edpy->ds = new_surface;
}
+static QEMUGLContext egl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params)
+{
+ eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ qemu_egl_rn_ctx);
+ return qemu_egl_create_context(dcl, params);
+}
+
static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
!edpy->y_0_top);
egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
- !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
+ !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
+ 1.0, 1.0);
} else {
/* no cursor -> use simple framebuffer blit */
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
.dpy_gfx_update = egl_gfx_update,
.dpy_gfx_switch = egl_gfx_switch,
- .dpy_gl_ctx_create = qemu_egl_create_context,
+ .dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
.dpy_gl_ctx_get_current = qemu_egl_get_current_context,
static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
{
+ DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
QemuConsole *con;
egl_dpy *edpy;
int idx;
- if (egl_rendernode_init(NULL) < 0) {
+ if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
error_report("egl: render node init failed");
exit(1);
}