vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
+ gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
vc->gfx.glupdates++;
+ gdk_gl_context_clear_current();
}
void gd_gl_area_refresh(DisplayChangeListener *dcl)
gd_update_monitor_refresh_rate(vc, vc->window ? vc->window : vc->gfx.drawing_area);
+ if (vc->gfx.guest_fb.dmabuf && vc->gfx.guest_fb.dmabuf->draw_submitted) {
+ return;
+ }
+
if (!vc->gfx.gls) {
if (!gtk_widget_get_realized(vc->gfx.drawing_area)) {
return;
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
+ uint32_t w, uint32_t h,
+ void *d3d_tex2d)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
if (vc->gfx.guest_fb.dmabuf && !vc->gfx.guest_fb.dmabuf->draw_submitted) {
graphic_hw_gl_block(vc->gfx.dcl.con, true);
vc->gfx.guest_fb.dmabuf->draw_submitted = true;
+ gtk_gl_area_set_scanout_mode(vc, true);
}
gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
}
}
gd_gl_area_scanout_texture(dcl, dmabuf->texture,
- false, dmabuf->width, dmabuf->height,
- 0, 0, dmabuf->width, dmabuf->height);
+ dmabuf->y0_top,
+ dmabuf->backing_width, dmabuf->backing_height,
+ dmabuf->x, dmabuf->y, dmabuf->width,
+ dmabuf->height, NULL);
if (dmabuf->allow_fences) {
vc->gfx.guest_fb.dmabuf = dmabuf;