* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "qemu/osdep.h"
-#include <glob.h>
-#include <dirent.h>
-
+#include "qemu/drm.h"
#include "qemu/error-report.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
}
void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
- int x, int y)
+ int x, int y, double scale_x, double scale_y)
{
glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ int w = scale_x * src->width;
+ int h = scale_y * src->height;
if (flip) {
- glViewport(x, y, src->width, src->height);
+ glViewport(x, y, w, h);
} else {
- glViewport(x, dst->height - src->height - y,
- src->width, src->height);
+ glViewport(x, dst->height - h - y, w, h);
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, src->texture);
struct gbm_device *qemu_egl_rn_gbm_dev;
EGLContext qemu_egl_rn_ctx;
-static int qemu_egl_rendernode_open(const char *rendernode)
-{
- DIR *dir;
- struct dirent *e;
- int r, fd;
- char *p;
-
- if (rendernode) {
- return open(rendernode, O_RDWR | O_CLOEXEC | O_NOCTTY | O_NONBLOCK);
- }
-
- dir = opendir("/dev/dri");
- if (!dir) {
- return -1;
- }
-
- fd = -1;
- while ((e = readdir(dir))) {
- if (e->d_type != DT_CHR) {
- continue;
- }
-
- if (strncmp(e->d_name, "renderD", 7)) {
- continue;
- }
-
- p = g_strdup_printf("/dev/dri/%s", e->d_name);
-
- r = open(p, O_RDWR | O_CLOEXEC | O_NOCTTY | O_NONBLOCK);
- if (r < 0) {
- g_free(p);
- continue;
- }
- fd = r;
- g_free(p);
- break;
- }
-
- closedir(dir);
- if (fd < 0) {
- return -1;
- }
- return fd;
-}
-
int egl_rendernode_init(const char *rendernode, DisplayGLMode mode)
{
qemu_egl_rn_fd = -1;
int rc;
- qemu_egl_rn_fd = qemu_egl_rendernode_open(rendernode);
+ qemu_egl_rn_fd = qemu_drm_rendernode_open(rendernode);
if (qemu_egl_rn_fd == -1) {
error_report("egl: no drm render node available");
goto err;
/* ---------------------------------------------------------------------- */
-EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, Window win)
+EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win)
{
EGLSurface esurface;
EGLBoolean b;
esurface = eglCreateWindowSurface(qemu_egl_display,
qemu_egl_config,
- (EGLNativeWindowType)win, NULL);
+ win, NULL);
if (esurface == EGL_NO_SURFACE) {
error_report("egl: eglCreateWindowSurface failed");
return NULL;