#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
+
+/* with Alpine / muslc SDL headers pull in directfb headers
+ * which in turn trigger warning about redundant decls for
+ * direct_waitqueue_deinit.
+ */
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wredundant-decls"
+
#include <SDL_syswm.h>
+#pragma GCC diagnostic pop
+
+#ifdef CONFIG_SDL_IMAGE
+# include <SDL_image.h>
+#endif
+
+#include "ui/kbd-state.h"
+#ifdef CONFIG_OPENGL
+# include "ui/egl-helpers.h"
+#endif
+
struct sdl2_console {
+ DisplayGLCtx dgc;
DisplayChangeListener dcl;
DisplaySurface *surface;
+ DisplayOptions *opts;
SDL_Texture *texture;
SDL_Window *real_window;
SDL_Renderer *real_renderer;
int opengl;
int updates;
int idle_counter;
+ int ignore_hotkeys;
SDL_GLContext winctx;
+ QKbdState *kbd;
#ifdef CONFIG_OPENGL
- ConsoleGLState *gls;
- GLuint tex_id;
- GLuint fbo_id;
+ QemuGLShader *gls;
+ egl_fb guest_fb;
+ egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
void sdl2_window_resize(struct sdl2_console *scon);
void sdl2_poll_events(struct sdl2_console *scon);
-void sdl2_reset_keys(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
-QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
+QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params);
-void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
-int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
+void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
+int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
QEMUGLContext ctx);
-QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,