-use consts::{constant_simple, Constant, FloatWidth};
+use consts::{constant_simple, Constant};
use rustc::lint::*;
use rustc::hir::*;
use utils::span_help_and_lint;
/// ```rust
/// 0.0f32 / 0.0
/// ```
-declare_lint! {
+declare_clippy_lint! {
pub ZERO_DIVIDED_BY_ZERO,
- Warn,
+ complexity,
"usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN"
}
// TODO - constant_simple does not fold many operations involving floats.
// That's probably fine for this lint - it's pretty unlikely that someone would
// do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too.
- if let Some(Constant::Float(ref lhs_value, lhs_width)) = constant_simple(cx, left);
- if let Some(Constant::Float(ref rhs_value, rhs_width)) = constant_simple(cx, right);
- if Ok(0.0) == lhs_value.parse();
- if Ok(0.0) == rhs_value.parse();
+ if let Some(lhs_value) = constant_simple(cx, left);
+ if let Some(rhs_value) = constant_simple(cx, right);
+ if Constant::F32(0.0) == lhs_value || Constant::F64(0.0) == lhs_value;
+ if Constant::F32(0.0) == rhs_value || Constant::F64(0.0) == rhs_value;
then {
// since we're about to suggest a use of std::f32::NaN or std::f64::NaN,
// match the precision of the literals that are given.
- let float_type = match (lhs_width, rhs_width) {
- (FloatWidth::F64, _)
- | (_, FloatWidth::F64) => "f64",
+ let float_type = match (lhs_value, rhs_value) {
+ (Constant::F64(_), _)
+ | (_, Constant::F64(_)) => "f64",
_ => "f32"
};
span_help_and_lint(