u32 cb_color_info;
int pitch, slice;
- h = (h + 7) & ~7;
+ h = ALIGN(h, 8);
if (h < 8)
h = 8;
NUM_ES_STACK_ENTRIES(num_es_stack_entries));
/* emit an IB pointing at default state */
- dwords = (rdev->r600_blit.state_len + 0xf) & ~0xf;
+ dwords = ALIGN(rdev->r600_blit.state_len, 0x10);
gpu_addr = rdev->r600_blit.shader_gpu_addr + rdev->r600_blit.state_offset;
radeon_ring_write(rdev, PACKET3(PACKET3_INDIRECT_BUFFER, 2));
radeon_ring_write(rdev, gpu_addr & 0xFFFFFFFC);
radeon_ring_write(rdev, upper_32_bits(gpu_addr) & 0xFF);
radeon_ring_write(rdev, dwords);
- radeon_ring_write(rdev, PACKET3(PACKET3_EVENT_WRITE, 0));
- radeon_ring_write(rdev, CACHE_FLUSH_AND_INV_EVENT);
/* SQ config */
radeon_ring_write(rdev, PACKET3(PACKET3_SET_CONFIG_REG, 6));
radeon_ring_write(rdev, (SQ_CONFIG - PACKET3_SET_CONFIG_REG_OFFSET) >> 2);
u32 packet2s[16];
int num_packet2s = 0;
+ mutex_init(&rdev->r600_blit.mutex);
rdev->r600_blit.state_offset = 0;
if (rdev->family >= CHIP_RV770)
{
int r;
+ if (rdev->r600_blit.shader_obj == NULL)
+ return;
+ /* If we can't reserve the bo, unref should be enough to destroy
+ * it when it becomes idle.
+ */
r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
- if (unlikely(r != 0)) {
- dev_err(rdev->dev, "(%d) can't finish r600 blit\n", r);
- goto out_unref;
+ if (!r) {
+ radeon_bo_unpin(rdev->r600_blit.shader_obj);
+ radeon_bo_unreserve(rdev->r600_blit.shader_obj);
}
- radeon_bo_unpin(rdev->r600_blit.shader_obj);
- radeon_bo_unreserve(rdev->r600_blit.shader_obj);
-out_unref:
radeon_bo_unref(&rdev->r600_blit.shader_obj);
}
void r600_vb_ib_put(struct radeon_device *rdev)
{
radeon_fence_emit(rdev, rdev->r600_blit.vb_ib->fence);
- mutex_lock(&rdev->ib_pool.mutex);
- list_add_tail(&rdev->r600_blit.vb_ib->list, &rdev->ib_pool.scheduled_ibs);
- mutex_unlock(&rdev->ib_pool.mutex);
radeon_ib_free(rdev, &rdev->r600_blit.vb_ib);
}
int dwords_per_loop = 76, num_loops;
r = r600_vb_ib_get(rdev);
- WARN_ON(r);
+ if (r)
+ return r;
/* set_render_target emits 2 extra dwords on rv6xx */
if (rdev->family > CHIP_R600 && rdev->family < CHIP_RV770)
ring_size = num_loops * dwords_per_loop;
/* set default + shaders */
ring_size += 40; /* shaders + def state */
- ring_size += 5; /* fence emit for VB IB */
+ ring_size += 10; /* fence emit for VB IB */
ring_size += 5; /* done copy */
- ring_size += 5; /* fence emit for done copy */
+ ring_size += 10; /* fence emit for done copy */
r = radeon_ring_lock(rdev, ring_size);
- WARN_ON(r);
+ if (r)
+ return r;
set_default_state(rdev); /* 14 */
set_shaders(rdev); /* 26 */
{
int r;
- radeon_ring_write(rdev, PACKET3(PACKET3_EVENT_WRITE, 0));
- radeon_ring_write(rdev, CACHE_FLUSH_AND_INV_EVENT);
- /* wait for 3D idle clean */
- radeon_ring_write(rdev, PACKET3(PACKET3_SET_CONFIG_REG, 1));
- radeon_ring_write(rdev, (WAIT_UNTIL - PACKET3_SET_CONFIG_REG_OFFSET) >> 2);
- radeon_ring_write(rdev, WAIT_3D_IDLE_bit | WAIT_3D_IDLECLEAN_bit);
-
if (rdev->r600_blit.vb_ib)
r600_vb_ib_put(rdev);