/* FIXME */
}
-void gd_gl_area_scanout(DisplayChangeListener *dcl,
- uint32_t backing_id, bool backing_y_0_top,
- uint32_t backing_width, uint32_t backing_height,
- uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
+void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
+ uint32_t backing_id,
+ bool backing_y_0_top,
+ uint32_t backing_width,
+ uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);