/*
* Flush a page out of whatever cache(s) it is in.
* This is more than just finv, since it properly handles waiting
- * for the data to reach memory on tilepro, but it can be quite
- * heavyweight, particularly on hash-for-home memory.
+ * for the data to reach memory, but it can be quite
+ * heavyweight, particularly on incoherent or immutable memory.
*/
-extern void homecache_flush_cache(struct page *, int order);
+extern void homecache_finv_page(struct page *);
+
+/*
+ * Flush a page out of the specified home cache.
+ * Note that the specified home need not be the actual home of the page,
+ * as for example might be the case when coordinating with I/O devices.
+ */
+extern void homecache_finv_map_page(struct page *, int home);
/*
* Allocate a page with the given GFP flags, home, and optionally
* routines use homecache_change_page_home() to reset the home
* back to the default before returning the page to the allocator.
*/
+void __homecache_free_pages(struct page *, unsigned int order);
void homecache_free_pages(unsigned long addr, unsigned int order);
-#define homecache_free_page(page) \
- homecache_free_pages((page), 0)
-
+#define __homecache_free_page(page) __homecache_free_pages((page), 0)
+#define homecache_free_page(page) homecache_free_pages((page), 0)
/*