fn main() {
let s1 = Struct { _a: 0u32 };
- //~ TRANS_ITEM fn instantiation_through_vtable::Struct<T>.Trait[0]::foo[0]<u32>
- //~ TRANS_ITEM fn instantiation_through_vtable::Struct<T>.Trait[0]::bar[0]<u32>
+ //~ TRANS_ITEM fn instantiation_through_vtable::{{impl}}[0]::foo[0]<u32>
+ //~ TRANS_ITEM fn instantiation_through_vtable::{{impl}}[0]::bar[0]<u32>
let _ = &s1 as &Trait;
let s1 = Struct { _a: 0u64 };
- //~ TRANS_ITEM fn instantiation_through_vtable::Struct<T>.Trait[0]::foo[0]<u64>
- //~ TRANS_ITEM fn instantiation_through_vtable::Struct<T>.Trait[0]::bar[0]<u64>
+ //~ TRANS_ITEM fn instantiation_through_vtable::{{impl}}[0]::foo[0]<u64>
+ //~ TRANS_ITEM fn instantiation_through_vtable::{{impl}}[0]::bar[0]<u64>
let _ = &s1 as &Trait;
}