unsigned long balanced_dirty_ratelimit;
unsigned long step;
unsigned long x;
+ unsigned long shift;
/*
* The dirty rate will match the writeout rate in long term, except
* rate itself is constantly fluctuating. So decrease the track speed
* when it gets close to the target. Helps eliminate pointless tremors.
*/
- step >>= dirty_ratelimit / (2 * step + 1);
- /*
- * Limit the tracking speed to avoid overshooting.
- */
- step = (step + 7) / 8;
+ shift = dirty_ratelimit / (2 * step + 1);
+ if (shift < BITS_PER_LONG)
+ step = DIV_ROUND_UP(step >> shift, 8);
+ else
+ step = 0;
if (dirty_ratelimit < balanced_dirty_ratelimit)
dirty_ratelimit += step;