currently defined as 16.
Drivers initiate a graph traversal by calling
-:c:func:`media_entity_graph_walk_start()`
+:c:func:`media_graph_walk_start()`
The graph structure, provided by the caller, is initialized to start graph
traversal at the given entity.
Drivers can then retrieve the next entity by calling
-:c:func:`media_entity_graph_walk_next()`
+:c:func:`media_graph_walk_next()`
When the graph traversal is complete the function will return ``NULL``.
When starting streaming, drivers must notify all entities in the pipeline to
prevent link states from being modified during streaming by calling
-:c:func:`media_entity_pipeline_start()`.
+:c:func:`media_pipeline_start()`.
The function will mark all entities connected to the given entity through
enabled links, either directly or indirectly, as streaming.
pipeline through the struct :c:type:`media_entity`
pipe field.
-Calls to :c:func:`media_entity_pipeline_start()` can be nested.
+Calls to :c:func:`media_pipeline_start()` can be nested.
The pipeline pointer must be identical for all nested calls to the function.
-:c:func:`media_entity_pipeline_start()` may return an error. In that case,
+:c:func:`media_pipeline_start()` may return an error. In that case,
it will clean up any of the changes it did by itself.
When stopping the stream, drivers must notify the entities with
-:c:func:`media_entity_pipeline_stop()`.
+:c:func:`media_pipeline_stop()`.
-If multiple calls to :c:func:`media_entity_pipeline_start()` have been
-made the same number of :c:func:`media_entity_pipeline_stop()` calls
+If multiple calls to :c:func:`media_pipeline_start()` have been
+made the same number of :c:func:`media_pipeline_stop()` calls
are required to stop streaming.
The :c:type:`media_entity`.\ ``pipe`` field is reset to ``NULL`` on the last
nested stop call.
Link validation
^^^^^^^^^^^^^^^
-Link validation is performed by :c:func:`media_entity_pipeline_start()`
+Link validation is performed by :c:func:`media_pipeline_start()`
for any entity which has sink pads in the pipeline. The
:c:type:`media_entity`.\ ``link_validate()`` callback is used for that
purpose. In ``link_validate()`` callback, entity driver should check