* Accept a pending connection. The TCP layer now gives BSD semantics.
*/
-int inet_accept(struct socket *sock, struct socket *newsock, int flags)
+int inet_accept(struct socket *sock, struct socket *newsock, int flags,
+ bool kern)
{
struct sock *sk1 = sock->sk;
int err = -EINVAL;
- struct sock *sk2 = sk1->sk_prot->accept(sk1, flags, &err);
+ struct sock *sk2 = sk1->sk_prot->accept(sk1, flags, &err, kern);
if (!sk2)
goto do_err;