* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
+#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/shader.h"
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
- errmsg = malloc(length);
+ errmsg = g_malloc(length);
glGetShaderInfoLog(shader, length, &length, errmsg);
fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
(type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
errmsg);
- free(errmsg);
+ g_free(errmsg);
return 0;
}
return shader;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
- errmsg = malloc(length);
+ errmsg = g_malloc(length);
glGetProgramInfoLog(program, length, &length, errmsg);
fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
- free(errmsg);
+ g_free(errmsg);
return 0;
}
return program;