]> git.proxmox.com Git - mirror_frr.git/blobdiff - lib/openbsd-tree.h
zebra, lib: fix the ZEBRA_INTERFACE_VRF_UPDATE zapi message
[mirror_frr.git] / lib / openbsd-tree.h
index 22cb9252f55705e4734650f85ccc7b675d7da010..1383ef6de070424fcb4ab77d708f41248765b503 100644 (file)
@@ -24,7 +24,7 @@
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
-#ifndef        _SYS_TREE_H_
+#ifndef _SYS_TREE_H_
 #define        _SYS_TREE_H_
 
 /*
  * The maximum height of a red-black tree is 2lg (n+1).
  */
 
-#define SPLAY_HEAD(name, type)                                         \
-struct name {                                                          \
-       struct type *sph_root; /* root of the tree */                   \
-}
+#define SPLAY_HEAD(name, type)                                                 \
+       struct name {                                                          \
+               struct type *sph_root; /* root of the tree */                  \
+       }
 
-#define SPLAY_INITIALIZER(root)                                                \
-       { NULL }
+#define SPLAY_INITIALIZER(root)                                                \
+       {                                                                      \
+               NULL                                                           \
+       }
 
-#define SPLAY_INIT(root) do {                                          \
-       (root)->sph_root = NULL;                                        \
-} while (0)
+#define SPLAY_INIT(root)                                                       \
+       do {                                                                   \
+               (root)->sph_root = NULL;                                       \
+       } while (0)
 
-#define SPLAY_ENTRY(type)                                              \
-struct {                                                               \
-       struct type *spe_left; /* left element */                       \
-       struct type *spe_right; /* right element */                     \
-}
+#define SPLAY_ENTRY(type)                                                      \
+       struct {                                                               \
+               struct type *spe_left;  /* left element */                     \
+               struct type *spe_right; /* right element */                    \
+       }
 
 #define SPLAY_LEFT(elm, field)         (elm)->field.spe_left
 #define SPLAY_RIGHT(elm, field)                (elm)->field.spe_right
@@ -78,197 +81,220 @@ struct {                                                          \
 #define SPLAY_EMPTY(head)              (SPLAY_ROOT(head) == NULL)
 
 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
-#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                      \
-       SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
-       SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
-       (head)->sph_root = tmp;                                         \
-} while (0)
-
-#define SPLAY_ROTATE_LEFT(head, tmp, field) do {                       \
-       SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
-       SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
-       (head)->sph_root = tmp;                                         \
-} while (0)
-
-#define SPLAY_LINKLEFT(head, tmp, field) do {                          \
-       SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
-       tmp = (head)->sph_root;                                         \
-       (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
-} while (0)
-
-#define SPLAY_LINKRIGHT(head, tmp, field) do {                         \
-       SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
-       tmp = (head)->sph_root;                                         \
-       (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
-} while (0)
-
-#define SPLAY_ASSEMBLE(head, node, left, right, field) do {            \
-       SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
-       SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
-       SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
-       SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
-} while (0)
+#define SPLAY_ROTATE_RIGHT(head, tmp, field)                                   \
+       do {                                                                   \
+               SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
+               SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \
+               (head)->sph_root = tmp;                                        \
+       } while (0)
+
+#define SPLAY_ROTATE_LEFT(head, tmp, field)                                    \
+       do {                                                                   \
+               SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
+               SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \
+               (head)->sph_root = tmp;                                        \
+       } while (0)
+
+#define SPLAY_LINKLEFT(head, tmp, field)                                       \
+       do {                                                                   \
+               SPLAY_LEFT(tmp, field) = (head)->sph_root;                     \
+               tmp = (head)->sph_root;                                        \
+               (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);        \
+       } while (0)
+
+#define SPLAY_LINKRIGHT(head, tmp, field)                                      \
+       do {                                                                   \
+               SPLAY_RIGHT(tmp, field) = (head)->sph_root;                    \
+               tmp = (head)->sph_root;                                        \
+               (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);       \
+       } while (0)
+
+#define SPLAY_ASSEMBLE(head, node, left, right, field)                         \
+       do {                                                                   \
+               SPLAY_RIGHT(left, field) =                                     \
+                       SPLAY_LEFT((head)->sph_root, field);                   \
+               SPLAY_LEFT(right, field) =                                     \
+                       SPLAY_RIGHT((head)->sph_root, field);                  \
+               SPLAY_LEFT((head)->sph_root, field) =                          \
+                       SPLAY_RIGHT(node, field);                              \
+               SPLAY_RIGHT((head)->sph_root, field) =                         \
+                       SPLAY_LEFT(node, field);                               \
+       } while (0)
 
 /* Generates prototypes and inline functions */
 
-#define SPLAY_PROTOTYPE(name, type, field, cmp)                                \
-void name##_SPLAY(struct name *, struct type *);                       \
-void name##_SPLAY_MINMAX(struct name *, int);                          \
-struct type *name##_SPLAY_INSERT(struct name *, struct type *);                \
-struct type *name##_SPLAY_REMOVE(struct name *, struct type *);                \
-                                                                       \
-/* Finds the node with the same key as elm */                          \
-static __inline struct type *                                          \
-name##_SPLAY_FIND(struct name *head, struct type *elm)                 \
-{                                                                      \
-       if (SPLAY_EMPTY(head))                                          \
-               return(NULL);                                           \
-       name##_SPLAY(head, elm);                                        \
-       if ((cmp)(elm, (head)->sph_root) == 0)                          \
-               return (head->sph_root);                                \
-       return (NULL);                                                  \
-}                                                                      \
-                                                                       \
-static __inline struct type *                                          \
-name##_SPLAY_NEXT(struct name *head, struct type *elm)                 \
-{                                                                      \
-       name##_SPLAY(head, elm);                                        \
-       if (SPLAY_RIGHT(elm, field) != NULL) {                          \
-               elm = SPLAY_RIGHT(elm, field);                          \
-               while (SPLAY_LEFT(elm, field) != NULL) {                \
-                       elm = SPLAY_LEFT(elm, field);                   \
-                                                                     \
-       } else                                                          \
-               elm = NULL;                                             \
-       return (elm);                                                   \
-}                                                                      \
-                                                                       \
-static __inline struct type *                                          \
-name##_SPLAY_MIN_MAX(struct name *head, int val)                       \
-{                                                                      \
-       name##_SPLAY_MINMAX(head, val);                                 \
-        return (SPLAY_ROOT(head));                                     \
-}
+#define SPLAY_PROTOTYPE(name, type, field, cmp)                                \
+       void name##_SPLAY(struct name *, struct type *);                       \
+       void name##_SPLAY_MINMAX(struct name *, int);                          \
+       struct type *name##_SPLAY_INSERT(struct name *, struct type *);        \
+       struct type *name##_SPLAY_REMOVE(struct name *, struct type *);        \
+                                                                               \
+       /* Finds the node with the same key as elm */                          \
+       static __inline struct type *name##_SPLAY_FIND(struct name *head,      \
+                                                      struct type *elm)       \
+       {                                                                      \
+               if (SPLAY_EMPTY(head))                                         \
+                       return (NULL);                                         \
+               name##_SPLAY(head, elm);                                       \
+               if ((cmp)(elm, (head)->sph_root) == 0)                         \
+                       return (head->sph_root);                               \
+               return (NULL);                                                 \
+       }                                                                      \
+                                                                               \
+       static __inline struct type *name##_SPLAY_NEXT(struct name *head,      \
+                                                      struct type *elm)       \
+       {                                                                      \
+               name##_SPLAY(head, elm);                                       \
+               if (SPLAY_RIGHT(elm, field) != NULL) {                         \
+                       elm = SPLAY_RIGHT(elm, field);                         \
+                       while (SPLAY_LEFT(elm, field) != NULL) {               \
+                               elm = SPLAY_LEFT(elm, field);                  \
+                       }                                                      \
+               } else                                                         \
+                       elm = NULL;                                            \
+               return (elm);                                                  \
+       }                                                                      \
+                                                                               \
+       static __inline struct type *name##_SPLAY_MIN_MAX(struct name *head,   \
+                                                         int val)             \
+       {                                                                      \
+               name##_SPLAY_MINMAX(head, val);                                \
+               return (SPLAY_ROOT(head));                                     \
+       }
 
 /* Main splay operation.
  * Moves node close to the key of elm to top
  */
-#define SPLAY_GENERATE(name, type, field, cmp)                         \
-struct type *                                                          \
-name##_SPLAY_INSERT(struct name *head, struct type *elm)               \
-{                                                                      \
-    if (SPLAY_EMPTY(head)) {                                           \
-           SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
-    } else {                                                           \
-           int __comp;                                                 \
-           name##_SPLAY(head, elm);                                    \
-           __comp = (cmp)(elm, (head)->sph_root);                      \
-           if(__comp < 0) {                                            \
-                   SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
-                   SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
-                   SPLAY_LEFT((head)->sph_root, field) = NULL;         \
-           } else if (__comp > 0) {                                    \
-                   SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
-                   SPLAY_LEFT(elm, field) = (head)->sph_root;          \
-                   SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
-           } else                                                      \
-                   return ((head)->sph_root);                          \
-    }                                                                  \
-    (head)->sph_root = (elm);                                          \
-    return (NULL);                                                     \
-}                                                                      \
-                                                                       \
-struct type *                                                          \
-name##_SPLAY_REMOVE(struct name *head, struct type *elm)               \
-{                                                                      \
-       struct type *__tmp;                                             \
-       if (SPLAY_EMPTY(head))                                          \
-               return (NULL);                                          \
-       name##_SPLAY(head, elm);                                        \
-       if ((cmp)(elm, (head)->sph_root) == 0) {                        \
-               if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
-                       (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
-               } else {                                                \
-                       __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
-                       (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
-                       name##_SPLAY(head, elm);                        \
-                       SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
-               }                                                       \
-               return (elm);                                           \
-       }                                                               \
-       return (NULL);                                                  \
-}                                                                      \
-                                                                       \
-void                                                                   \
-name##_SPLAY(struct name *head, struct type *elm)                      \
-{                                                                      \
-       struct type __node, *__left, *__right, *__tmp;                  \
-       int __comp;                                                     \
-\
-       SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
-       __left = __right = &__node;                                     \
-\
-       while ((__comp = (cmp)(elm, (head)->sph_root))) {               \
-               if (__comp < 0) {                                       \
-                       __tmp = SPLAY_LEFT((head)->sph_root, field);    \
-                       if (__tmp == NULL)                              \
-                               break;                                  \
-                       if ((cmp)(elm, __tmp) < 0){                     \
-                               SPLAY_ROTATE_RIGHT(head, __tmp, field); \
-                               if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
-                                       break;                          \
-                       }                                               \
-                       SPLAY_LINKLEFT(head, __right, field);           \
-               } else if (__comp > 0) {                                \
-                       __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
-                       if (__tmp == NULL)                              \
-                               break;                                  \
-                       if ((cmp)(elm, __tmp) > 0){                     \
-                               SPLAY_ROTATE_LEFT(head, __tmp, field);  \
-                               if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
-                                       break;                          \
-                       }                                               \
-                       SPLAY_LINKRIGHT(head, __left, field);           \
-               }                                                       \
-       }                                                               \
-       SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
-}                                                                      \
-                                                                       \
-/* Splay with either the minimum or the maximum element                        \
- * Used to find minimum or maximum element in tree.                    \
- */                                                                    \
-void name##_SPLAY_MINMAX(struct name *head, int __comp) \
-{                                                                      \
-       struct type __node, *__left, *__right, *__tmp;                  \
-\
-       SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
-       __left = __right = &__node;                                     \
-\
-       while (1) {                                                     \
-               if (__comp < 0) {                                       \
-                       __tmp = SPLAY_LEFT((head)->sph_root, field);    \
-                       if (__tmp == NULL)                              \
-                               break;                                  \
-                       if (__comp < 0){                                \
-                               SPLAY_ROTATE_RIGHT(head, __tmp, field); \
-                               if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
-                                       break;                          \
-                       }                                               \
-                       SPLAY_LINKLEFT(head, __right, field);           \
-               } else if (__comp > 0) {                                \
-                       __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
-                       if (__tmp == NULL)                              \
-                               break;                                  \
-                       if (__comp > 0) {                               \
-                               SPLAY_ROTATE_LEFT(head, __tmp, field);  \
-                               if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
-                                       break;                          \
-                       }                                               \
-                       SPLAY_LINKRIGHT(head, __left, field);           \
-               }                                                       \
-       }                                                               \
-       SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
-}
+#define SPLAY_GENERATE(name, type, field, cmp)                                 \
+       struct type *name##_SPLAY_INSERT(struct name *head, struct type *elm)  \
+       {                                                                      \
+               if (SPLAY_EMPTY(head)) {                                       \
+                       SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) =     \
+                               NULL;                                          \
+               } else {                                                       \
+                       int __comp;                                            \
+                       name##_SPLAY(head, elm);                               \
+                       __comp = (cmp)(elm, (head)->sph_root);                 \
+                       if (__comp < 0) {                                      \
+                               SPLAY_LEFT(elm, field) =                       \
+                                       SPLAY_LEFT((head)->sph_root, field);   \
+                               SPLAY_RIGHT(elm, field) = (head)->sph_root;    \
+                               SPLAY_LEFT((head)->sph_root, field) = NULL;    \
+                       } else if (__comp > 0) {                               \
+                               SPLAY_RIGHT(elm, field) =                      \
+                                       SPLAY_RIGHT((head)->sph_root, field);  \
+                               SPLAY_LEFT(elm, field) = (head)->sph_root;     \
+                               SPLAY_RIGHT((head)->sph_root, field) = NULL;   \
+                       } else                                                 \
+                               return ((head)->sph_root);                     \
+               }                                                              \
+               (head)->sph_root = (elm);                                      \
+               return (NULL);                                                 \
+       }                                                                      \
+                                                                               \
+       struct type *name##_SPLAY_REMOVE(struct name *head, struct type *elm)  \
+       {                                                                      \
+               struct type *__tmp;                                            \
+               if (SPLAY_EMPTY(head))                                         \
+                       return (NULL);                                         \
+               name##_SPLAY(head, elm);                                       \
+               if ((cmp)(elm, (head)->sph_root) == 0) {                       \
+                       if (SPLAY_LEFT((head)->sph_root, field) == NULL) {     \
+                               (head)->sph_root =                             \
+                                       SPLAY_RIGHT((head)->sph_root, field);  \
+                       } else {                                               \
+                               __tmp = SPLAY_RIGHT((head)->sph_root, field);  \
+                               (head)->sph_root =                             \
+                                       SPLAY_LEFT((head)->sph_root, field);   \
+                               name##_SPLAY(head, elm);                       \
+                               SPLAY_RIGHT((head)->sph_root, field) = __tmp;  \
+                       }                                                      \
+                       return (elm);                                          \
+               }                                                              \
+               return (NULL);                                                 \
+       }                                                                      \
+                                                                               \
+       void name##_SPLAY(struct name *head, struct type *elm)                 \
+       {                                                                      \
+               struct type __node, *__left, *__right, *__tmp;                 \
+               int __comp;                                                    \
+                                                                               \
+               SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \
+                       NULL;                                                  \
+               __left = __right = &__node;                                    \
+                                                                               \
+               while ((__comp = (cmp)(elm, (head)->sph_root))) {              \
+                       if (__comp < 0) {                                      \
+                               __tmp = SPLAY_LEFT((head)->sph_root, field);   \
+                               if (__tmp == NULL)                             \
+                                       break;                                 \
+                               if ((cmp)(elm, __tmp) < 0) {                   \
+                                       SPLAY_ROTATE_RIGHT(head, __tmp,        \
+                                                          field);             \
+                                       if (SPLAY_LEFT((head)->sph_root,       \
+                                                      field)                  \
+                                           == NULL)                           \
+                                               break;                         \
+                               }                                              \
+                               SPLAY_LINKLEFT(head, __right, field);          \
+                       } else if (__comp > 0) {                               \
+                               __tmp = SPLAY_RIGHT((head)->sph_root, field);  \
+                               if (__tmp == NULL)                             \
+                                       break;                                 \
+                               if ((cmp)(elm, __tmp) > 0) {                   \
+                                       SPLAY_ROTATE_LEFT(head, __tmp, field); \
+                                       if (SPLAY_RIGHT((head)->sph_root,      \
+                                                       field)                 \
+                                           == NULL)                           \
+                                               break;                         \
+                               }                                              \
+                               SPLAY_LINKRIGHT(head, __left, field);          \
+                       }                                                      \
+               }                                                              \
+               SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \
+       }                                                                      \
+                                                                               \
+       /* Splay with either the minimum or the maximum element                \
+        * Used to find minimum or maximum element in tree.                    \
+        */                                                                    \
+       void name##_SPLAY_MINMAX(struct name *head, int __comp)                \
+       {                                                                      \
+               struct type __node, *__left, *__right, *__tmp;                 \
+                                                                               \
+               SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) =     \
+                       NULL;                                                  \
+               __left = __right = &__node;                                    \
+                                                                               \
+               while (1) {                                                    \
+                       if (__comp < 0) {                                      \
+                               __tmp = SPLAY_LEFT((head)->sph_root, field);   \
+                               if (__tmp == NULL)                             \
+                                       break;                                 \
+                               if (__comp < 0) {                              \
+                                       SPLAY_ROTATE_RIGHT(head, __tmp,        \
+                                                          field);             \
+                                       if (SPLAY_LEFT((head)->sph_root,       \
+                                                      field)                  \
+                                           == NULL)                           \
+                                               break;                         \
+                               }                                              \
+                               SPLAY_LINKLEFT(head, __right, field);          \
+                       } else if (__comp > 0) {                               \
+                               __tmp = SPLAY_RIGHT((head)->sph_root, field);  \
+                               if (__tmp == NULL)                             \
+                                       break;                                 \
+                               if (__comp > 0) {                              \
+                                       SPLAY_ROTATE_LEFT(head, __tmp, field); \
+                                       if (SPLAY_RIGHT((head)->sph_root,      \
+                                                       field)                 \
+                                           == NULL)                           \
+                                               break;                         \
+                               }                                              \
+                               SPLAY_LINKRIGHT(head, __left, field);          \
+                       }                                                      \
+               }                                                              \
+               SPLAY_ASSEMBLE(head, &__node, __left, __right, field);         \
+       }
 
 #define SPLAY_NEGINF   -1
 #define SPLAY_INF      1
@@ -277,14 +303,13 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \
 #define SPLAY_REMOVE(name, x, y)       name##_SPLAY_REMOVE(x, y)
 #define SPLAY_FIND(name, x, y)         name##_SPLAY_FIND(x, y)
 #define SPLAY_NEXT(name, x, y)         name##_SPLAY_NEXT(x, y)
-#define SPLAY_MIN(name, x)             (SPLAY_EMPTY(x) ? NULL  \
-                                       : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
-#define SPLAY_MAX(name, x)             (SPLAY_EMPTY(x) ? NULL  \
-                                       : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
-
-#define SPLAY_FOREACH(x, name, head)                                   \
-       for ((x) = SPLAY_MIN(name, head);                               \
-            (x) != NULL;                                               \
+#define SPLAY_MIN(name, x)                                                     \
+       (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
+#define SPLAY_MAX(name, x)                                                     \
+       (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
+
+#define SPLAY_FOREACH(x, name, head)                                           \
+       for ((x) = SPLAY_MIN(name, head); (x) != NULL;                         \
             (x) = SPLAY_NEXT(name, head, x))
 
 /*
@@ -307,203 +332,197 @@ void name##_SPLAY_MINMAX(struct name *head, int __comp) \
 #define RB_RED         1
 
 struct rb_type {
-       int             (*t_compare)(const void *, const void *);
-       void            (*t_augment)(void *);
-       unsigned int      t_offset;     /* offset of rb_entry in type */
+       int (*t_compare)(const void *, const void *);
+       void (*t_augment)(void *);
+       unsigned int t_offset; /* offset of rb_entry in type */
 };
 
 struct rbt_tree {
-       struct rb_entry *rbt_root;
+       struct rb_entry *rbt_root;
 };
 
 struct rb_entry {
-       struct rb_entry  *rbt_parent;
-       struct rb_entry  *rbt_left;
-       struct rb_entry  *rbt_right;
-       unsigned int      rbt_color;
+       struct rb_entry *rbt_parent;
+       struct rb_entry *rbt_left;
+       struct rb_entry *rbt_right;
+       unsigned int rbt_color;
 };
 
-#define RB_HEAD(_name, _type)                                          \
-struct _name {                                                         \
-       struct rbt_tree rbh_root;                                       \
-}
+#define RB_HEAD(_name, _type)                                                  \
+       struct _name {                                                         \
+               struct rbt_tree rbh_root;                                      \
+       }
 
 #define RB_ENTRY(_type)        struct rb_entry
 
-static inline void
-_rb_init(struct rbt_tree *rbt)
+static inline void _rb_init(struct rbt_tree *rbt)
 {
        rbt->rbt_root = NULL;
 }
 
-static inline int
-_rb_empty(struct rbt_tree *rbt)
+static inline int _rb_empty(struct rbt_tree *rbt)
 {
        return (rbt->rbt_root == NULL);
 }
 
-void   *_rb_insert(const struct rb_type *, struct rbt_tree *, void *);
-void   *_rb_remove(const struct rb_type *, struct rbt_tree *, void *);
-void   *_rb_find(const struct rb_type *, struct rbt_tree *, const void *);
-void   *_rb_nfind(const struct rb_type *, struct rbt_tree *, const void *);
-void   *_rb_root(const struct rb_type *, struct rbt_tree *);
-void   *_rb_min(const struct rb_type *, struct rbt_tree *);
-void   *_rb_max(const struct rb_type *, struct rbt_tree *);
-void   *_rb_next(const struct rb_type *, void *);
-void   *_rb_prev(const struct rb_type *, void *);
-void   *_rb_left(const struct rb_type *, void *);
-void   *_rb_right(const struct rb_type *, void *);
-void   *_rb_parent(const struct rb_type *, void *);
-void    _rb_set_left(const struct rb_type *, void *, void *);
-void    _rb_set_right(const struct rb_type *, void *, void *);
-void    _rb_set_parent(const struct rb_type *, void *, void *);
-void    _rb_poison(const struct rb_type *, void *, unsigned long);
-int     _rb_check(const struct rb_type *, void *, unsigned long);
+void *_rb_insert(const struct rb_type *, struct rbt_tree *, void *);
+void *_rb_remove(const struct rb_type *, struct rbt_tree *, void *);
+void *_rb_find(const struct rb_type *, struct rbt_tree *, const void *);
+void *_rb_nfind(const struct rb_type *, struct rbt_tree *, const void *);
+void *_rb_root(const struct rb_type *, struct rbt_tree *);
+void *_rb_min(const struct rb_type *, struct rbt_tree *);
+void *_rb_max(const struct rb_type *, struct rbt_tree *);
+void *_rb_next(const struct rb_type *, void *);
+void *_rb_prev(const struct rb_type *, void *);
+void *_rb_left(const struct rb_type *, void *);
+void *_rb_right(const struct rb_type *, void *);
+void *_rb_parent(const struct rb_type *, void *);
+void _rb_set_left(const struct rb_type *, void *, void *);
+void _rb_set_right(const struct rb_type *, void *, void *);
+void _rb_set_parent(const struct rb_type *, void *, void *);
+void _rb_poison(const struct rb_type *, void *, unsigned long);
+int _rb_check(const struct rb_type *, void *, unsigned long);
 
 #define RB_INITIALIZER(_head)  { { NULL } }
 
-#define RB_PROTOTYPE(_name, _type, _field, _cmp)                       \
-extern const struct rb_type *const _name##_RB_TYPE;                    \
-                                                                       \
-__attribute__((__unused__)) static inline void                         \
-_name##_RB_INIT(struct _name *head)                                    \
-{                                                                      \
-       _rb_init(&head->rbh_root);                                      \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_INSERT(struct _name *head, struct _type *elm)               \
-{                                                                      \
-       return _rb_insert(_name##_RB_TYPE, &head->rbh_root, elm);       \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_REMOVE(struct _name *head, struct _type *elm)               \
-{                                                                      \
-       return _rb_remove(_name##_RB_TYPE, &head->rbh_root, elm);       \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_FIND(struct _name *head, const struct _type *key)           \
-{                                                                      \
-       return _rb_find(_name##_RB_TYPE, &head->rbh_root, key); \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_NFIND(struct _name *head, const struct _type *key)          \
-{                                                                      \
-       return _rb_nfind(_name##_RB_TYPE, &head->rbh_root, key);        \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_ROOT(struct _name *head)                                    \
-{                                                                      \
-       return _rb_root(_name##_RB_TYPE, &head->rbh_root);              \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline int                          \
-_name##_RB_EMPTY(struct _name *head)                                   \
-{                                                                      \
-       return _rb_empty(&head->rbh_root);                              \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_MIN(struct _name *head)                                     \
-{                                                                      \
-       return _rb_min(_name##_RB_TYPE, &head->rbh_root);               \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_MAX(struct _name *head)                                     \
-{                                                                      \
-       return _rb_max(_name##_RB_TYPE, &head->rbh_root);               \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_NEXT(struct _type *elm)                                     \
-{                                                                      \
-       return _rb_next(_name##_RB_TYPE, elm);                          \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_PREV(struct _type *elm)                                     \
-{                                                                      \
-       return _rb_prev(_name##_RB_TYPE, elm);                          \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_LEFT(struct _type *elm)                                     \
-{                                                                      \
-       return _rb_left(_name##_RB_TYPE, elm);                          \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_RIGHT(struct _type *elm)                                    \
-{                                                                      \
-       return _rb_right(_name##_RB_TYPE, elm);                 \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline struct _type *               \
-_name##_RB_PARENT(struct _type *elm)                                   \
-{                                                                      \
-       return _rb_parent(_name##_RB_TYPE, elm);                        \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline void                         \
-_name##_RB_SET_LEFT(struct _type *elm, struct _type *left)             \
-{                                                                      \
-       return _rb_set_left(_name##_RB_TYPE, elm, left);                \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline void                         \
-_name##_RB_SET_RIGHT(struct _type *elm, struct _type *right)           \
-{                                                                      \
-       return _rb_set_right(_name##_RB_TYPE, elm, right);              \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline void                         \
-_name##_RB_SET_PARENT(struct _type *elm, struct _type *parent)         \
-{                                                                      \
-       return _rb_set_parent(_name##_RB_TYPE, elm, parent);            \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline void                         \
-_name##_RB_POISON(struct _type *elm, unsigned long poison)             \
-{                                                                      \
-       return _rb_poison(_name##_RB_TYPE, elm, poison);                \
-}                                                                      \
-                                                                       \
-__attribute__((__unused__)) static inline int                          \
-_name##_RB_CHECK(struct _type *elm, unsigned long poison)              \
-{                                                                      \
-       return _rb_check(_name##_RB_TYPE, elm, poison);         \
-}
-
-#define RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _aug)         \
-static int                                                             \
-_name##_RB_COMPARE(const void *lptr, const void *rptr)                 \
-{                                                                      \
-       const struct _type *l = lptr, *r = rptr;                        \
-       return _cmp(l, r);                                              \
-}                                                                      \
-static const struct rb_type _name##_RB_INFO = {                        \
-       _name##_RB_COMPARE,                                             \
-       _aug,                                                           \
-       offsetof(struct _type, _field),                                 \
-};                                                                     \
-const struct rb_type *const _name##_RB_TYPE = &_name##_RB_INFO;
-
-#define RB_GENERATE_AUGMENT(_name, _type, _field, _cmp, _aug)          \
-static void                                                            \
-_name##_RB_AUGMENT(void *ptr)                                          \
-{                                                                      \
-       struct _type *p = ptr;                                          \
-       return _aug(p);                                                 \
-}                                                                      \
-RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT)
-
-#define RB_GENERATE(_name, _type, _field, _cmp)                        \
-    RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, NULL)
+#define RB_PROTOTYPE(_name, _type, _field, _cmp)                               \
+       extern const struct rb_type *const _name##_RB_TYPE;                    \
+                                                                               \
+       __attribute__((__unused__)) static inline void _name##_RB_INIT(        \
+               struct _name *head)                                            \
+       {                                                                      \
+               _rb_init(&head->rbh_root);                                     \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_INSERT(struct _name *head, struct _type *elm)      \
+       {                                                                      \
+               return _rb_insert(_name##_RB_TYPE, &head->rbh_root, elm);      \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_REMOVE(struct _name *head, struct _type *elm)      \
+       {                                                                      \
+               return _rb_remove(_name##_RB_TYPE, &head->rbh_root, elm);      \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_FIND(struct _name *head, const struct _type *key)  \
+       {                                                                      \
+               return _rb_find(_name##_RB_TYPE, &head->rbh_root, key);        \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_NFIND(struct _name *head, const struct _type *key) \
+       {                                                                      \
+               return _rb_nfind(_name##_RB_TYPE, &head->rbh_root, key);       \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_ROOT(struct _name *head)                           \
+       {                                                                      \
+               return _rb_root(_name##_RB_TYPE, &head->rbh_root);             \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline int _name##_RB_EMPTY(        \
+               struct _name *head)                                            \
+       {                                                                      \
+               return _rb_empty(&head->rbh_root);                             \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_MIN(struct _name *head)                            \
+       {                                                                      \
+               return _rb_min(_name##_RB_TYPE, &head->rbh_root);              \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_MAX(struct _name *head)                            \
+       {                                                                      \
+               return _rb_max(_name##_RB_TYPE, &head->rbh_root);              \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_NEXT(struct _type *elm)                            \
+       {                                                                      \
+               return _rb_next(_name##_RB_TYPE, elm);                         \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_PREV(struct _type *elm)                            \
+       {                                                                      \
+               return _rb_prev(_name##_RB_TYPE, elm);                         \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_LEFT(struct _type *elm)                            \
+       {                                                                      \
+               return _rb_left(_name##_RB_TYPE, elm);                         \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_RIGHT(struct _type *elm)                           \
+       {                                                                      \
+               return _rb_right(_name##_RB_TYPE, elm);                        \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline struct _type                 \
+               *_name##_RB_PARENT(struct _type *elm)                          \
+       {                                                                      \
+               return _rb_parent(_name##_RB_TYPE, elm);                       \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline void _name##_RB_SET_LEFT(    \
+               struct _type *elm, struct _type *left)                         \
+       {                                                                      \
+               _rb_set_left(_name##_RB_TYPE, elm, left);                      \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline void _name##_RB_SET_RIGHT(   \
+               struct _type *elm, struct _type *right)                        \
+       {                                                                      \
+               _rb_set_right(_name##_RB_TYPE, elm, right);                    \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline void _name##_RB_SET_PARENT(  \
+               struct _type *elm, struct _type *parent)                       \
+       {                                                                      \
+               _rb_set_parent(_name##_RB_TYPE, elm, parent);                  \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline void _name##_RB_POISON(      \
+               struct _type *elm, unsigned long poison)                       \
+       {                                                                      \
+               _rb_poison(_name##_RB_TYPE, elm, poison);                      \
+       }                                                                      \
+                                                                               \
+       __attribute__((__unused__)) static inline int _name##_RB_CHECK(        \
+               struct _type *elm, unsigned long poison)                       \
+       {                                                                      \
+               return _rb_check(_name##_RB_TYPE, elm, poison);                \
+       }
+
+#define RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _aug)                 \
+       static int _name##_RB_COMPARE(const void *lptr, const void *rptr)      \
+       {                                                                      \
+               const struct _type *l = lptr, *r = rptr;                       \
+               return _cmp(l, r);                                             \
+       }                                                                      \
+       static const struct rb_type _name##_RB_INFO = {                        \
+               _name##_RB_COMPARE, _aug, offsetof(struct _type, _field),      \
+       };                                                                     \
+       const struct rb_type *const _name##_RB_TYPE = &_name##_RB_INFO;
+
+#define RB_GENERATE_AUGMENT(_name, _type, _field, _cmp, _aug)                  \
+       static void _name##_RB_AUGMENT(void *ptr)                              \
+       {                                                                      \
+               struct _type *p = ptr;                                         \
+               return _aug(p);                                                \
+       }                                                                      \
+       RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT)
+
+#define RB_GENERATE(_name, _type, _field, _cmp)                                \
+       RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, NULL)
 
 #define RB_INIT(_name, _head)          _name##_RB_INIT(_head)
 #define RB_INSERT(_name, _head, _elm)  _name##_RB_INSERT(_head, _elm)
@@ -525,24 +544,20 @@ RB_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RB_AUGMENT)
 #define RB_POISON(_name, _elm, _p)     _name##_RB_POISON(_elm, _p)
 #define RB_CHECK(_name, _elm, _p)      _name##_RB_CHECK(_elm, _p)
 
-#define RB_FOREACH(_e, _name, _head)                                   \
-       for ((_e) = RB_MIN(_name, (_head));                             \
-            (_e) != NULL;                                              \
+#define RB_FOREACH(_e, _name, _head)                                           \
+       for ((_e) = RB_MIN(_name, (_head)); (_e) != NULL;                      \
             (_e) = RB_NEXT(_name, (_e)))
 
-#define RB_FOREACH_SAFE(_e, _name, _head, _n)                          \
-       for ((_e) = RB_MIN(_name, (_head));                             \
-            (_e) != NULL && ((_n) = RB_NEXT(_name, (_e)), 1);  \
-            (_e) = (_n))
+#define RB_FOREACH_SAFE(_e, _name, _head, _n)                                  \
+       for ((_e) = RB_MIN(_name, (_head));                                    \
+            (_e) != NULL && ((_n) = RB_NEXT(_name, (_e)), 1); (_e) = (_n))
 
-#define RB_FOREACH_REVERSE(_e, _name, _head)                           \
-       for ((_e) = RB_MAX(_name, (_head));                             \
-            (_e) != NULL;                                              \
+#define RB_FOREACH_REVERSE(_e, _name, _head)                                   \
+       for ((_e) = RB_MAX(_name, (_head)); (_e) != NULL;                      \
             (_e) = RB_PREV(_name, (_e)))
 
-#define RB_FOREACH_REVERSE_SAFE(_e, _name, _head, _n)                  \
-       for ((_e) = RB_MAX(_name, (_head));                             \
-            (_e) != NULL && ((_n) = RB_PREV(_name, (_e)), 1);  \
-            (_e) = (_n))
+#define RB_FOREACH_REVERSE_SAFE(_e, _name, _head, _n)                          \
+       for ((_e) = RB_MAX(_name, (_head));                                    \
+            (_e) != NULL && ((_n) = RB_PREV(_name, (_e)), 1); (_e) = (_n))
 
-#endif /* _SYS_TREE_H_ */
+#endif /* _SYS_TREE_H_ */