if (unlikely(e4b->bd_info->bb_bitmap == NULL))
return;
- BUG_ON(!ext4_is_group_locked(sb, e4b->bd_group));
+ assert_spin_locked(ext4_group_lock_ptr(sb, e4b->bd_group));
for (i = 0; i < count; i++) {
if (!mb_test_bit(first + i, e4b->bd_info->bb_bitmap)) {
ext4_fsblk_t blocknr;
if (unlikely(e4b->bd_info->bb_bitmap == NULL))
return;
- BUG_ON(!ext4_is_group_locked(e4b->bd_sb, e4b->bd_group));
+ assert_spin_locked(ext4_group_lock_ptr(e4b->bd_sb, e4b->bd_group));
for (i = 0; i < count; i++) {
BUG_ON(mb_test_bit(first + i, e4b->bd_info->bb_bitmap));
mb_set_bit(first + i, e4b->bd_info->bb_bitmap);
struct super_block *sb = e4b->bd_sb;
BUG_ON(first + count > (sb->s_blocksize << 3));
- BUG_ON(!ext4_is_group_locked(sb, e4b->bd_group));
+ assert_spin_locked(ext4_group_lock_ptr(sb, e4b->bd_group));
mb_check_buddy(e4b);
mb_free_blocks_double(inode, e4b, first, count);
int ord;
void *buddy;
- BUG_ON(!ext4_is_group_locked(e4b->bd_sb, e4b->bd_group));
+ assert_spin_locked(ext4_group_lock_ptr(e4b->bd_sb, e4b->bd_group));
BUG_ON(ex == NULL);
buddy = mb_find_buddy(e4b, order, &max);
BUG_ON(start + len > (e4b->bd_sb->s_blocksize << 3));
BUG_ON(e4b->bd_group != ex->fe_group);
- BUG_ON(!ext4_is_group_locked(e4b->bd_sb, e4b->bd_group));
+ assert_spin_locked(ext4_group_lock_ptr(e4b->bd_sb, e4b->bd_group));
mb_check_buddy(e4b);
mb_mark_used_double(e4b, start, len);
+ le32_to_cpu(es->s_first_data_block);
len = ac->ac_b_ex.fe_len;
- if (in_range(ext4_block_bitmap(sb, gdp), block, len) ||
- in_range(ext4_inode_bitmap(sb, gdp), block, len) ||
- in_range(block, ext4_inode_table(sb, gdp),
- EXT4_SB(sb)->s_itb_per_group) ||
- in_range(block + len - 1, ext4_inode_table(sb, gdp),
- EXT4_SB(sb)->s_itb_per_group)) {
+ if (!ext4_data_block_valid(sbi, block, len)) {
ext4_error(sb, __func__,
- "Allocating block %llu in system zone of %d group\n",
- block, ac->ac_b_ex.fe_group);
+ "Allocating blocks %llu-%llu which overlap "
+ "fs metadata\n", block, block+len);
/* File system mounted not to panic on error
* Fix the bitmap and repeat the block allocation
* We leak some of the blocks here.