/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
#include "qemu/osdep.h"
-#include "qemu-common.h"
+#include "qemu/module.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
+#include "sysemu/runstate.h"
#include "sysemu/sysemu.h"
+#include "ui/win32-kbd-hook.h"
static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
static int gui_saved_grab;
static int gui_fullscreen;
-static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
static SDL_Cursor *sdl_cursor_hidden;
}
}
-static void sdl_hide_cursor(void)
+static void sdl_hide_cursor(struct sdl2_console *scon)
{
- if (!cursor_hide) {
+ if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
return;
}
}
}
-static void sdl_show_cursor(void)
+static void sdl_show_cursor(struct sdl2_console *scon)
{
- if (!cursor_hide) {
+ if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
return;
}
SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
}
} else {
- sdl_hide_cursor();
+ sdl_hide_cursor(scon);
}
SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
gui_grab = 1;
+ win32_kbd_set_grab(true);
sdl_update_caption(scon);
}
{
SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
gui_grab = 0;
- sdl_show_cursor();
+ win32_kbd_set_grab(false);
+ sdl_show_cursor(scon);
sdl_update_caption(scon);
}
}
}
+static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
+{
+#ifdef CONFIG_WIN32
+ SDL_SysWMinfo info;
+
+ SDL_VERSION(&info.version);
+ if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
+ return info.info.win.window;
+ }
+#endif
+ return NULL;
+}
+
static void handle_keydown(SDL_Event *ev)
{
int win;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
int gui_key_modifier_pressed = get_mod_state();
+ int gui_keysym = 0;
+
+ if (!scon) {
+ return;
+ }
if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
switch (ev->key.keysym.scancode) {
static void handle_keyup(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
- int gui_key_modifier_pressed = get_mod_state();
- scon->ignore_hotkeys = false;
-
- if (!gui_key_modifier_pressed) {
- gui_keysym = 0;
- }
- if (!gui_keysym) {
- sdl2_process_key(scon, &ev->key);
+ if (!scon) {
+ return;
}
+
+ scon->ignore_hotkeys = false;
+ sdl2_process_key(scon, &ev->key);
}
static void handle_textinput(SDL_Event *ev)
struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
QemuConsole *con = scon ? scon->dcl.con : NULL;
+ if (!con) {
+ return;
+ }
+
if (qemu_console_is_graphic(con)) {
return;
}
sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
+ win32_kbd_set_grab(gui_grab);
+ if (qemu_console_is_graphic(scon->dcl.con)) {
+ win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
+ }
+ /* fall through */
case SDL_WINDOWEVENT_ENTER:
if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
absolute_mouse_grab(scon);
scon->ignore_hotkeys = get_mod_state();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
+ if (qemu_console_is_graphic(scon->dcl.con)) {
+ win32_kbd_set_window(NULL);
+ }
if (gui_grab && !gui_fullscreen) {
sdl_grab_end(scon);
}
if (on) {
if (!guest_cursor) {
- sdl_show_cursor();
+ sdl_show_cursor(scon);
}
if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
SDL_SetCursor(guest_sprite);
}
}
} else if (gui_grab) {
- sdl_hide_cursor();
+ sdl_hide_cursor(scon);
}
guest_cursor = on;
guest_x = x, guest_y = y;
* This is a bit hackish but saves us from bigger problem.
* Maybe it's a good idea to fix this in SDL instead.
*/
- setenv("SDL_VIDEODRIVER", "x11", 0);
+ g_setenv("SDL_VIDEODRIVER", "x11", 0);
#endif
if (SDL_Init(SDL_INIT_VIDEO)) {
sdl2_console[i].dcl.ops = &dcl_2d_ops;
#endif
sdl2_console[i].dcl.con = con;
+ sdl2_console[i].kbd = qkbd_state_init(con);
register_displaychangelistener(&sdl2_console[i].dcl);
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
}
- gui_grab = 0;
- if (gui_fullscreen) {
- sdl_grab_start(0);
- }
-
mouse_mode_notifier.notify = sdl_mouse_mode_change;
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
sdl_cursor_normal = SDL_GetCursor();
+ if (gui_fullscreen) {
+ sdl_grab_start(&sdl2_console[0]);
+ }
+
atexit(sdl_cleanup);
}