/**
* kobject_set_name - Set the name of an object
* @kobj: object.
- * @name: name.
+ * @fmt: format string used to build the name
*
* If strlen(name) >= KOBJ_NAME_LEN, then use a dynamically allocated
* string that @kobj->k_name points to. Otherwise, use the static
* @kobj->name array.
*/
-
int kobject_set_name(struct kobject * kobj, const char * fmt, ...)
{
int error = 0;