#include "qemu/osdep.h"
#include "qapi/error.h"
+#include "sysemu/cpu-timers.h"
#include "sysemu/replay.h"
#include "sysemu/runstate.h"
#include "replay-internal.h"
-#include "qemu/timer.h"
#include "qemu/main-loop.h"
#include "qemu/option.h"
#include "sysemu/cpus.h"
/* Current version of the replay mechanism.
Increase it when file format changes. */
-#define REPLAY_VERSION 0xe02008
+#define REPLAY_VERSION 0xe0200c
/* Size of replay log header */
#define HEADER_SIZE (sizeof(uint32_t) + sizeof(uint64_t))
ReplayState replay_state;
static GSList *replay_blockers;
+/* Replay breakpoints */
+uint64_t replay_break_icount = -1ULL;
+QEMUTimer *replay_break_timer;
+
bool replay_next_event_is(int event)
{
bool res = false;
uint64_t replay_get_current_icount(void)
{
- return cpu_get_icount_raw();
+ return icount_get_raw();
}
int replay_get_instructions(void)
replay_mutex_lock();
if (replay_next_event_is(EVENT_INSTRUCTION)) {
res = replay_state.instruction_count;
+ if (replay_break_icount != -1LL) {
+ uint64_t current = replay_get_current_icount();
+ assert(replay_break_icount >= current);
+ if (current + res > replay_break_icount) {
+ res = replay_break_icount - current;
+ }
+ }
}
replay_mutex_unlock();
return res;
if (replay_mode == REPLAY_MODE_PLAY) {
g_assert(replay_mutex_locked());
if (replay_state.instruction_count > 0) {
- int count = (int)(replay_get_current_icount()
- - replay_state.current_icount);
-
- /* Time can only go forward */
- assert(count >= 0);
-
- replay_state.instruction_count -= count;
- replay_state.current_icount += count;
- if (replay_state.instruction_count == 0) {
- assert(replay_state.data_kind == EVENT_INSTRUCTION);
- replay_finish_event();
- /* Wake up iothread. This is required because
- timers will not expire until clock counters
- will be read from the log. */
- qemu_notify_event();
- }
+ replay_advance_current_icount(replay_get_current_icount());
}
}
}
bool replay_checkpoint(ReplayCheckpoint checkpoint)
{
- bool res = false;
- static bool in_checkpoint;
assert(EVENT_CHECKPOINT + checkpoint <= EVENT_CHECKPOINT_LAST);
- if (!replay_file) {
- return true;
- }
-
- if (in_checkpoint) {
- /* If we are already in checkpoint, then there is no need
- for additional synchronization.
- Recursion occurs when HW event modifies timers.
- Timer modification may invoke the checkpoint and
- proceed to recursion. */
- return true;
- }
- in_checkpoint = true;
-
replay_save_instructions();
if (replay_mode == REPLAY_MODE_PLAY) {
g_assert(replay_mutex_locked());
if (replay_next_event_is(EVENT_CHECKPOINT + checkpoint)) {
replay_finish_event();
- } else if (replay_state.data_kind != EVENT_ASYNC) {
- res = false;
- goto out;
+ } else {
+ return false;
}
- replay_read_events(checkpoint);
- /* replay_read_events may leave some unread events.
- Return false if not all of the events associated with
- checkpoint were processed */
- res = replay_state.data_kind != EVENT_ASYNC;
} else if (replay_mode == REPLAY_MODE_RECORD) {
g_assert(replay_mutex_locked());
replay_put_event(EVENT_CHECKPOINT + checkpoint);
- /* This checkpoint belongs to several threads.
- Processing events from different threads is
- non-deterministic */
- if (checkpoint != CHECKPOINT_CLOCK_WARP_START
- /* FIXME: this is temporary fix, other checkpoints
- may also be invoked from the different threads someday.
- Asynchronous event processing should be refactored
- to create additional replay event kind which is
- nailed to the one of the threads and which processes
- the event queue. */
- && checkpoint != CHECKPOINT_CLOCK_VIRTUAL) {
- replay_save_events(checkpoint);
- }
- res = true;
}
-out:
- in_checkpoint = false;
- return res;
+ return true;
+}
+
+void replay_async_events(void)
+{
+ static bool processing = false;
+ /*
+ * If we are already processing the events, recursion may occur
+ * in case of incorrect implementation when HW event modifies timers.
+ * Timer modification may invoke the icount warp, event processing,
+ * and cause the recursion.
+ */
+ g_assert(!processing);
+ processing = true;
+
+ replay_save_instructions();
+
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ g_assert(replay_mutex_locked());
+ replay_read_events();
+ } else if (replay_mode == REPLAY_MODE_RECORD) {
+ g_assert(replay_mutex_locked());
+ replay_save_events();
+ }
+ processing = false;
}
-bool replay_has_checkpoint(void)
+bool replay_has_event(void)
{
bool res = false;
if (replay_mode == REPLAY_MODE_PLAY) {
replay_account_executed_instructions();
res = EVENT_CHECKPOINT <= replay_state.data_kind
&& replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
+ res = res || (EVENT_ASYNC <= replay_state.data_kind
+ && replay_state.data_kind <= EVENT_ASYNC_LAST);
}
return res;
}
error_reportf_err(replay_blockers->data, "Record/replay: ");
exit(1);
}
- if (!use_icount) {
+ if (!icount_enabled()) {
error_report("Please enable icount to use record/replay");
exit(1);
}
/* finalize the file */
if (replay_file) {
if (replay_mode == REPLAY_MODE_RECORD) {
+ /*
+ * Can't do it in the signal handler, therefore
+ * add shutdown event here for the case of Ctrl-C.
+ */
+ replay_shutdown_request(SHUTDOWN_CAUSE_HOST_SIGNAL);
/* write end event */
replay_put_event(EVENT_END);
g_free(replay_snapshot);
replay_snapshot = NULL;
- replay_mode = REPLAY_MODE_NONE;
-
replay_finish_events();
+ replay_mode = REPLAY_MODE_NONE;
}
void replay_add_blocker(Error *reason)
{
replay_blockers = g_slist_prepend(replay_blockers, reason);
}
+
+const char *replay_get_filename(void)
+{
+ return replay_filename;
+}