+====================================+======+======+======+=========+============+
| _init, _fini | yes | yes | yes | yes | yes |
+------------------------------------+------+------+------+---------+------------+
-| _first, _next, _next_safe | yes | yes | yes | yes | yes |
+| _first, _next, _next_safe, | yes | yes | yes | yes | yes |
+| _const_first, _const_next | | | | | |
+------------------------------------+------+------+------+---------+------------+
| _add_head, _add_tail, _add_after | yes | -- | -- | -- | -- |
+------------------------------------+------+------+------+---------+------------+
+------------------------------------+------+------+------+---------+------------+
| _del, _pop | yes | yes | yes | yes | yes |
+------------------------------------+------+------+------+---------+------------+
-| _find | -- | -- | yes | yes | -- |
+| _find, _const_find | -- | -- | yes | yes | -- |
+------------------------------------+------+------+------+---------+------------+
-| _find_lt, _find_gteq | -- | -- | -- | yes | yes |
+| _find_lt, _find_gteq, | -- | -- | -- | yes | yes |
+| _const_find_lt, _const_find_gteq | | | | | |
+------------------------------------+------+------+------+---------+------------+
| use with frr_each() macros | yes | yes | yes | yes | yes |
+------------------------------------+------+------+------+---------+------------+
resume iteration after breaking out of the loop by keeping the ``from``
value persistent and reusing it for the next loop.
+To iterate over ``const`` pointers, add ``_const`` to the name of the
+datastructure (``Z`` above), e.g. ``frr_each (mylist, head, item)`` becomes
+``frr_each (mylist_const, head, item)``.
+
Common API
----------
This function may ``assert()`` if the list is not empty.
-.. c:function:: size_t Z_count(struct Z_head *)
+.. c:function:: size_t Z_count(const struct Z_head *)
Returns the number of items in a structure. All structures store a
counter in their `Z_head` so that calling this function completes
outdated by the time this function returns and can therefore only be
used as an estimate.
+.. c:function:: const itemtype *Z_const_first(const struct Z_head *)
.. c:function:: itemtype *Z_first(struct Z_head *)
Returns the first item in the structure, or ``NULL`` if the structure is
affected by the "modification while iterating" problem. To remove
all items from a hash table, use the loop demonstrated above.
+.. c:function:: const itemtype *Z_next(const struct Z_head *, const itemtype *prev)
.. c:function:: itemtype *Z_next(struct Z_head *, itemtype *prev)
Return the item that follows after ``prev``, or ``NULL`` if ``prev`` is
For ``_NONUNIQ`` lists, this function always returns NULL since ``item``
can always be successfully added to the list.
+.. c:function:: const itemtype *Z_find(const struct Z_head *, const itemtype *ref)
.. c:function:: itemtype *Z_find(struct Z_head *, const itemtype *ref)
Search the list for an item that compares equal to ``ref``. If no equal
containing non-unique items, more than one item may compare as equal to
the item that is searched for.
+.. c:function:: const itemtype *Z_find_gteq(const struct Z_head *, const itemtype *ref)
.. c:function:: itemtype *Z_find_gteq(struct Z_head *, const itemtype *ref)
Search the list for an item that compares greater or equal to
``ref``. See :c:func:`Z_find()` above.
+.. c:function:: const itemtype *Z_find_lt(const struct Z_head *, const itemtype *ref)
.. c:function:: itemtype *Z_find_lt(struct Z_head *, const itemtype *ref)
Search the list for an item that compares less than
Items that compare as equal cannot be inserted. Refer to the notes
about sorted structures in the previous section.
+
.. c:function:: void Z_init_size(struct Z_head *, size_t size)
Same as :c:func:`Z_init()` but preset the minimum hash table to
the same semantics as noted above. :c:func:`Z_find_gteq()` and
:c:func:`Z_find_lt()` are **not** provided for hash tables.
+Hash table invariants
+^^^^^^^^^^^^^^^^^^^^^
+
+There are several ways to injure yourself using the hash table API.
+
+First, note that there are two functions related to computing uniqueness of
+objects inserted into the hash table. There is a hash function and a comparison
+function. The hash function computes the hash of the object. Our hash table
+implementation uses `chaining
+<https://en.wikipedia.org/wiki/Hash_table#Separate_chaining_with_linked_lists>`_.
+This means that your hash function does not have to be perfect; multiple
+objects having the same computed hash will be placed into a linked list
+corresponding to that key. The closer to perfect the hash function, the better
+performance, as items will be more evenly distributed and the chain length will
+not be long on any given lookup, minimizing the number of list operations
+required to find the correct item. However, the comparison function *must* be
+perfect, in the sense that any two unique items inserted into the hash table
+must compare not equal. At insertion time, if you try to insert an item that
+compares equal to an existing item the insertion will not happen and
+``hash_get()`` will return the existing item. However, this invariant *must* be
+maintained while the object is in the hash table. Suppose you insert items
+``A`` and ``B`` into the hash table which both hash to the same value ``1234``
+but do not compare equal. They will be placed in a chain like so::
+
+ 1234 : A -> B
+
+Now suppose you do something like this elsewhere in the code::
+
+ *A = *B
+
+I.e. you copy all fields of ``B`` into ``A``, such that the comparison function
+now says that they are equal based on their contents. At this point when you
+look up ``B`` in the hash table, ``hash_get()`` will search the chain for the
+first item that compares equal to ``B``, which will be ``A``. This leads to
+insidious bugs.
+
+.. warning::
+
+ Never modify the values looked at by the comparison or hash functions after
+ inserting an item into a hash table.
+
+A similar situation can occur with the hash allocation function. ``hash_get()``
+accepts a function pointer that it will call to get the item that should be
+inserted into the list if the provided item is not already present. There is a
+builtin function, ``hash_alloc_intern``, that will simply return the item you
+provided; if you always want to store the value you pass to ``hash_get`` you
+should use this one. If you choose to provide a different one, that function
+*must* return a new item that hashes and compares equal to the one you provided
+to ``hash_get()``. If it does not the behavior of the hash table is undefined.
+
+.. warning::
+
+ Always make sure your hash allocation function returns a value that hashes
+ and compares equal to the item you provided to ``hash_get()``.
+
+Finally, if you maintain pointers to items you have inserted into a hash table,
+then before deallocating them you must release them from the hash table. This
+is basic memory management but worth repeating as bugs have arisen from failure
+to do this.
+
API for heaps
-------------
FAQ
---
-Why is the list head not ``const`` in the list APIs?
- The semantics that a ``const`` list head would imply are not obvious. It
- could mean any of the following:
-
- * the list just shouldn't be allocated/deallocated, but may be modified.
- This doesn't actually work since the list head needs to be modified for
- inserting or deleting items.
-
- * the list shouldn't be modified, but items can. This may make sense for
- iterating, but it's not exactly consistent - an item might be on more
- than one list, does it apply to all of them? If not, which one?
-
- * neither the list nor the items should be modified. This is consistent,
- but hard to do without creating a ``const`` copy of every single list
- function. Ease of use trumps this.
+What are the semantics of ``const`` in the list APIs?
+ ``const`` pointers to list heads and/or items are interpreted to mean that
+ both the list itself as well as the data items are read-only.
Why is there no "is this item on a/the list" test?
It's slow for several of the data structures, and the work of adding it