} else if (replay_mode == REPLAY_MODE_RECORD) {
g_assert(replay_mutex_locked());
replay_put_event(EVENT_CHECKPOINT + checkpoint);
- replay_save_events(checkpoint);
+ /* This checkpoint belongs to several threads.
+ Processing events from different threads is
+ non-deterministic */
+ if (checkpoint != CHECKPOINT_CLOCK_WARP_START
+ /* FIXME: this is temporary fix, other checkpoints
+ may also be invoked from the different threads someday.
+ Asynchronous event processing should be refactored
+ to create additional replay event kind which is
+ nailed to the one of the threads and which processes
+ the event queue. */
+ && checkpoint != CHECKPOINT_CLOCK_VIRTUAL) {
+ replay_save_events(checkpoint);
+ }
res = true;
}
out:
return res;
}
+bool replay_has_checkpoint(void)
+{
+ bool res = false;
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ g_assert(replay_mutex_locked());
+ replay_account_executed_instructions();
+ res = EVENT_CHECKPOINT <= replay_state.data_kind
+ && replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
+ }
+ return res;
+}
+
static void replay_enable(const char *fname, int mode)
{
const char *fmode = NULL;