.disconnect = interact_disconnect,
};
-static int __init interact_init(void)
-{
- return gameport_register_driver(&interact_drv);
-}
-
-static void __exit interact_exit(void)
-{
- gameport_unregister_driver(&interact_drv);
-}
-
-module_init(interact_init);
-module_exit(interact_exit);
+module_gameport_driver(interact_drv);