provides memory to back each object. When mapped into the GTT
or used in a command buffer, the backing pages for an object are
flushed to memory and marked write combined so as to be coherent
- with the GPU. Likewise, when the GPU finishes rendering to an object,
- if the CPU accesses it, it must be made coherent with the CPU's view
+ with the GPU. Likewise, if the CPU accesses an object after the GPU
+ has finished rendering to the object, then the object must be made
+ coherent with the CPU's view
of memory, usually involving GPU cache flushing of various kinds.
- This core CPU<->GPU coherency management is provided by the GEM
- set domain function, which evaluates an object's current domain and
+ This core CPU<->GPU coherency management is provided by a
+ device-specific ioctl, which evaluates an object's current domain and
performs any necessary flushing or synchronization to put the object
into the desired coherency domain (note that the object may be busy,
- i.e. an active render target; in that case, the set domain function
+ i.e. an active render target; in that case, setting the domain
blocks the client and waits for rendering to complete before
performing any necessary flushing operations).
</para>
<para>
Perhaps the most important GEM function is providing a command
execution interface to clients. Client programs construct command
- buffers containing references to previously allocated memory objects
- and submit them to GEM. At that point, GEM takes care to bind
+ buffers containing references to previously allocated memory objects,
+ and then submit them to GEM. At that point, GEM takes care to bind
all the objects into the GTT, execute the buffer, and provide
necessary synchronization between clients accessing the same buffers.
This often involves evicting some objects from the GTT and re-binding