]> git.proxmox.com Git - mirror_qemu.git/blobdiff - ui/sdl2-gl.c
console: fix cell overflow
[mirror_qemu.git] / ui / sdl2-gl.c
index 5e1073a0842b9b1c7c4acfab265b1b4dc3cc147f..7a37e7c995a59509e58bc6c6f4c0d63bbe87c6bc 100644 (file)
  */
 
 #include "qemu/osdep.h"
-#include "qemu-common.h"
 #include "ui/console.h"
 #include "ui/input.h"
 #include "ui/sdl2.h"
 #include "sysemu/sysemu.h"
 
-#include <epoxy/gl.h>
-
 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
 {
     if (scon->scanout_mode == scanout) {
@@ -126,6 +123,11 @@ void sdl2_gl_redraw(struct sdl2_console *scon)
 {
     assert(scon->opengl);
 
+    if (scon->scanout_mode) {
+        /* sdl2_gl_scanout_flush actually only care about
+         * the first argument. */
+        return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
+    }
     if (scon->surface) {
         sdl2_gl_render_surface(scon);
     }
@@ -142,12 +144,27 @@ QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
 
     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
-                        SDL_GL_CONTEXT_PROFILE_CORE);
+    if (scon->opts->gl == DISPLAYGL_MODE_ON ||
+        scon->opts->gl == DISPLAYGL_MODE_CORE) {
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+                            SDL_GL_CONTEXT_PROFILE_CORE);
+    } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+                            SDL_GL_CONTEXT_PROFILE_ES);
+    }
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
 
     ctx = SDL_GL_CreateContext(scon->real_window);
+
+    /* If SDL fail to create a GL context and we use the "on" flag,
+     * then try to fallback to GLES.
+     */
+    if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+                            SDL_GL_CONTEXT_PROFILE_ES);
+        ctx = SDL_GL_CreateContext(scon->real_window);
+    }
     return (QEMUGLContext)ctx;
 }