#include "framebuffer.h"
#include "ui/pixel_ops.h"
#include "hw/m68k/next-cube.h"
+#include "qom/object.h"
+typedef struct NeXTFbState NeXTFbState;
#define NEXTFB(obj) OBJECT_CHECK(NeXTFbState, (obj), TYPE_NEXTFB)
struct NeXTFbState {
uint32_t rows;
int invalidate;
};
-typedef struct NeXTFbState NeXTFbState;
static void nextfb_draw_line(void *opaque, uint8_t *d, const uint8_t *s,
int width, int pitch)