#define FB_MISC_PRIM_COLOR 1
#define FB_MISC_1ST_DETAIL 2 /* First Detailed Timing is preferred */
+#define FB_MISC_HDMI 4
struct fb_chroma {
__u32 redx; /* in fraction of 1024 */
__u32 greenx;
static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
u8 *src, u32 s_pitch, u32 height)
{
- int i, j;
+ u32 i, j;
d_pitch -= s_pitch;