+gd_gl_area_create_context(void *ctx, int major, int minor) "ctx=%p, major=%d, minor=%d"
+gd_gl_area_destroy_context(void *ctx, void *current_ctx) "ctx=%p, current_ctx=%p"
+gd_motion_event(int ww, int wh, int ws, int x, int y) "ww=%d, wh=%d, ws=%d, x=%d, y=%d"