]> git.proxmox.com Git - mirror_qemu.git/blobdiff - ui/sdl2-2d.c
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[mirror_qemu.git] / ui / sdl2-2d.c
index 40a552c7cbe4bfb6663501d6a89f98c98c364b0a..8ab68d67b9e01b3e96dd45425f2473d11f762caf 100644 (file)
  */
 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
 
-/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
-#undef WIN32_LEAN_AND_MEAN
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
+#include "qemu/osdep.h"
 #include "qemu-common.h"
 #include "ui/console.h"
 #include "ui/input.h"
@@ -42,6 +37,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
     DisplaySurface *surf = qemu_console_surface(dcl->con);
     SDL_Rect rect;
 
+    assert(!scon->opengl);
+
     if (!surf) {
         return;
     }
@@ -49,10 +46,23 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
         return;
     }
 
+    /*
+     * SDL2 seems to do some double-buffering, and trying to only
+     * update the changed areas results in only one of the two buffers
+     * being updated.  Which flickers alot.  So lets not try to be
+     * clever do a full update every time ...
+     */
+#if 0
     rect.x = x;
     rect.y = y;
     rect.w = w;
     rect.h = h;
+#else
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = surface_width(surf);
+    rect.h = surface_height(surf);
+#endif
 
     SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
                       surface_stride(surf));
@@ -67,6 +77,8 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
     DisplaySurface *old_surface = scon->surface;
     int format = 0;
 
+    assert(!scon->opengl);
+
     scon->surface = new_surface;
 
     if (scon->texture) {
@@ -91,10 +103,24 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
                              surface_width(new_surface),
                              surface_height(new_surface));
 
-    if (surface_bits_per_pixel(scon->surface) == 16) {
+    switch (surface_format(scon->surface)) {
+    case PIXMAN_x1r5g5b5:
+        format = SDL_PIXELFORMAT_ARGB1555;
+        break;
+    case PIXMAN_r5g6b5:
         format = SDL_PIXELFORMAT_RGB565;
-    } else if (surface_bits_per_pixel(scon->surface) == 32) {
+        break;
+    case PIXMAN_x8r8g8b8:
         format = SDL_PIXELFORMAT_ARGB8888;
+        break;
+    case PIXMAN_r8g8b8x8:
+        format = SDL_PIXELFORMAT_RGBA8888;
+        break;
+    case PIXMAN_b8g8r8x8:
+        format = SDL_PIXELFORMAT_BGRX8888;
+        break;
+    default:
+        g_assert_not_reached();
     }
     scon->texture = SDL_CreateTexture(scon->real_renderer, format,
                                       SDL_TEXTUREACCESS_STREAMING,
@@ -103,8 +129,19 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
     sdl2_2d_redraw(scon);
 }
 
+void sdl2_2d_refresh(DisplayChangeListener *dcl)
+{
+    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+    assert(!scon->opengl);
+    graphic_hw_update(dcl->con);
+    sdl2_poll_events(scon);
+}
+
 void sdl2_2d_redraw(struct sdl2_console *scon)
 {
+    assert(!scon->opengl);
+
     if (!scon->surface) {
         return;
     }
@@ -112,3 +149,16 @@ void sdl2_2d_redraw(struct sdl2_console *scon)
                    surface_width(scon->surface),
                    surface_height(scon->surface));
 }
+
+bool sdl2_2d_check_format(DisplayChangeListener *dcl,
+                          pixman_format_code_t format)
+{
+    /*
+     * We let SDL convert for us a few more formats than,
+     * the native ones. Thes are the ones I have tested.
+     */
+    return (format == PIXMAN_x8r8g8b8 ||
+            format == PIXMAN_b8g8r8x8 ||
+            format == PIXMAN_x1r5g5b5 ||
+            format == PIXMAN_r5g6b5);
+}