#define TYPE_SPIKE_MACHINE MACHINE_TYPE_NAME("spike")
typedef struct SpikeState SpikeState;
-#define SPIKE_MACHINE(obj) \
- OBJECT_CHECK(SpikeState, (obj), TYPE_SPIKE_MACHINE)
+DECLARE_INSTANCE_CHECKER(SpikeState, SPIKE_MACHINE,
+ TYPE_SPIKE_MACHINE)
struct SpikeState {
/*< private >*/