#include <asm/vdso.h>
#include <asm/switch_to.h>
#include <asm/tm.h>
+#include <asm/asm-prototypes.h>
#include "signal.h"
if (__copy_from_user(&set, &uc->uc_sigmask, sizeof(set)))
goto badframe;
set_current_blocked(&set);
+
#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
+ /*
+ * If there is a transactional state then throw it away.
+ * The purpose of a sigreturn is to destroy all traces of the
+ * signal frame, this includes any transactional state created
+ * within in. We only check for suspended as we can never be
+ * active in the kernel, we are active, there is nothing better to
+ * do than go ahead and Bad Thing later.
+ * The cause is not important as there will never be a
+ * recheckpoint so it's not user visible.
+ */
+ if (MSR_TM_SUSPENDED(mfmsr()))
+ tm_reclaim_current(0);
+
if (__get_user(msr, &uc->uc_mcontext.gp_regs[PT_MSR]))
goto badframe;
if (MSR_TM_ACTIVE(msr)) {