args->shader_rec_count);
struct vc4_bo *bo;
- if (uniforms_offset < shader_rec_offset ||
+ if (shader_rec_offset < args->bin_cl_size ||
+ uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||