#include "qemu/osdep.h"
-#include "qemu-common.h"
#include "ui/console.h"
#include "cursor_hidden.xpm"
/* parse pixel data */
c = cursor_alloc(width, height);
+ assert(c != NULL);
+
for (pixel = 0, y = 0; y < height; y++, line++) {
for (x = 0; x < height; x++, pixel++) {
idx = xpm[line][x];
return cursor_parse_xpm(cursor_left_ptr_xpm);
}
-QEMUCursor *cursor_alloc(int width, int height)
+QEMUCursor *cursor_alloc(uint16_t width, uint16_t height)
{
QEMUCursor *c;
- int datasize = width * height * sizeof(uint32_t);
+ size_t datasize = width * height * sizeof(uint32_t);
+
+ /* Modern physical hardware typically uses 512x512 sprites */
+ if (width > 512 || height > 512) {
+ return NULL;
+ }
c = g_malloc0(sizeof(QEMUCursor) + datasize);
c->width = width;
return c;
}
-void cursor_get(QEMUCursor *c)
+QEMUCursor *cursor_ref(QEMUCursor *c)
{
c->refcount++;
+ return c;
}
-void cursor_put(QEMUCursor *c)
+void cursor_unref(QEMUCursor *c)
{
if (c == NULL)
return;