 = 100101u32;
1066 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1067 pub const GLU_TESS_VERTEX_DATA: u32 = 100107u32;
1068 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1069 pub const GLU_TESS_WINDING_ABS_GEQ_TWO: u32 = 100134u32;
1070 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1071 pub const GLU_TESS_WINDING_NEGATIVE: u32 = 100133u32;
1072 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1073 pub const GLU_TESS_WINDING_NONZERO: u32 = 100131u32;
1074 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1075 pub const GLU_TESS_WINDING_ODD: u32 = 100130u32;
1076 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1077 pub const GLU_TESS_WINDING_POSITIVE: u32 = 100132u32;
1078 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1079 pub const GLU_TESS_WINDING_RULE: u32 = 100140u32;
1080 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1081 pub const GLU_TRUE: u32 = 1u32;
1082 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1083 pub const GLU_UNKNOWN: u32 = 100124u32;
1084 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1085 pub const GLU_U_STEP: u32 = 100206u32;
1086 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1087 pub const GLU_VERSION: u32 = 100800u32;
1088 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1089 pub const GLU_VERSION_1_1: u32 = 1u32;
1090 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1091 pub const GLU_VERSION_1_2: u32 = 1u32;
1092 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1093 pub const GLU_VERTEX: u32 = 100101u32;
1094 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1095 pub const GLU_V_STEP: u32 = 100207u32;
1096 #[repr(C)]
1097 pub struct GLUnurbs(pub u8);
1098 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1099 pub type GLUnurbsErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32)>;
1100 #[repr(C)]
1101 pub struct GLUquadric(pub u8);
1102 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1103 pub type GLUquadricErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32)>;
1104 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1105 pub type GLUtessBeginDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void)>;
1106 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1107 pub type GLUtessBeginProc = ::core::option::Option<unsafe extern "system" fn(param0: u32)>;
1108 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1109 pub type GLUtessCombineDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void, param4: *mut ::core::ffi::c_void)>;
1110 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1111 pub type GLUtessCombineProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void)>;
1112 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1113 pub type GLUtessEdgeFlagDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u8, param1: *mut ::core::ffi::c_void)>;
1114 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1115 pub type GLUtessEdgeFlagProc = ::core::option::Option<unsafe extern "system" fn(param0: u8)>;
1116 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1117 pub type GLUtessEndDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void)>;
1118 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1119 pub type GLUtessEndProc = ::core::option::Option<unsafe extern "system" fn()>;
1120 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1121 pub type GLUtessErrorDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void)>;
1122 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1123 pub type GLUtessErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32)>;
1124 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1125 pub type GLUtessVertexDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void, param1: *mut ::core::ffi::c_void)>;
1126 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1127 pub type GLUtessVertexProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void)>;
1128 #[repr(C)]
1129 pub struct GLUtesselator(pub u8);
1130 #[repr(C)]
1131 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1132 pub struct GLYPHMETRICSFLOAT {
1133 pub gmfBlackBoxX: f32,
1134 pub gmfBlackBoxY: f32,
1135 pub gmfptGlyphOrigin: POINTFLOAT,
1136 pub gmfCellIncX: f32,
1137 pub gmfCellIncY: f32,
1138 }
1139 impl ::core::marker::Copy for GLYPHMETRICSFLOAT {}
1140 impl ::core::clone::Clone for GLYPHMETRICSFLOAT {
1141 fn clone(&self) -> Self {
1142 *self
1143 }
1144 }
1145 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1146 pub const GL_2D: u32 = 1536u32;
1147 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1148 pub const GL_2_BYTES: u32 = 5127u32;
1149 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1150 pub const GL_3D: u32 = 1537u32;
1151 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1152 pub const GL_3D_COLOR: u32 = 1538u32;
1153 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1154 pub const GL_3D_COLOR_TEXTURE: u32 = 1539u32;
1155 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1156 pub const GL_3_BYTES: u32 = 5128u32;
1157 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1158 pub const GL_4D_COLOR_TEXTURE: u32 = 1540u32;
1159 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1160 pub const GL_4_BYTES: u32 = 5129u32;
1161 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1162 pub const GL_ACCUM: u32 = 256u32;
1163 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1164 pub const GL_ACCUM_ALPHA_BITS: u32 = 3419u32;
1165 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1166 pub const GL_ACCUM_BLUE_BITS: u32 = 3418u32;
1167 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1168 pub const GL_ACCUM_BUFFER_BIT: u32 = 512u32;
1169 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1170 pub const GL_ACCUM_CLEAR_VALUE: u32 = 2944u32;
1171 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1172 pub const GL_ACCUM_GREEN_BITS: u32 = 3417u32;
1173 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1174 pub const GL_ACCUM_RED_BITS: u32 = 3416u32;
1175 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1176 pub const GL_ADD: u32 = 260u32;
1177 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1178 pub const GL_ALL_ATTRIB_BITS: u32 = 1048575u32;
1179 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1180 pub const GL_ALPHA: u32 = 6406u32;
1181 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1182 pub const GL_ALPHA12: u32 = 32829u32;
1183 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1184 pub const GL_ALPHA16: u32 = 32830u32;
1185 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1186 pub const GL_ALPHA4: u32 = 32827u32;
1187 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1188 pub const GL_ALPHA8: u32 = 32828u32;
1189 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1190 pub const GL_ALPHA_BIAS: u32 = 3357u32;
1191 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1192 pub const GL_ALPHA_BITS: u32 = 3413u32;
1193 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1194 pub const GL_ALPHA_SCALE: u32 = 3356u32;
1195 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1196 pub const GL_ALPHA_TEST: u32 = 3008u32;
1197 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1198 pub const GL_ALPHA_TEST_FUNC: u32 = 3009u32;
1199 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1200 pub const GL_ALPHA_TEST_REF: u32 = 3010u32;
1201 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1202 pub const GL_ALWAYS: u32 = 519u32;
1203 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1204 pub const GL_AMBIENT: u32 = 4608u32;
1205 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1206 pub const GL_AMBIENT_AND_DIFFUSE: u32 = 5634u32;
1207 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1208 pub const GL_AND: u32 = 5377u32;
1209 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1210 pub const GL_AND_INVERTED: u32 = 5380u32;
1211 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1212 pub const GL_AND_REVERSE: u32 = 5378u32;
1213 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1214 pub const GL_ATTRIB_STACK_DEPTH: u32 = 2992u32;
1215 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1216 pub const GL_AUTO_NORMAL: u32 = 3456u32;
1217 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1218 pub const GL_AUX0: u32 = 1033u32;
1219 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1220 pub const GL_AUX1: u32 = 1034u32;
1221 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1222 pub const GL_AUX2: u32 = 1035u32;
1223 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1224 pub const GL_AUX3: u32 = 1036u32;
1225 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1226 pub const GL_AUX_BUFFERS: u32 = 3072u32;
1227 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1228 pub const GL_BACK: u32 = 1029u32;
1229 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1230 pub const GL_BACK_LEFT: u32 = 1026u32;
1231 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1232 pub const GL_BACK_RIGHT: u32 = 1027u32;
1233 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1234 pub const GL_BGRA_EXT: u32 = 32993u32;
1235 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1236 pub const GL_BGR_EXT: u32 = 32992u32;
1237 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1238 pub const GL_BITMAP: u32 = 6656u32;
1239 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1240 pub const GL_BITMAP_TOKEN: u32 = 1796u32;
1241 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1242 pub const GL_BLEND: u32 = 3042u32;
1243 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1244 pub const GL_BLEND_DST: u32 = 3040u32;
1245 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1246 pub const GL_BLEND_SRC: u32 = 3041u32;
1247 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1248 pub const GL_BLUE: u32 = 6405u32;
1249 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1250 pub const GL_BLUE_BIAS: u32 = 3355u32;
1251 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1252 pub const GL_BLUE_BITS: u32 = 3412u32;
1253 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1254 pub const GL_BLUE_SCALE: u32 = 3354u32;
1255 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1256 pub const GL_BYTE: u32 = 5120u32;
1257 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1258 pub const GL_C3F_V3F: u32 = 10788u32;
1259 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1260 pub const GL_C4F_N3F_V3F: u32 = 10790u32;
1261 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1262 pub const GL_C4UB_V2F: u32 = 10786u32;
1263 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1264 pub const GL_C4UB_V3F: u32 = 10787u32;
1265 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1266 pub const GL_CCW: u32 = 2305u32;
1267 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1268 pub const GL_CLAMP: u32 = 10496u32;
1269 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1270 pub const GL_CLEAR: u32 = 5376u32;
1271 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1272 pub const GL_CLIENT_ALL_ATTRIB_BITS: u32 = 4294967295u32;
1273 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1274 pub const GL_CLIENT_ATTRIB_STACK_DEPTH: u32 = 2993u32;
1275 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1276 pub const GL_CLIENT_PIXEL_STORE_BIT: u32 = 1u32;
1277 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1278 pub const GL_CLIENT_VERTEX_ARRAY_BIT: u32 = 2u32;
1279 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1280 pub const GL_CLIP_PLANE0: u32 = 12288u32;
1281 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1282 pub const GL_CLIP_PLANE1: u32 = 12289u32;
1283 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1284 pub const GL_CLIP_PLANE2: u32 = 12290u32;
1285 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1286 pub const GL_CLIP_PLANE3: u32 = 12291u32;
1287 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1288 pub const GL_CLIP_PLANE4: u32 = 12292u32;
1289 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1290 pub const GL_CLIP_PLANE5: u32 = 12293u32;
1291 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1292 pub const GL_COEFF: u32 = 2560u32;
1293 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1294 pub const GL_COLOR: u32 = 6144u32;
1295 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1296 pub const GL_COLOR_ARRAY: u32 = 32886u32;
1297 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1298 pub const GL_COLOR_ARRAY_COUNT_EXT: u32 = 32900u32;
1299 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1300 pub const GL_COLOR_ARRAY_EXT: u32 = 32886u32;
1301 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1302 pub const GL_COLOR_ARRAY_POINTER: u32 = 32912u32;
1303 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1304 pub const GL_COLOR_ARRAY_POINTER_EXT: u32 = 32912u32;
1305 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1306 pub const GL_COLOR_ARRAY_SIZE: u32 = 32897u32;
1307 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1308 pub const GL_COLOR_ARRAY_SIZE_EXT: u32 = 32897u32;
1309 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1310 pub const GL_COLOR_ARRAY_STRIDE: u32 = 32899u32;
1311 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1312 pub const GL_COLOR_ARRAY_STRIDE_EXT: u32 = 32899u32;
1313 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1314 pub const GL_COLOR_ARRAY_TYPE: u32 = 32898u32;
1315 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1316 pub const GL_COLOR_ARRAY_TYPE_EXT: u32 = 32898u32;
1317 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1318 pub const GL_COLOR_BUFFER_BIT: u32 = 16384u32;
1319 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1320 pub const GL_COLOR_CLEAR_VALUE: u32 = 3106u32;
1321 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1322 pub const GL_COLOR_INDEX: u32 = 6400u32;
1323 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1324 pub const GL_COLOR_INDEX12_EXT: u32 = 32998u32;
1325 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1326 pub const GL_COLOR_INDEX16_EXT: u32 = 32999u32;
1327 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1328 pub const GL_COLOR_INDEX1_EXT: u32 = 32994u32;
1329 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1330 pub const GL_COLOR_INDEX2_EXT: u32 = 32995u32;
1331 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1332 pub const GL_COLOR_INDEX4_EXT: u32 = 32996u32;
1333 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1334 pub const GL_COLOR_INDEX8_EXT: u32 = 32997u32;
1335 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1336 pub const GL_COLOR_INDEXES: u32 = 5635u32;
1337 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1338 pub const GL_COLOR_LOGIC_OP: u32 = 3058u32;
1339 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1340 pub const GL_COLOR_MATERIAL: u32 = 2903u32;
1341 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1342 pub const GL_COLOR_MATERIAL_FACE: u32 = 2901u32;
1343 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1344 pub const GL_COLOR_MATERIAL_PARAMETER: u32 = 2902u32;
1345 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1346 pub const GL_COLOR_TABLE_ALPHA_SIZE_EXT: u32 = 32989u32;
1347 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1348 pub const GL_COLOR_TABLE_BLUE_SIZE_EXT: u32 = 32988u32;
1349 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1350 pub const GL_COLOR_TABLE_FORMAT_EXT: u32 = 32984u32;
1351 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1352 pub const GL_COLOR_TABLE_GREEN_SIZE_EXT: u32 = 32987u32;
1353 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1354 pub const GL_COLOR_TABLE_INTENSITY_SIZE_EXT: u32 = 32991u32;
1355 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1356 pub const GL_COLOR_TABLE_LUMINANCE_SIZE_EXT: u32 = 32990u32;
1357 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1358 pub const GL_COLOR_TABLE_RED_SIZE_EXT: u32 = 32986u32;
1359 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1360 pub const GL_COLOR_TABLE_WIDTH_EXT: u32 = 32985u32;
1361 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1362 pub const GL_COLOR_WRITEMASK: u32 = 3107u32;
1363 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1364 pub const GL_COMPILE: u32 = 4864u32;
1365 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1366 pub const GL_COMPILE_AND_EXECUTE: u32 = 4865u32;
1367 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1368 pub const GL_CONSTANT_ATTENUATION: u32 = 4615u32;
1369 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1370 pub const GL_COPY: u32 = 5379u32;
1371 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1372 pub const GL_COPY_INVERTED: u32 = 5388u32;
1373 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1374 pub const GL_COPY_PIXEL_TOKEN: u32 = 1798u32;
1375 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1376 pub const GL_CULL_FACE: u32 = 2884u32;
1377 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1378 pub const GL_CULL_FACE_MODE: u32 = 2885u32;
1379 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1380 pub const GL_CURRENT_BIT: u32 = 1u32;
1381 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1382 pub const GL_CURRENT_COLOR: u32 = 2816u32;
1383 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1384 pub const GL_CURRENT_INDEX: u32 = 2817u32;
1385 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1386 pub const GL_CURRENT_NORMAL: u32 = 2818u32;
1387 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1388 pub const GL_CURRENT_RASTER_COLOR: u32 = 2820u32;
1389 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1390 pub const GL_CURRENT_RASTER_DISTANCE: u32 = 2825u32;
1391 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1392 pub const GL_CURRENT_RASTER_INDEX: u32 = 2821u32;
1393 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1394 pub const GL_CURRENT_RASTER_POSITION: u32 = 2823u32;
1395 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1396 pub const GL_CURRENT_RASTER_POSITION_VALID: u32 = 2824u32;
1397 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1398 pub const GL_CURRENT_RASTER_TEXTURE_COORDS: u32 = 2822u32;
1399 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1400 pub const GL_CURRENT_TEXTURE_COORDS: u32 = 2819u32;
1401 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1402 pub const GL_CW: u32 = 2304u32;
1403 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1404 pub const GL_DECAL: u32 = 8449u32;
1405 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1406 pub const GL_DECR: u32 = 7683u32;
1407 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1408 pub const GL_DEPTH: u32 = 6145u32;
1409 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1410 pub const GL_DEPTH_BIAS: u32 = 3359u32;
1411 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1412 pub const GL_DEPTH_BITS: u32 = 3414u32;
1413 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1414 pub const GL_DEPTH_BUFFER_BIT: u32 = 256u32;
1415 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1416 pub const GL_DEPTH_CLEAR_VALUE: u32 = 2931u32;
1417 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1418 pub const GL_DEPTH_COMPONENT: u32 = 6402u32;
1419 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1420 pub const GL_DEPTH_FUNC: u32 = 2932u32;
1421 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1422 pub const GL_DEPTH_RANGE: u32 = 2928u32;
1423 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1424 pub const GL_DEPTH_SCALE: u32 = 3358u32;
1425 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1426 pub const GL_DEPTH_TEST: u32 = 2929u32;
1427 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1428 pub const GL_DEPTH_WRITEMASK: u32 = 2930u32;
1429 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1430 pub const GL_DIFFUSE: u32 = 4609u32;
1431 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1432 pub const GL_DITHER: u32 = 3024u32;
1433 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1434 pub const GL_DOMAIN: u32 = 2562u32;
1435 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1436 pub const GL_DONT_CARE: u32 = 4352u32;
1437 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1438 pub const GL_DOUBLE: u32 = 5130u32;
1439 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1440 pub const GL_DOUBLEBUFFER: u32 = 3122u32;
1441 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1442 pub const GL_DOUBLE_EXT: u32 = 5130u32;
1443 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1444 pub const GL_DRAW_BUFFER: u32 = 3073u32;
1445 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1446 pub const GL_DRAW_PIXEL_TOKEN: u32 = 1797u32;
1447 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1448 pub const GL_DST_ALPHA: u32 = 772u32;
1449 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1450 pub const GL_DST_COLOR: u32 = 774u32;
1451 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1452 pub const GL_EDGE_FLAG: u32 = 2883u32;
1453 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1454 pub const GL_EDGE_FLAG_ARRAY: u32 = 32889u32;
1455 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1456 pub const GL_EDGE_FLAG_ARRAY_COUNT_EXT: u32 = 32909u32;
1457 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1458 pub const GL_EDGE_FLAG_ARRAY_EXT: u32 = 32889u32;
1459 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1460 pub const GL_EDGE_FLAG_ARRAY_POINTER: u32 = 32915u32;
1461 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1462 pub const GL_EDGE_FLAG_ARRAY_POINTER_EXT: u32 = 32915u32;
1463 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1464 pub const GL_EDGE_FLAG_ARRAY_STRIDE: u32 = 32908u32;
1465 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1466 pub const GL_EDGE_FLAG_ARRAY_STRIDE_EXT: u32 = 32908u32;
1467 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1468 pub const GL_EMISSION: u32 = 5632u32;
1469 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1470 pub const GL_ENABLE_BIT: u32 = 8192u32;
1471 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1472 pub const GL_EQUAL: u32 = 514u32;
1473 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1474 pub const GL_EQUIV: u32 = 5385u32;
1475 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1476 pub const GL_EVAL_BIT: u32 = 65536u32;
1477 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1478 pub const GL_EXP: u32 = 2048u32;
1479 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1480 pub const GL_EXP2: u32 = 2049u32;
1481 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1482 pub const GL_EXTENSIONS: u32 = 7939u32;
1483 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1484 pub const GL_EXT_bgra: u32 = 1u32;
1485 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1486 pub const GL_EXT_paletted_texture: u32 = 1u32;
1487 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1488 pub const GL_EXT_vertex_array: u32 = 1u32;
1489 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1490 pub const GL_EYE_LINEAR: u32 = 9216u32;
1491 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1492 pub const GL_EYE_PLANE: u32 = 9474u32;
1493 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1494 pub const GL_FALSE: u32 = 0u32;
1495 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1496 pub const GL_FASTEST: u32 = 4353u32;
1497 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1498 pub const GL_FEEDBACK: u32 = 7169u32;
1499 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1500 pub const GL_FEEDBACK_BUFFER_POINTER: u32 = 3568u32;
1501 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1502 pub const GL_FEEDBACK_BUFFER_SIZE: u32 = 3569u32;
1503 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1504 pub const GL_FEEDBACK_BUFFER_TYPE: u32 = 3570u32;
1505 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1506 pub const GL_FILL: u32 = 6914u32;
1507 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1508 pub const GL_FLAT: u32 = 7424u32;
1509 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1510 pub const GL_FLOAT: u32 = 5126u32;
1511 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1512 pub const GL_FOG: u32 = 2912u32;
1513 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1514 pub const GL_FOG_BIT: u32 = 128u32;
1515 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1516 pub const GL_FOG_COLOR: u32 = 2918u32;
1517 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1518 pub const GL_FOG_DENSITY: u32 = 2914u32;
1519 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1520 pub const GL_FOG_END: u32 = 2916u32;
1521 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1522 pub const GL_FOG_HINT: u32 = 3156u32;
1523 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1524 pub const GL_FOG_INDEX: u32 = 2913u32;
1525 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1526 pub const GL_FOG_MODE: u32 = 2917u32;
1527 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1528 pub const GL_FOG_SPECULAR_TEXTURE_WIN: u32 = 33004u32;
1529 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1530 pub const GL_FOG_START: u32 = 2915u32;
1531 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1532 pub const GL_FRONT: u32 = 1028u32;
1533 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1534 pub const GL_FRONT_AND_BACK: u32 = 1032u32;
1535 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1536 pub const GL_FRONT_FACE: u32 = 2886u32;
1537 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1538 pub const GL_FRONT_LEFT: u32 = 1024u32;
1539 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1540 pub const GL_FRONT_RIGHT: u32 = 1025u32;
1541 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1542 pub const GL_GEQUAL: u32 = 518u32;
1543 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1544 pub const GL_GREATER: u32 = 516u32;
1545 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1546 pub const GL_GREEN: u32 = 6404u32;
1547 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1548 pub const GL_GREEN_BIAS: u32 = 3353u32;
1549 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1550 pub const GL_GREEN_BITS: u32 = 3411u32;
1551 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1552 pub const GL_GREEN_SCALE: u32 = 3352u32;
1553 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1554 pub const GL_HINT_BIT: u32 = 32768u32;
1555 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1556 pub const GL_INCR: u32 = 7682u32;
1557 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1558 pub const GL_INDEX_ARRAY: u32 = 32887u32;
1559 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1560 pub const GL_INDEX_ARRAY_COUNT_EXT: u32 = 32903u32;
1561 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1562 pub const GL_INDEX_ARRAY_EXT: u32 = 32887u32;
1563 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1564 pub const GL_INDEX_ARRAY_POINTER: u32 = 32913u32;
1565 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1566 pub const GL_INDEX_ARRAY_POINTER_EXT: u32 = 32913u32;
1567 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1568 pub const GL_INDEX_ARRAY_STRIDE: u32 = 32902u32;
1569 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1570 pub const GL_INDEX_ARRAY_STRIDE_EXT: u32 = 32902u32;
1571 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1572 pub const GL_INDEX_ARRAY_TYPE: u32 = 32901u32;
1573 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1574 pub const GL_INDEX_ARRAY_TYPE_EXT: u32 = 32901u32;
1575 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1576 pub const GL_INDEX_BITS: u32 = 3409u32;
1577 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1578 pub const GL_INDEX_CLEAR_VALUE: u32 = 3104u32;
1579 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1580 pub const GL_INDEX_LOGIC_OP: u32 = 3057u32;
1581 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1582 pub const GL_INDEX_MODE: u32 = 3120u32;
1583 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1584 pub const GL_INDEX_OFFSET: u32 = 3347u32;
1585 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1586 pub const GL_INDEX_SHIFT: u32 = 3346u32;
1587 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1588 pub const GL_INDEX_WRITEMASK: u32 = 3105u32;
1589 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1590 pub const GL_INT: u32 = 5124u32;
1591 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1592 pub const GL_INTENSITY: u32 = 32841u32;
1593 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1594 pub const GL_INTENSITY12: u32 = 32844u32;
1595 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1596 pub const GL_INTENSITY16: u32 = 32845u32;
1597 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1598 pub const GL_INTENSITY4: u32 = 32842u32;
1599 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1600 pub const GL_INTENSITY8: u32 = 32843u32;
1601 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1602 pub const GL_INVALID_ENUM: u32 = 1280u32;
1603 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1604 pub const GL_INVALID_OPERATION: u32 = 1282u32;
1605 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1606 pub const GL_INVALID_VALUE: u32 = 1281u32;
1607 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1608 pub const GL_INVERT: u32 = 5386u32;
1609 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1610 pub const GL_KEEP: u32 = 7680u32;
1611 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1612 pub const GL_LEFT: u32 = 1030u32;
1613 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1614 pub const GL_LEQUAL: u32 = 515u32;
1615 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1616 pub const GL_LESS: u32 = 513u32;
1617 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1618 pub const GL_LIGHT0: u32 = 16384u32;
1619 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1620 pub const GL_LIGHT1: u32 = 16385u32;
1621 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1622 pub const GL_LIGHT2: u32 = 16386u32;
1623 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1624 pub const GL_LIGHT3: u32 = 16387u32;
1625 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1626 pub const GL_LIGHT4: u32 = 16388u32;
1627 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1628 pub const GL_LIGHT5: u32 = 16389u32;
1629 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1630 pub const GL_LIGHT6: u32 = 16390u32;
1631 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1632 pub const GL_LIGHT7: u32 = 16391u32;
1633 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1634 pub const GL_LIGHTING: u32 = 2896u32;
1635 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1636 pub const GL_LIGHTING_BIT: u32 = 64u32;
1637 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1638 pub const GL_LIGHT_MODEL_AMBIENT: u32 = 2899u32;
1639 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1640 pub const GL_LIGHT_MODEL_LOCAL_VIEWER: u32 = 2897u32;
1641 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1642 pub const GL_LIGHT_MODEL_TWO_SIDE: u32 = 2898u32;
1643 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1644 pub const GL_LINE: u32 = 6913u32;
1645 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1646 pub const GL_LINEAR: u32 = 9729u32;
1647 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1648 pub const GL_LINEAR_ATTENUATION: u32 = 4616u32;
1649 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1650 pub const GL_LINEAR_MIPMAP_LINEAR: u32 = 9987u32;
1651 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1652 pub const GL_LINEAR_MIPMAP_NEAREST: u32 = 9985u32;
1653 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1654 pub const GL_LINES: u32 = 1u32;
1655 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1656 pub const GL_LINE_BIT: u32 = 4u32;
1657 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1658 pub const GL_LINE_LOOP: u32 = 2u32;
1659 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1660 pub const GL_LINE_RESET_TOKEN: u32 = 1799u32;
1661 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1662 pub const GL_LINE_SMOOTH: u32 = 2848u32;
1663 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1664 pub const GL_LINE_SMOOTH_HINT: u32 = 3154u32;
1665 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1666 pub const GL_LINE_STIPPLE: u32 = 2852u32;
1667 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1668 pub const GL_LINE_STIPPLE_PATTERN: u32 = 2853u32;
1669 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1670 pub const GL_LINE_STIPPLE_REPEAT: u32 = 2854u32;
1671 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1672 pub const GL_LINE_STRIP: u32 = 3u32;
1673 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1674 pub const GL_LINE_TOKEN: u32 = 1794u32;
1675 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1676 pub const GL_LINE_WIDTH: u32 = 2849u32;
1677 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1678 pub const GL_LINE_WIDTH_GRANULARITY: u32 = 2851u32;
1679 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1680 pub const GL_LINE_WIDTH_RANGE: u32 = 2850u32;
1681 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1682 pub const GL_LIST_BASE: u32 = 2866u32;
1683 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1684 pub const GL_LIST_BIT: u32 = 131072u32;
1685 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1686 pub const GL_LIST_INDEX: u32 = 2867u32;
1687 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1688 pub const GL_LIST_MODE: u32 = 2864u32;
1689 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1690 pub const GL_LOAD: u32 = 257u32;
1691 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1692 pub const GL_LOGIC_OP: u32 = 3057u32;
1693 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1694 pub const GL_LOGIC_OP_MODE: u32 = 3056u32;
1695 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1696 pub const GL_LUMINANCE: u32 = 6409u32;
1697 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1698 pub const GL_LUMINANCE12: u32 = 32833u32;
1699 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1700 pub const GL_LUMINANCE12_ALPHA12: u32 = 32839u32;
1701 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1702 pub const GL_LUMINANCE12_ALPHA4: u32 = 32838u32;
1703 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1704 pub const GL_LUMINANCE16: u32 = 32834u32;
1705 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1706 pub const GL_LUMINANCE16_ALPHA16: u32 = 32840u32;
1707 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1708 pub const GL_LUMINANCE4: u32 = 32831u32;
1709 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1710 pub const GL_LUMINANCE4_ALPHA4: u32 = 32835u32;
1711 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1712 pub const GL_LUMINANCE6_ALPHA2: u32 = 32836u32;
1713 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1714 pub const GL_LUMINANCE8: u32 = 32832u32;
1715 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1716 pub const GL_LUMINANCE8_ALPHA8: u32 = 32837u32;
1717 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1718 pub const GL_LUMINANCE_ALPHA: u32 = 6410u32;
1719 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1720 pub const GL_MAP1_COLOR_4: u32 = 3472u32;
1721 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1722 pub const GL_MAP1_GRID_DOMAIN: u32 = 3536u32;
1723 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1724 pub const GL_MAP1_GRID_SEGMENTS: u32 = 3537u32;
1725 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1726 pub const GL_MAP1_INDEX: u32 = 3473u32;
1727 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1728 pub const GL_MAP1_NORMAL: u32 = 3474u32;
1729 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1730 pub const GL_MAP1_TEXTURE_COORD_1: u32 = 3475u32;
1731 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1732 pub const GL_MAP1_TEXTURE_COORD_2: u32 = 3476u32;
1733 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1734 pub const GL_MAP1_TEXTURE_COORD_3: u32 = 3477u32;
1735 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1736 pub const GL_MAP1_TEXTURE_COORD_4: u32 = 3478u32;
1737 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1738 pub const GL_MAP1_VERTEX_3: u32 = 3479u32;
1739 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1740 pub const GL_MAP1_VERTEX_4: u32 = 3480u32;
1741 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1742 pub const GL_MAP2_COLOR_4: u32 = 3504u32;
1743 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1744 pub const GL_MAP2_GRID_DOMAIN: u32 = 3538u32;
1745 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1746 pub const GL_MAP2_GRID_SEGMENTS: u32 = 3539u32;
1747 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1748 pub const GL_MAP2_INDEX: u32 = 3505u32;
1749 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1750 pub const GL_MAP2_NORMAL: u32 = 3506u32;
1751 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1752 pub const GL_MAP2_TEXTURE_COORD_1: u32 = 3507u32;
1753 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1754 pub const GL_MAP2_TEXTURE_COORD_2: u32 = 3508u32;
1755 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1756 pub const GL_MAP2_TEXTURE_COORD_3: u32 = 3509u32;
1757 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1758 pub const GL_MAP2_TEXTURE_COORD_4: u32 = 3510u32;
1759 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1760 pub const GL_MAP2_VERTEX_3: u32 = 3511u32;
1761 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1762 pub const GL_MAP2_VERTEX_4: u32 = 3512u32;
1763 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1764 pub const GL_MAP_COLOR: u32 = 3344u32;
1765 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1766 pub const GL_MAP_STENCIL: u32 = 3345u32;
1767 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1768 pub const GL_MATRIX_MODE: u32 = 2976u32;
1769 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1770 pub const GL_MAX_ATTRIB_STACK_DEPTH: u32 = 3381u32;
1771 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1772 pub const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: u32 = 3387u32;
1773 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1774 pub const GL_MAX_CLIP_PLANES: u32 = 3378u32;
1775 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1776 pub const GL_MAX_ELEMENTS_INDICES_WIN: u32 = 33001u32;
1777 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1778 pub const GL_MAX_ELEMENTS_VERTICES_WIN: u32 = 33000u32;
1779 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1780 pub const GL_MAX_EVAL_ORDER: u32 = 3376u32;
1781 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1782 pub const GL_MAX_LIGHTS: u32 = 3377u32;
1783 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1784 pub const GL_MAX_LIST_NESTING: u32 = 2865u32;
1785 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1786 pub const GL_MAX_MODELVIEW_STACK_DEPTH: u32 = 3382u32;
1787 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1788 pub const GL_MAX_NAME_STACK_DEPTH: u32 = 3383u32;
1789 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1790 pub const GL_MAX_PIXEL_MAP_TABLE: u32 = 3380u32;
1791 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1792 pub const GL_MAX_PROJECTION_STACK_DEPTH: u32 = 3384u32;
1793 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1794 pub const GL_MAX_TEXTURE_SIZE: u32 = 3379u32;
1795 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1796 pub const GL_MAX_TEXTURE_STACK_DEPTH: u32 = 3385u32;
1797 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1798 pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386u32;
1799 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1800 pub const GL_MODELVIEW: u32 = 5888u32;
1801 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1802 pub const GL_MODELVIEW_MATRIX: u32 = 2982u32;
1803 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1804 pub const GL_MODELVIEW_STACK_DEPTH: u32 = 2979u32;
1805 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1806 pub const GL_MODULATE: u32 = 8448u32;
1807 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1808 pub const GL_MULT: u32 = 259u32;
1809 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1810 pub const GL_N3F_V3F: u32 = 10789u32;
1811 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1812 pub const GL_NAME_STACK_DEPTH: u32 = 3440u32;
1813 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1814 pub const GL_NAND: u32 = 5390u32;
1815 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1816 pub const GL_NEAREST: u32 = 9728u32;
1817 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1818 pub const GL_NEAREST_MIPMAP_LINEAR: u32 = 9986u32;
1819 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1820 pub const GL_NEAREST_MIPMAP_NEAREST: u32 = 9984u32;
1821 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1822 pub const GL_NEVER: u32 = 512u32;
1823 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1824 pub const GL_NICEST: u32 = 4354u32;
1825 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1826 pub const GL_NONE: u32 = 0u32;
1827 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1828 pub const GL_NOOP: u32 = 5381u32;
1829 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1830 pub const GL_NOR: u32 = 5384u32;
1831 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1832 pub const GL_NORMALIZE: u32 = 2977u32;
1833 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1834 pub const GL_NORMAL_ARRAY: u32 = 32885u32;
1835 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1836 pub const GL_NORMAL_ARRAY_COUNT_EXT: u32 = 32896u32;
1837 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1838 pub const GL_NORMAL_ARRAY_EXT: u32 = 32885u32;
1839 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1840 pub const GL_NORMAL_ARRAY_POINTER: u32 = 32911u32;
1841 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1842 pub const GL_NORMAL_ARRAY_POINTER_EXT: u32 = 32911u32;
1843 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1844 pub const GL_NORMAL_ARRAY_STRIDE: u32 = 32895u32;
1845 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1846 pub const GL_NORMAL_ARRAY_STRIDE_EXT: u32 = 32895u32;
1847 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1848 pub const GL_NORMAL_ARRAY_TYPE: u32 = 32894u32;
1849 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1850 pub const GL_NORMAL_ARRAY_TYPE_EXT: u32 = 32894u32;
1851 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1852 pub const GL_NOTEQUAL: u32 = 517u32;
1853 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1854 pub const GL_NO_ERROR: u32 = 0u32;
1855 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1856 pub const GL_OBJECT_LINEAR: u32 = 9217u32;
1857 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1858 pub const GL_OBJECT_PLANE: u32 = 9473u32;
1859 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1860 pub const GL_ONE: u32 = 1u32;
1861 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1862 pub const GL_ONE_MINUS_DST_ALPHA: u32 = 773u32;
1863 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1864 pub const GL_ONE_MINUS_DST_COLOR: u32 = 775u32;
1865 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1866 pub const GL_ONE_MINUS_SRC_ALPHA: u32 = 771u32;
1867 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1868 pub const GL_ONE_MINUS_SRC_COLOR: u32 = 769u32;
1869 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1870 pub const GL_OR: u32 = 5383u32;
1871 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1872 pub const GL_ORDER: u32 = 2561u32;
1873 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1874 pub const GL_OR_INVERTED: u32 = 5389u32;
1875 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1876 pub const GL_OR_REVERSE: u32 = 5387u32;
1877 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1878 pub const GL_OUT_OF_MEMORY: u32 = 1285u32;
1879 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1880 pub const GL_PACK_ALIGNMENT: u32 = 3333u32;
1881 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1882 pub const GL_PACK_LSB_FIRST: u32 = 3329u32;
1883 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1884 pub const GL_PACK_ROW_LENGTH: u32 = 3330u32;
1885 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1886 pub const GL_PACK_SKIP_PIXELS: u32 = 3332u32;
1887 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1888 pub const GL_PACK_SKIP_ROWS: u32 = 3331u32;
1889 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1890 pub const GL_PACK_SWAP_BYTES: u32 = 3328u32;
1891 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1892 pub const GL_PASS_THROUGH_TOKEN: u32 = 1792u32;
1893 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1894 pub const GL_PERSPECTIVE_CORRECTION_HINT: u32 = 3152u32;
1895 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1896 pub const GL_PHONG_HINT_WIN: u32 = 33003u32;
1897 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1898 pub const GL_PHONG_WIN: u32 = 33002u32;
1899 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1900 pub const GL_PIXEL_MAP_A_TO_A: u32 = 3193u32;
1901 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1902 pub const GL_PIXEL_MAP_A_TO_A_SIZE: u32 = 3257u32;
1903 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1904 pub const GL_PIXEL_MAP_B_TO_B: u32 = 3192u32;
1905 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1906 pub const GL_PIXEL_MAP_B_TO_B_SIZE: u32 = 3256u32;
1907 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1908 pub const GL_PIXEL_MAP_G_TO_G: u32 = 3191u32;
1909 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1910 pub const GL_PIXEL_MAP_G_TO_G_SIZE: u32 = 3255u32;
1911 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1912 pub const GL_PIXEL_MAP_I_TO_A: u32 = 3189u32;
1913 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1914 pub const GL_PIXEL_MAP_I_TO_A_SIZE: u32 = 3253u32;
1915 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1916 pub const GL_PIXEL_MAP_I_TO_B: u32 = 3188u32;
1917 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1918 pub const GL_PIXEL_MAP_I_TO_B_SIZE: u32 = 3252u32;
1919 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1920 pub const GL_PIXEL_MAP_I_TO_G: u32 = 3187u32;
1921 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1922 pub const GL_PIXEL_MAP_I_TO_G_SIZE: u32 = 3251u32;
1923 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1924 pub const GL_PIXEL_MAP_I_TO_I: u32 = 3184u32;
1925 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1926 pub const GL_PIXEL_MAP_I_TO_I_SIZE: u32 = 3248u32;
1927 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1928 pub const GL_PIXEL_MAP_I_TO_R: u32 = 3186u32;
1929 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1930 pub const GL_PIXEL_MAP_I_TO_R_SIZE: u32 = 3250u32;
1931 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1932 pub const GL_PIXEL_MAP_R_TO_R: u32 = 3190u32;
1933 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1934 pub const GL_PIXEL_MAP_R_TO_R_SIZE: u32 = 3254u32;
1935 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1936 pub const GL_PIXEL_MAP_S_TO_S: u32 = 3185u32;
1937 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1938 pub const GL_PIXEL_MAP_S_TO_S_SIZE: u32 = 3249u32;
1939 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1940 pub const GL_PIXEL_MODE_BIT: u32 = 32u32;
1941 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1942 pub const GL_POINT: u32 = 6912u32;
1943 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1944 pub const GL_POINTS: u32 = 0u32;
1945 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1946 pub const GL_POINT_BIT: u32 = 2u32;
1947 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1948 pub const GL_POINT_SIZE: u32 = 2833u32;
1949 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1950 pub const GL_POINT_SIZE_GRANULARITY: u32 = 2835u32;
1951 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1952 pub const GL_POINT_SIZE_RANGE: u32 = 2834u32;
1953 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1954 pub const GL_POINT_SMOOTH: u32 = 2832u32;
1955 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1956 pub const GL_POINT_SMOOTH_HINT: u32 = 3153u32;
1957 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1958 pub const GL_POINT_TOKEN: u32 = 1793u32;
1959 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1960 pub const GL_POLYGON: u32 = 9u32;
1961 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1962 pub const GL_POLYGON_BIT: u32 = 8u32;
1963 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1964 pub const GL_POLYGON_MODE: u32 = 2880u32;
1965 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1966 pub const GL_POLYGON_OFFSET_FACTOR: u32 = 32824u32;
1967 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1968 pub const GL_POLYGON_OFFSET_FILL: u32 = 32823u32;
1969 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1970 pub const GL_POLYGON_OFFSET_LINE: u32 = 10754u32;
1971 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1972 pub const GL_POLYGON_OFFSET_POINT: u32 = 10753u32;
1973 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1974 pub const GL_POLYGON_OFFSET_UNITS: u32 = 10752u32;
1975 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1976 pub const GL_POLYGON_SMOOTH: u32 = 2881u32;
1977 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1978 pub const GL_POLYGON_SMOOTH_HINT: u32 = 3155u32;
1979 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1980 pub const GL_POLYGON_STIPPLE: u32 = 2882u32;
1981 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1982 pub const GL_POLYGON_STIPPLE_BIT: u32 = 16u32;
1983 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1984 pub const GL_POLYGON_TOKEN: u32 = 1795u32;
1985 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1986 pub const GL_POSITION: u32 = 4611u32;
1987 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1988 pub const GL_PROJECTION: u32 = 5889u32;
1989 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1990 pub const GL_PROJECTION_MATRIX: u32 = 2983u32;
1991 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1992 pub const GL_PROJECTION_STACK_DEPTH: u32 = 2980u32;
1993 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1994 pub const GL_PROXY_TEXTURE_1D: u32 = 32867u32;
1995 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1996 pub const GL_PROXY_TEXTURE_2D: u32 = 32868u32;
1997 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
1998 pub const GL_Q: u32 = 8195u32;
1999 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2000 pub const GL_QUADRATIC_ATTENUATION: u32 = 4617u32;
2001 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2002 pub const GL_QUADS: u32 = 7u32;
2003 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2004 pub const GL_QUAD_STRIP: u32 = 8u32;
2005 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2006 pub const GL_R: u32 = 8194u32;
2007 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2008 pub const GL_R3_G3_B2: u32 = 10768u32;
2009 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2010 pub const GL_READ_BUFFER: u32 = 3074u32;
2011 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2012 pub const GL_RED: u32 = 6403u32;
2013 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2014 pub const GL_RED_BIAS: u32 = 3349u32;
2015 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2016 pub const GL_RED_BITS: u32 = 3410u32;
2017 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2018 pub const GL_RED_SCALE: u32 = 3348u32;
2019 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2020 pub const GL_RENDER: u32 = 7168u32;
2021 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2022 pub const GL_RENDERER: u32 = 7937u32;
2023 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2024 pub const GL_RENDER_MODE: u32 = 3136u32;
2025 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2026 pub const GL_REPEAT: u32 = 10497u32;
2027 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2028 pub const GL_REPLACE: u32 = 7681u32;
2029 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2030 pub const GL_RETURN: u32 = 258u32;
2031 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2032 pub const GL_RGB: u32 = 6407u32;
2033 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2034 pub const GL_RGB10: u32 = 32850u32;
2035 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2036 pub const GL_RGB10_A2: u32 = 32857u32;
2037 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2038 pub const GL_RGB12: u32 = 32851u32;
2039 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2040 pub const GL_RGB16: u32 = 32852u32;
2041 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2042 pub const GL_RGB4: u32 = 32847u32;
2043 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2044 pub const GL_RGB5: u32 = 32848u32;
2045 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2046 pub const GL_RGB5_A1: u32 = 32855u32;
2047 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2048 pub const GL_RGB8: u32 = 32849u32;
2049 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2050 pub const GL_RGBA: u32 = 6408u32;
2051 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2052 pub const GL_RGBA12: u32 = 32858u32;
2053 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2054 pub const GL_RGBA16: u32 = 32859u32;
2055 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2056 pub const GL_RGBA2: u32 = 32853u32;
2057 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2058 pub const GL_RGBA4: u32 = 32854u32;
2059 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2060 pub const GL_RGBA8: u32 = 32856u32;
2061 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2062 pub const GL_RGBA_MODE: u32 = 3121u32;
2063 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2064 pub const GL_RIGHT: u32 = 1031u32;
2065 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2066 pub const GL_S: u32 = 8192u32;
2067 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2068 pub const GL_SCISSOR_BIT: u32 = 524288u32;
2069 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2070 pub const GL_SCISSOR_BOX: u32 = 3088u32;
2071 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2072 pub const GL_SCISSOR_TEST: u32 = 3089u32;
2073 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2074 pub const GL_SELECT: u32 = 7170u32;
2075 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2076 pub const GL_SELECTION_BUFFER_POINTER: u32 = 3571u32;
2077 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2078 pub const GL_SELECTION_BUFFER_SIZE: u32 = 3572u32;
2079 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2080 pub const GL_SET: u32 = 5391u32;
2081 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2082 pub const GL_SHADE_MODEL: u32 = 2900u32;
2083 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2084 pub const GL_SHININESS: u32 = 5633u32;
2085 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2086 pub const GL_SHORT: u32 = 5122u32;
2087 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2088 pub const GL_SMOOTH: u32 = 7425u32;
2089 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2090 pub const GL_SPECULAR: u32 = 4610u32;
2091 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2092 pub const GL_SPHERE_MAP: u32 = 9218u32;
2093 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2094 pub const GL_SPOT_CUTOFF: u32 = 4614u32;
2095 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2096 pub const GL_SPOT_DIRECTION: u32 = 4612u32;
2097 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2098 pub const GL_SPOT_EXPONENT: u32 = 4613u32;
2099 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2100 pub const GL_SRC_ALPHA: u32 = 770u32;
2101 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2102 pub const GL_SRC_ALPHA_SATURATE: u32 = 776u32;
2103 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2104 pub const GL_SRC_COLOR: u32 = 768u32;
2105 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2106 pub const GL_STACK_OVERFLOW: u32 = 1283u32;
2107 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2108 pub const GL_STACK_UNDERFLOW: u32 = 1284u32;
2109 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2110 pub const GL_STENCIL: u32 = 6146u32;
2111 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2112 pub const GL_STENCIL_BITS: u32 = 3415u32;
2113 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2114 pub const GL_STENCIL_BUFFER_BIT: u32 = 1024u32;
2115 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2116 pub const GL_STENCIL_CLEAR_VALUE: u32 = 2961u32;
2117 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2118 pub const GL_STENCIL_FAIL: u32 = 2964u32;
2119 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2120 pub const GL_STENCIL_FUNC: u32 = 2962u32;
2121 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2122 pub const GL_STENCIL_INDEX: u32 = 6401u32;
2123 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2124 pub const GL_STENCIL_PASS_DEPTH_FAIL: u32 = 2965u32;
2125 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2126 pub const GL_STENCIL_PASS_DEPTH_PASS: u32 = 2966u32;
2127 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2128 pub const GL_STENCIL_REF: u32 = 2967u32;
2129 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2130 pub const GL_STENCIL_TEST: u32 = 2960u32;
2131 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2132 pub const GL_STENCIL_VALUE_MASK: u32 = 2963u32;
2133 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2134 pub const GL_STENCIL_WRITEMASK: u32 = 2968u32;
2135 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2136 pub const GL_STEREO: u32 = 3123u32;
2137 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2138 pub const GL_SUBPIXEL_BITS: u32 = 3408u32;
2139 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2140 pub const GL_T: u32 = 8193u32;
2141 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2142 pub const GL_T2F_C3F_V3F: u32 = 10794u32;
2143 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2144 pub const GL_T2F_C4F_N3F_V3F: u32 = 10796u32;
2145 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2146 pub const GL_T2F_C4UB_V3F: u32 = 10793u32;
2147 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2148 pub const GL_T2F_N3F_V3F: u32 = 10795u32;
2149 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2150 pub const GL_T2F_V3F: u32 = 10791u32;
2151 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2152 pub const GL_T4F_C4F_N3F_V4F: u32 = 10797u32;
2153 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2154 pub const GL_T4F_V4F: u32 = 10792u32;
2155 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2156 pub const GL_TEXTURE: u32 = 5890u32;
2157 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2158 pub const GL_TEXTURE_1D: u32 = 3552u32;
2159 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2160 pub const GL_TEXTURE_2D: u32 = 3553u32;
2161 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2162 pub const GL_TEXTURE_ALPHA_SIZE: u32 = 32863u32;
2163 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2164 pub const GL_TEXTURE_BINDING_1D: u32 = 32872u32;
2165 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2166 pub const GL_TEXTURE_BINDING_2D: u32 = 32873u32;
2167 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2168 pub const GL_TEXTURE_BIT: u32 = 262144u32;
2169 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2170 pub const GL_TEXTURE_BLUE_SIZE: u32 = 32862u32;
2171 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2172 pub const GL_TEXTURE_BORDER: u32 = 4101u32;
2173 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2174 pub const GL_TEXTURE_BORDER_COLOR: u32 = 4100u32;
2175 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2176 pub const GL_TEXTURE_COMPONENTS: u32 = 4099u32;
2177 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2178 pub const GL_TEXTURE_COORD_ARRAY: u32 = 32888u32;
2179 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2180 pub const GL_TEXTURE_COORD_ARRAY_COUNT_EXT: u32 = 32907u32;
2181 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2182 pub const GL_TEXTURE_COORD_ARRAY_EXT: u32 = 32888u32;
2183 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2184 pub const GL_TEXTURE_COORD_ARRAY_POINTER: u32 = 32914u32;
2185 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2186 pub const GL_TEXTURE_COORD_ARRAY_POINTER_EXT: u32 = 32914u32;
2187 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2188 pub const GL_TEXTURE_COORD_ARRAY_SIZE: u32 = 32904u32;
2189 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2190 pub const GL_TEXTURE_COORD_ARRAY_SIZE_EXT: u32 = 32904u32;
2191 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2192 pub const GL_TEXTURE_COORD_ARRAY_STRIDE: u32 = 32906u32;
2193 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2194 pub const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: u32 = 32906u32;
2195 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2196 pub const GL_TEXTURE_COORD_ARRAY_TYPE: u32 = 32905u32;
2197 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2198 pub const GL_TEXTURE_COORD_ARRAY_TYPE_EXT: u32 = 32905u32;
2199 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2200 pub const GL_TEXTURE_ENV: u32 = 8960u32;
2201 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2202 pub const GL_TEXTURE_ENV_COLOR: u32 = 8705u32;
2203 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2204 pub const GL_TEXTURE_ENV_MODE: u32 = 8704u32;
2205 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2206 pub const GL_TEXTURE_GEN_MODE: u32 = 9472u32;
2207 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2208 pub const GL_TEXTURE_GEN_Q: u32 = 3171u32;
2209 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2210 pub const GL_TEXTURE_GEN_R: u32 = 3170u32;
2211 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2212 pub const GL_TEXTURE_GEN_S: u32 = 3168u32;
2213 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2214 pub const GL_TEXTURE_GEN_T: u32 = 3169u32;
2215 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2216 pub const GL_TEXTURE_GREEN_SIZE: u32 = 32861u32;
2217 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2218 pub const GL_TEXTURE_HEIGHT: u32 = 4097u32;
2219 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2220 pub const GL_TEXTURE_INTENSITY_SIZE: u32 = 32865u32;
2221 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2222 pub const GL_TEXTURE_INTERNAL_FORMAT: u32 = 4099u32;
2223 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2224 pub const GL_TEXTURE_LUMINANCE_SIZE: u32 = 32864u32;
2225 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2226 pub const GL_TEXTURE_MAG_FILTER: u32 = 10240u32;
2227 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2228 pub const GL_TEXTURE_MATRIX: u32 = 2984u32;
2229 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2230 pub const GL_TEXTURE_MIN_FILTER: u32 = 10241u32;
2231 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2232 pub const GL_TEXTURE_PRIORITY: u32 = 32870u32;
2233 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2234 pub const GL_TEXTURE_RED_SIZE: u32 = 32860u32;
2235 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2236 pub const GL_TEXTURE_RESIDENT: u32 = 32871u32;
2237 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2238 pub const GL_TEXTURE_STACK_DEPTH: u32 = 2981u32;
2239 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2240 pub const GL_TEXTURE_WIDTH: u32 = 4096u32;
2241 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2242 pub const GL_TEXTURE_WRAP_S: u32 = 10242u32;
2243 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2244 pub const GL_TEXTURE_WRAP_T: u32 = 10243u32;
2245 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2246 pub const GL_TRANSFORM_BIT: u32 = 4096u32;
2247 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2248 pub const GL_TRIANGLES: u32 = 4u32;
2249 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2250 pub const GL_TRIANGLE_FAN: u32 = 6u32;
2251 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2252 pub const GL_TRIANGLE_STRIP: u32 = 5u32;
2253 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2254 pub const GL_TRUE: u32 = 1u32;
2255 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2256 pub const GL_UNPACK_ALIGNMENT: u32 = 3317u32;
2257 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2258 pub const GL_UNPACK_LSB_FIRST: u32 = 3313u32;
2259 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2260 pub const GL_UNPACK_ROW_LENGTH: u32 = 3314u32;
2261 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2262 pub const GL_UNPACK_SKIP_PIXELS: u32 = 3316u32;
2263 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2264 pub const GL_UNPACK_SKIP_ROWS: u32 = 3315u32;
2265 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2266 pub const GL_UNPACK_SWAP_BYTES: u32 = 3312u32;
2267 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2268 pub const GL_UNSIGNED_BYTE: u32 = 5121u32;
2269 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2270 pub const GL_UNSIGNED_INT: u32 = 5125u32;
2271 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2272 pub const GL_UNSIGNED_SHORT: u32 = 5123u32;
2273 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2274 pub const GL_V2F: u32 = 10784u32;
2275 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2276 pub const GL_V3F: u32 = 10785u32;
2277 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2278 pub const GL_VENDOR: u32 = 7936u32;
2279 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2280 pub const GL_VERSION: u32 = 7938u32;
2281 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2282 pub const GL_VERSION_1_1: u32 = 1u32;
2283 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2284 pub const GL_VERTEX_ARRAY: u32 = 32884u32;
2285 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2286 pub const GL_VERTEX_ARRAY_COUNT_EXT: u32 = 32893u32;
2287 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2288 pub const GL_VERTEX_ARRAY_EXT: u32 = 32884u32;
2289 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2290 pub const GL_VERTEX_ARRAY_POINTER: u32 = 32910u32;
2291 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2292 pub const GL_VERTEX_ARRAY_POINTER_EXT: u32 = 32910u32;
2293 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2294 pub const GL_VERTEX_ARRAY_SIZE: u32 = 32890u32;
2295 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2296 pub const GL_VERTEX_ARRAY_SIZE_EXT: u32 = 32890u32;
2297 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2298 pub const GL_VERTEX_ARRAY_STRIDE: u32 = 32892u32;
2299 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2300 pub const GL_VERTEX_ARRAY_STRIDE_EXT: u32 = 32892u32;
2301 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2302 pub const GL_VERTEX_ARRAY_TYPE: u32 = 32891u32;
2303 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2304 pub const GL_VERTEX_ARRAY_TYPE_EXT: u32 = 32891u32;
2305 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2306 pub const GL_VIEWPORT: u32 = 2978u32;
2307 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2308 pub const GL_VIEWPORT_BIT: u32 = 2048u32;
2309 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2310 pub const GL_WIN_draw_range_elements: u32 = 1u32;
2311 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2312 pub const GL_WIN_swap_hint: u32 = 1u32;
2313 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2314 pub const GL_XOR: u32 = 5382u32;
2315 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2316 pub const GL_ZERO: u32 = 0u32;
2317 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2318 pub const GL_ZOOM_X: u32 = 3350u32;
2319 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2320 pub const GL_ZOOM_Y: u32 = 3351u32;
2321 pub type HGLRC = isize;
2322 #[repr(C)]
2323 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2324 pub struct LAYERPLANEDESCRIPTOR {
2325 pub nSize: u16,
2326 pub nVersion: u16,
2327 pub dwFlags: u32,
2328 pub iPixelType: u8,
2329 pub cColorBits: u8,
2330 pub cRedBits: u8,
2331 pub cRedShift: u8,
2332 pub cGreenBits: u8,
2333 pub cGreenShift: u8,
2334 pub cBlueBits: u8,
2335 pub cBlueShift: u8,
2336 pub cAlphaBits: u8,
2337 pub cAlphaShift: u8,
2338 pub cAccumBits: u8,
2339 pub cAccumRedBits: u8,
2340 pub cAccumGreenBits: u8,
2341 pub cAccumBlueBits: u8,
2342 pub cAccumAlphaBits: u8,
2343 pub cDepthBits: u8,
2344 pub cStencilBits: u8,
2345 pub cAuxBuffers: u8,
2346 pub iLayerPlane: u8,
2347 pub bReserved: u8,
2348 pub crTransparent: u32,
2349 }
2350 impl ::core::marker::Copy for LAYERPLANEDESCRIPTOR {}
2351 impl ::core::clone::Clone for LAYERPLANEDESCRIPTOR {
2352 fn clone(&self) -> Self {
2353 *self
2354 }
2355 }
2356 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2357 pub type PFD_FLAGS = u32;
2358 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2359 pub const PFD_DOUBLEBUFFER: PFD_FLAGS = 1u32;
2360 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2361 pub const PFD_STEREO: PFD_FLAGS = 2u32;
2362 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2363 pub const PFD_DRAW_TO_WINDOW: PFD_FLAGS = 4u32;
2364 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2365 pub const PFD_DRAW_TO_BITMAP: PFD_FLAGS = 8u32;
2366 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2367 pub const PFD_SUPPORT_GDI: PFD_FLAGS = 16u32;
2368 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2369 pub const PFD_SUPPORT_OPENGL: PFD_FLAGS = 32u32;
2370 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2371 pub const PFD_GENERIC_FORMAT: PFD_FLAGS = 64u32;
2372 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2373 pub const PFD_NEED_PALETTE: PFD_FLAGS = 128u32;
2374 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2375 pub const PFD_NEED_SYSTEM_PALETTE: PFD_FLAGS = 256u32;
2376 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2377 pub const PFD_SWAP_EXCHANGE: PFD_FLAGS = 512u32;
2378 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2379 pub const PFD_SWAP_COPY: PFD_FLAGS = 1024u32;
2380 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2381 pub const PFD_SWAP_LAYER_BUFFERS: PFD_FLAGS = 2048u32;
2382 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2383 pub const PFD_GENERIC_ACCELERATED: PFD_FLAGS = 4096u32;
2384 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2385 pub const PFD_SUPPORT_DIRECTDRAW: PFD_FLAGS = 8192u32;
2386 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2387 pub const PFD_DIRECT3D_ACCELERATED: PFD_FLAGS = 16384u32;
2388 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2389 pub const PFD_SUPPORT_COMPOSITION: PFD_FLAGS = 32768u32;
2390 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2391 pub const PFD_DEPTH_DONTCARE: PFD_FLAGS = 536870912u32;
2392 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2393 pub const PFD_DOUBLEBUFFER_DONTCARE: PFD_FLAGS = 1073741824u32;
2394 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2395 pub const PFD_STEREO_DONTCARE: PFD_FLAGS = 2147483648u32;
2396 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2397 pub type PFD_LAYER_TYPE = i8;
2398 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2399 pub const PFD_UNDERLAY_PLANE: PFD_LAYER_TYPE = -1i8;
2400 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2401 pub const PFD_MAIN_PLANE: PFD_LAYER_TYPE = 0i8;
2402 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2403 pub const PFD_OVERLAY_PLANE: PFD_LAYER_TYPE = 1i8;
2404 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2405 pub type PFD_PIXEL_TYPE = i8;
2406 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2407 pub const PFD_TYPE_RGBA: PFD_PIXEL_TYPE = 0i8;
2408 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2409 pub const PFD_TYPE_COLORINDEX: PFD_PIXEL_TYPE = 1i8;
2410 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2411 pub type PFNGLADDSWAPHINTRECTWINPROC = ::core::option::Option<unsafe extern "system" fn(x: i32, y: i32, width: i32, height: i32)>;
2412 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2413 pub type PFNGLARRAYELEMENTARRAYEXTPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, count: i32, pi: *const ::core::ffi::c_void)>;
2414 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2415 pub type PFNGLARRAYELEMENTEXTPROC = ::core::option::Option<unsafe extern "system" fn(i: i32)>;
2416 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2417 pub type PFNGLCOLORPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void)>;
2418 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2419 pub type PFNGLCOLORSUBTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, start: i32, count: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void)>;
2420 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2421 pub type PFNGLCOLORTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, internalformat: u32, width: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void)>;
2422 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2423 pub type PFNGLDRAWARRAYSEXTPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, first: i32, count: i32)>;
2424 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2425 pub type PFNGLDRAWRANGEELEMENTSWINPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, start: u32, end: u32, count: i32, r#type: u32, indices: *const ::core::ffi::c_void)>;
2426 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2427 pub type PFNGLEDGEFLAGPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(stride: i32, count: i32, pointer: *const u8)>;
2428 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2429 pub type PFNGLGETCOLORTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, format: u32, r#type: u32, data: *mut ::core::ffi::c_void)>;
2430 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2431 pub type PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, pname: u32, params: *mut f32)>;
2432 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2433 pub type PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, pname: u32, params: *mut i32)>;
2434 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2435 pub type PFNGLGETPOINTERVEXTPROC = ::core::option::Option<unsafe extern "system" fn(pname: u32, params: *mut *mut ::core::ffi::c_void)>;
2436 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2437 pub type PFNGLINDEXPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void)>;
2438 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2439 pub type PFNGLNORMALPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void)>;
2440 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2441 pub type PFNGLTEXCOORDPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void)>;
2442 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2443 pub type PFNGLVERTEXPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void)>;
2444 #[repr(C)]
2445 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2446 pub struct PIXELFORMATDESCRIPTOR {
2447 pub nSize: u16,
2448 pub nVersion: u16,
2449 pub dwFlags: PFD_FLAGS,
2450 pub iPixelType: PFD_PIXEL_TYPE,
2451 pub cColorBits: u8,
2452 pub cRedBits: u8,
2453 pub cRedShift: u8,
2454 pub cGreenBits: u8,
2455 pub cGreenShift: u8,
2456 pub cBlueBits: u8,
2457 pub cBlueShift: u8,
2458 pub cAlphaBits: u8,
2459 pub cAlphaShift: u8,
2460 pub cAccumBits: u8,
2461 pub cAccumRedBits: u8,
2462 pub cAccumGreenBits: u8,
2463 pub cAccumBlueBits: u8,
2464 pub cAccumAlphaBits: u8,
2465 pub cDepthBits: u8,
2466 pub cStencilBits: u8,
2467 pub cAuxBuffers: u8,
2468 pub iLayerType: PFD_LAYER_TYPE,
2469 pub bReserved: u8,
2470 pub dwLayerMask: u32,
2471 pub dwVisibleMask: u32,
2472 pub dwDamageMask: u32,
2473 }
2474 impl ::core::marker::Copy for PIXELFORMATDESCRIPTOR {}
2475 impl ::core::clone::Clone for PIXELFORMATDESCRIPTOR {
2476 fn clone(&self) -> Self {
2477 *self
2478 }
2479 }
2480 #[repr(C)]
2481 #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
2482 pub struct POINTFLOAT {
2483 pub x: f32,
2484 pub y: f32,
2485 }
2486 impl ::core::marker::Copy for POINTFLOAT {}
2487 impl ::core::clone::Clone for POINTFLOAT {
2488 fn clone(&self) -> Self {
2489 *self
2490 }
2491 }