int32_t e;
};
+struct FloatPoint {
+ double x;
+ double y;
+};
+
+struct FloatOne {
+ double x;
+};
+
+struct IntOdd {
+ int8_t a;
+ int8_t b;
+ int8_t c;
+};
+
// System V x86_64 ABI:
// a, b, c, d, e should be in registers
// s should be byval pointer
return s;
}
+
+// System V x86_64 ABI:
+// p should be in registers
+// return should be in registers
+//
+// Win64 ABI and 64-bit PowerPC ELFv1 ABI:
+// p should be a byval pointer
+// return should be in a hidden sret pointer
+struct FloatPoint float_point(struct FloatPoint p) {
+ assert(p.x == 5.);
+ assert(p.y == -3.);
+
+ return p;
+}
+
+// 64-bit PowerPC ELFv1 ABI:
+// f1 should be in a register
+// return should be in a hidden sret pointer
+struct FloatOne float_one(struct FloatOne f1) {
+ assert(f1.x == 7.);
+
+ return f1;
+}
+
+// 64-bit PowerPC ELFv1 ABI:
+// i should be in the least-significant bits of a register
+// return should be in a hidden sret pointer
+struct IntOdd int_odd(struct IntOdd i) {
+ assert(i.a == 1);
+ assert(i.b == 2);
+ assert(i.c == 3);
+
+ return i;
+}