edpy->ds = new_surface;
}
+static QEMUGLContext egl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params)
+{
+ eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ qemu_egl_rn_ctx);
+ return qemu_egl_create_context(dcl, params);
+}
+
static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
}
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
- QemuDmaBuf *dmabuf,
- uint32_t pos_x, uint32_t pos_y)
+ QemuDmaBuf *dmabuf, bool have_hot,
+ uint32_t hot_x, uint32_t hot_y)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- edpy->pos_x = pos_x;
- edpy->pos_y = pos_y;
-
- egl_dmabuf_import_texture(dmabuf);
- if (!dmabuf->texture) {
- return;
+ if (dmabuf) {
+ egl_dmabuf_import_texture(dmabuf);
+ if (!dmabuf->texture) {
+ return;
+ }
+ egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
+ dmabuf->texture, false);
+ } else {
+ egl_fb_destroy(&edpy->cursor_fb);
}
+}
+
+static void egl_cursor_position(DisplayChangeListener *dcl,
+ uint32_t pos_x, uint32_t pos_y)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
- dmabuf->texture, false);
+ edpy->pos_x = pos_x;
+ edpy->pos_y = pos_y;
}
static void egl_release_dmabuf(DisplayChangeListener *dcl,
egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
!edpy->y_0_top);
egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
- !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
+ !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
+ 1.0, 1.0);
} else {
/* no cursor -> use simple framebuffer blit */
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
.dpy_gfx_update = egl_gfx_update,
.dpy_gfx_switch = egl_gfx_switch,
- .dpy_gl_ctx_create = qemu_egl_create_context,
+ .dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
.dpy_gl_ctx_get_current = qemu_egl_get_current_context,
.dpy_gl_scanout_texture = egl_scanout_texture,
.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
+ .dpy_gl_cursor_position = egl_cursor_position,
.dpy_gl_release_dmabuf = egl_release_dmabuf,
.dpy_gl_update = egl_scanout_flush,
};
-void egl_headless_init(DisplayOptions *opts)
+static void early_egl_headless_init(DisplayOptions *opts)
+{
+ display_opengl = 1;
+}
+
+static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
{
+ DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
QemuConsole *con;
egl_dpy *edpy;
int idx;
- if (egl_rendernode_init(NULL) < 0) {
+ if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
error_report("egl: render node init failed");
exit(1);
}
register_displaychangelistener(&edpy->dcl);
}
}
+
+static QemuDisplay qemu_display_egl = {
+ .type = DISPLAY_TYPE_EGL_HEADLESS,
+ .early_init = early_egl_headless_init,
+ .init = egl_headless_init,
+};
+
+static void register_egl(void)
+{
+ qemu_display_register(&qemu_display_egl);
+}
+
+type_init(register_egl);