* @output: WPF at the output of the pipeline
* @bru: BRU entity, if present
* @hgo: HGO entity, if present
+ * @hgt: HGT entity, if present
* @lif: LIF entity, if present
* @uds: UDS entity, if present
* @uds_input: entity at the input of the UDS, if the UDS is present
struct vsp1_rwpf *output;
struct vsp1_entity *bru;
struct vsp1_entity *hgo;
+ struct vsp1_entity *hgt;
struct vsp1_entity *lif;
struct vsp1_entity *uds;
struct vsp1_entity *uds_input;