]> git.proxmox.com Git - mirror_qemu.git/blobdiff - ui/sdl2-2d.c
exec: revert MemoryRegionCache
[mirror_qemu.git] / ui / sdl2-2d.c
index 7b0039b080525031c8ed1faa571c0d67e86479e2..8ab68d67b9e01b3e96dd45425f2473d11f762caf 100644 (file)
  */
 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
 
-/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
-#undef WIN32_LEAN_AND_MEAN
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
+#include "qemu/osdep.h"
 #include "qemu-common.h"
 #include "ui/console.h"
 #include "ui/input.h"
@@ -42,6 +37,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
     DisplaySurface *surf = qemu_console_surface(dcl->con);
     SDL_Rect rect;
 
+    assert(!scon->opengl);
+
     if (!surf) {
         return;
     }
@@ -49,13 +46,119 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
         return;
     }
 
+    /*
+     * SDL2 seems to do some double-buffering, and trying to only
+     * update the changed areas results in only one of the two buffers
+     * being updated.  Which flickers alot.  So lets not try to be
+     * clever do a full update every time ...
+     */
+#if 0
     rect.x = x;
     rect.y = y;
     rect.w = w;
     rect.h = h;
+#else
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = surface_width(surf);
+    rect.h = surface_height(surf);
+#endif
 
     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
                       surface_stride(surf));
     SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
     SDL_RenderPresent(scon->real_renderer);
 }
+
+void sdl2_2d_switch(DisplayChangeListener *dcl,
+                    DisplaySurface *new_surface)
+{
+    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+    DisplaySurface *old_surface = scon->surface;
+    int format = 0;
+
+    assert(!scon->opengl);
+
+    scon->surface = new_surface;
+
+    if (scon->texture) {
+        SDL_DestroyTexture(scon->texture);
+        scon->texture = NULL;
+    }
+
+    if (!new_surface) {
+        sdl2_window_destroy(scon);
+        return;
+    }
+
+    if (!scon->real_window) {
+        sdl2_window_create(scon);
+    } else if (old_surface &&
+               ((surface_width(old_surface)  != surface_width(new_surface)) ||
+                (surface_height(old_surface) != surface_height(new_surface)))) {
+        sdl2_window_resize(scon);
+    }
+
+    SDL_RenderSetLogicalSize(scon->real_renderer,
+                             surface_width(new_surface),
+                             surface_height(new_surface));
+
+    switch (surface_format(scon->surface)) {
+    case PIXMAN_x1r5g5b5:
+        format = SDL_PIXELFORMAT_ARGB1555;
+        break;
+    case PIXMAN_r5g6b5:
+        format = SDL_PIXELFORMAT_RGB565;
+        break;
+    case PIXMAN_x8r8g8b8:
+        format = SDL_PIXELFORMAT_ARGB8888;
+        break;
+    case PIXMAN_r8g8b8x8:
+        format = SDL_PIXELFORMAT_RGBA8888;
+        break;
+    case PIXMAN_b8g8r8x8:
+        format = SDL_PIXELFORMAT_BGRX8888;
+        break;
+    default:
+        g_assert_not_reached();
+    }
+    scon->texture = SDL_CreateTexture(scon->real_renderer, format,
+                                      SDL_TEXTUREACCESS_STREAMING,
+                                      surface_width(new_surface),
+                                      surface_height(new_surface));
+    sdl2_2d_redraw(scon);
+}
+
+void sdl2_2d_refresh(DisplayChangeListener *dcl)
+{
+    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+    assert(!scon->opengl);
+    graphic_hw_update(dcl->con);
+    sdl2_poll_events(scon);
+}
+
+void sdl2_2d_redraw(struct sdl2_console *scon)
+{
+    assert(!scon->opengl);
+
+    if (!scon->surface) {
+        return;
+    }
+    sdl2_2d_update(&scon->dcl, 0, 0,
+                   surface_width(scon->surface),
+                   surface_height(scon->surface));
+}
+
+bool sdl2_2d_check_format(DisplayChangeListener *dcl,
+                          pixman_format_code_t format)
+{
+    /*
+     * We let SDL convert for us a few more formats than,
+     * the native ones. Thes are the ones I have tested.
+     */
+    return (format == PIXMAN_x8r8g8b8 ||
+            format == PIXMAN_b8g8r8x8 ||
+            format == PIXMAN_x1r5g5b5 ||
+            format == PIXMAN_r5g6b5);
+}