REPLAY_ASYNC_EVENT_INPUT_SYNC,
REPLAY_ASYNC_EVENT_CHAR_READ,
REPLAY_ASYNC_EVENT_BLOCK,
+ REPLAY_ASYNC_EVENT_NET,
REPLAY_ASYNC_COUNT
};
/*! Reads char event read from the file. */
void *replay_event_char_read_load(void);
+/* Network devices */
+
+/*! Called to run network event. */
+void replay_event_net_run(void *opaque);
+/*! Writes network event to the file. */
+void replay_event_net_save(void *opaque);
+/*! Reads network from the file. */
+void *replay_event_net_load(void);
+
/* VMState-related functions */
/* Registers replay VMState.