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[rustc.git] / vendor / rustc-ap-rustc_data_structures / src / graph / scc / mod.rs
diff --git a/vendor/rustc-ap-rustc_data_structures/src/graph/scc/mod.rs b/vendor/rustc-ap-rustc_data_structures/src/graph/scc/mod.rs
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+//! Routine to compute the strongly connected components (SCCs) of a graph.
+//!
+//! Also computes as the resulting DAG if each SCC is replaced with a
+//! node in the graph. This uses [Tarjan's algorithm](
+//! https://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm)
+//! that completes in *O(n)* time.
+
+use crate::fx::FxHashSet;
+use crate::graph::vec_graph::VecGraph;
+use crate::graph::{DirectedGraph, GraphSuccessors, WithNumEdges, WithNumNodes, WithSuccessors};
+use rustc_index::vec::{Idx, IndexVec};
+use std::ops::Range;
+
+#[cfg(test)]
+mod tests;
+
+/// Strongly connected components (SCC) of a graph. The type `N` is
+/// the index type for the graph nodes and `S` is the index type for
+/// the SCCs. We can map from each node to the SCC that it
+/// participates in, and we also have the successors of each SCC.
+pub struct Sccs<N: Idx, S: Idx> {
+    /// For each node, what is the SCC index of the SCC to which it
+    /// belongs.
+    scc_indices: IndexVec<N, S>,
+
+    /// Data about each SCC.
+    scc_data: SccData<S>,
+}
+
+struct SccData<S: Idx> {
+    /// For each SCC, the range of `all_successors` where its
+    /// successors can be found.
+    ranges: IndexVec<S, Range<usize>>,
+
+    /// Contains the successors for all the Sccs, concatenated. The
+    /// range of indices corresponding to a given SCC is found in its
+    /// SccData.
+    all_successors: Vec<S>,
+}
+
+impl<N: Idx, S: Idx> Sccs<N, S> {
+    pub fn new(graph: &(impl DirectedGraph<Node = N> + WithNumNodes + WithSuccessors)) -> Self {
+        SccsConstruction::construct(graph)
+    }
+
+    /// Returns the number of SCCs in the graph.
+    pub fn num_sccs(&self) -> usize {
+        self.scc_data.len()
+    }
+
+    /// Returns an iterator over the SCCs in the graph.
+    ///
+    /// The SCCs will be iterated in **dependency order** (or **post order**),
+    /// meaning that if `S1 -> S2`, we will visit `S2` first and `S1` after.
+    /// This is convenient when the edges represent dependencies: when you visit
+    /// `S1`, the value for `S2` will already have been computed.
+    pub fn all_sccs(&self) -> impl Iterator<Item = S> {
+        (0..self.scc_data.len()).map(S::new)
+    }
+
+    /// Returns the SCC to which a node `r` belongs.
+    pub fn scc(&self, r: N) -> S {
+        self.scc_indices[r]
+    }
+
+    /// Returns the successors of the given SCC.
+    pub fn successors(&self, scc: S) -> &[S] {
+        self.scc_data.successors(scc)
+    }
+
+    /// Construct the reverse graph of the SCC graph.
+    pub fn reverse(&self) -> VecGraph<S> {
+        VecGraph::new(
+            self.num_sccs(),
+            self.all_sccs()
+                .flat_map(|source| {
+                    self.successors(source).iter().map(move |&target| (target, source))
+                })
+                .collect(),
+        )
+    }
+}
+
+impl<N: Idx, S: Idx> DirectedGraph for Sccs<N, S> {
+    type Node = S;
+}
+
+impl<N: Idx, S: Idx> WithNumNodes for Sccs<N, S> {
+    fn num_nodes(&self) -> usize {
+        self.num_sccs()
+    }
+}
+
+impl<N: Idx, S: Idx> WithNumEdges for Sccs<N, S> {
+    fn num_edges(&self) -> usize {
+        self.scc_data.all_successors.len()
+    }
+}
+
+impl<N: Idx, S: Idx> GraphSuccessors<'graph> for Sccs<N, S> {
+    type Item = S;
+
+    type Iter = std::iter::Cloned<std::slice::Iter<'graph, S>>;
+}
+
+impl<N: Idx, S: Idx> WithSuccessors for Sccs<N, S> {
+    fn successors(&self, node: S) -> <Self as GraphSuccessors<'_>>::Iter {
+        self.successors(node).iter().cloned()
+    }
+}
+
+impl<S: Idx> SccData<S> {
+    /// Number of SCCs,
+    fn len(&self) -> usize {
+        self.ranges.len()
+    }
+
+    /// Returns the successors of the given SCC.
+    fn successors(&self, scc: S) -> &[S] {
+        // Annoyingly, `range` does not implement `Copy`, so we have
+        // to do `range.start..range.end`:
+        let range = &self.ranges[scc];
+        &self.all_successors[range.start..range.end]
+    }
+
+    /// Creates a new SCC with `successors` as its successors and
+    /// returns the resulting index.
+    fn create_scc(&mut self, successors: impl IntoIterator<Item = S>) -> S {
+        // Store the successors on `scc_successors_vec`, remembering
+        // the range of indices.
+        let all_successors_start = self.all_successors.len();
+        self.all_successors.extend(successors);
+        let all_successors_end = self.all_successors.len();
+
+        debug!(
+            "create_scc({:?}) successors={:?}",
+            self.ranges.len(),
+            &self.all_successors[all_successors_start..all_successors_end],
+        );
+
+        self.ranges.push(all_successors_start..all_successors_end)
+    }
+}
+
+struct SccsConstruction<'c, G: DirectedGraph + WithNumNodes + WithSuccessors, S: Idx> {
+    graph: &'c G,
+
+    /// The state of each node; used during walk to record the stack
+    /// and after walk to record what cycle each node ended up being
+    /// in.
+    node_states: IndexVec<G::Node, NodeState<G::Node, S>>,
+
+    /// The stack of nodes that we are visiting as part of the DFS.
+    node_stack: Vec<G::Node>,
+
+    /// The stack of successors: as we visit a node, we mark our
+    /// position in this stack, and when we encounter a successor SCC,
+    /// we push it on the stack. When we complete an SCC, we can pop
+    /// everything off the stack that was found along the way.
+    successors_stack: Vec<S>,
+
+    /// A set used to strip duplicates. As we accumulate successors
+    /// into the successors_stack, we sometimes get duplicate entries.
+    /// We use this set to remove those -- we also keep its storage
+    /// around between successors to amortize memory allocation costs.
+    duplicate_set: FxHashSet<S>,
+
+    scc_data: SccData<S>,
+}
+
+#[derive(Copy, Clone, Debug)]
+enum NodeState<N, S> {
+    /// This node has not yet been visited as part of the DFS.
+    ///
+    /// After SCC construction is complete, this state ought to be
+    /// impossible.
+    NotVisited,
+
+    /// This node is currently being walk as part of our DFS. It is on
+    /// the stack at the depth `depth`.
+    ///
+    /// After SCC construction is complete, this state ought to be
+    /// impossible.
+    BeingVisited { depth: usize },
+
+    /// Indicates that this node is a member of the given cycle.
+    InCycle { scc_index: S },
+
+    /// Indicates that this node is a member of whatever cycle
+    /// `parent` is a member of. This state is transient: whenever we
+    /// see it, we try to overwrite it with the current state of
+    /// `parent` (this is the "path compression" step of a union-find
+    /// algorithm).
+    InCycleWith { parent: N },
+}
+
+#[derive(Copy, Clone, Debug)]
+enum WalkReturn<S> {
+    Cycle { min_depth: usize },
+    Complete { scc_index: S },
+}
+
+impl<'c, G, S> SccsConstruction<'c, G, S>
+where
+    G: DirectedGraph + WithNumNodes + WithSuccessors,
+    S: Idx,
+{
+    /// Identifies SCCs in the graph `G` and computes the resulting
+    /// DAG. This uses a variant of [Tarjan's
+    /// algorithm][wikipedia]. The high-level summary of the algorithm
+    /// is that we do a depth-first search. Along the way, we keep a
+    /// stack of each node whose successors are being visited. We
+    /// track the depth of each node on this stack (there is no depth
+    /// if the node is not on the stack). When we find that some node
+    /// N with depth D can reach some other node N' with lower depth
+    /// D' (i.e., D' < D), we know that N, N', and all nodes in
+    /// between them on the stack are part of an SCC.
+    ///
+    /// [wikipedia]: https://bit.ly/2EZIx84
+    fn construct(graph: &'c G) -> Sccs<G::Node, S> {
+        let num_nodes = graph.num_nodes();
+
+        let mut this = Self {
+            graph,
+            node_states: IndexVec::from_elem_n(NodeState::NotVisited, num_nodes),
+            node_stack: Vec::with_capacity(num_nodes),
+            successors_stack: Vec::new(),
+            scc_data: SccData { ranges: IndexVec::new(), all_successors: Vec::new() },
+            duplicate_set: FxHashSet::default(),
+        };
+
+        let scc_indices = (0..num_nodes)
+            .map(G::Node::new)
+            .map(|node| match this.start_walk_from(node) {
+                WalkReturn::Complete { scc_index } => scc_index,
+                WalkReturn::Cycle { min_depth } => panic!(
+                    "`start_walk_node({:?})` returned cycle with depth {:?}",
+                    node, min_depth
+                ),
+            })
+            .collect();
+
+        Sccs { scc_indices, scc_data: this.scc_data }
+    }
+
+    fn start_walk_from(&mut self, node: G::Node) -> WalkReturn<S> {
+        if let Some(result) = self.inspect_node(node) {
+            result
+        } else {
+            self.walk_unvisited_node(node)
+        }
+    }
+
+    /// Inspect a node during the DFS. We first examine its current
+    /// state -- if it is not yet visited (`NotVisited`), return `None` so
+    /// that the caller might push it onto the stack and start walking its
+    /// successors.
+    ///
+    /// If it is already on the DFS stack it will be in the state
+    /// `BeingVisited`. In that case, we have found a cycle and we
+    /// return the depth from the stack.
+    ///
+    /// Otherwise, we are looking at a node that has already been
+    /// completely visited. We therefore return `WalkReturn::Complete`
+    /// with its associated SCC index.
+    fn inspect_node(&mut self, node: G::Node) -> Option<WalkReturn<S>> {
+        Some(match self.find_state(node) {
+            NodeState::InCycle { scc_index } => WalkReturn::Complete { scc_index },
+
+            NodeState::BeingVisited { depth: min_depth } => WalkReturn::Cycle { min_depth },
+
+            NodeState::NotVisited => return None,
+
+            NodeState::InCycleWith { parent } => panic!(
+                "`find_state` returned `InCycleWith({:?})`, which ought to be impossible",
+                parent
+            ),
+        })
+    }
+
+    /// Fetches the state of the node `r`. If `r` is recorded as being
+    /// in a cycle with some other node `r2`, then fetches the state
+    /// of `r2` (and updates `r` to reflect current result). This is
+    /// basically the "find" part of a standard union-find algorithm
+    /// (with path compression).
+    fn find_state(&mut self, mut node: G::Node) -> NodeState<G::Node, S> {
+        // To avoid recursion we temporarily reuse the `parent` of each
+        // InCycleWith link to encode a downwards link while compressing
+        // the path. After we have found the root or deepest node being
+        // visited, we traverse the reverse links and correct the node
+        // states on the way.
+        //
+        // **Note**: This mutation requires that this is a leaf function
+        // or at least that none of the called functions inspects the
+        // current node states. Luckily, we are a leaf.
+
+        // Remember one previous link. The termination condition when
+        // following links downwards is then simply as soon as we have
+        // found the initial self-loop.
+        let mut previous_node = node;
+
+        // Ultimately assigned by the parent when following
+        // `InCycleWith` upwards.
+        let node_state = loop {
+            debug!("find_state(r = {:?} in state {:?})", node, self.node_states[node]);
+            match self.node_states[node] {
+                NodeState::InCycle { scc_index } => break NodeState::InCycle { scc_index },
+                NodeState::BeingVisited { depth } => break NodeState::BeingVisited { depth },
+                NodeState::NotVisited => break NodeState::NotVisited,
+                NodeState::InCycleWith { parent } => {
+                    // We test this, to be extremely sure that we never
+                    // ever break our termination condition for the
+                    // reverse iteration loop.
+                    assert!(node != parent, "Node can not be in cycle with itself");
+                    // Store the previous node as an inverted list link
+                    self.node_states[node] = NodeState::InCycleWith { parent: previous_node };
+                    // Update to parent node.
+                    previous_node = node;
+                    node = parent;
+                }
+            }
+        };
+
+        // The states form a graph where up to one outgoing link is stored at
+        // each node. Initially in general,
+        //
+        //                                                  E
+        //                                                  ^
+        //                                                  |
+        //                                InCycleWith/BeingVisited/NotVisited
+        //                                                  |
+        //   A-InCycleWith->B-InCycleWith…>C-InCycleWith->D-+
+        //   |
+        //   = node, previous_node
+        //
+        // After the first loop, this will look like
+        //                                                  E
+        //                                                  ^
+        //                                                  |
+        //                                InCycleWith/BeingVisited/NotVisited
+        //                                                  |
+        // +>A<-InCycleWith-B<…InCycleWith-C<-InCycleWith-D-+
+        // | |                             |              |
+        // | InCycleWith                   |              = node
+        // +-+                             =previous_node
+        //
+        // Note in particular that A will be linked to itself in a self-cycle
+        // and no other self-cycles occur due to how InCycleWith is assigned in
+        // the find phase implemented by `walk_unvisited_node`.
+        //
+        // We now want to compress the path, that is assign the state of the
+        // link D-E to all other links.
+        //
+        // We can then walk backwards, starting from `previous_node`, and assign
+        // each node in the list with the updated state. The loop terminates
+        // when we reach the self-cycle.
+
+        // Move backwards until we found the node where we started. We
+        // will know when we hit the state where previous_node == node.
+        loop {
+            // Back at the beginning, we can return.
+            if previous_node == node {
+                return node_state;
+            }
+            // Update to previous node in the link.
+            match self.node_states[previous_node] {
+                NodeState::InCycleWith { parent: previous } => {
+                    node = previous_node;
+                    previous_node = previous;
+                }
+                // Only InCycleWith nodes were added to the reverse linked list.
+                other => panic!("Invalid previous link while compressing cycle: {:?}", other),
+            }
+
+            debug!("find_state: parent_state = {:?}", node_state);
+
+            // Update the node state from the parent state. The assigned
+            // state is actually a loop invariant but it will only be
+            // evaluated if there is at least one backlink to follow.
+            // Fully trusting llvm here to find this loop optimization.
+            match node_state {
+                // Path compression, make current node point to the same root.
+                NodeState::InCycle { .. } => {
+                    self.node_states[node] = node_state;
+                }
+                // Still visiting nodes, compress to cycle to the node
+                // at that depth.
+                NodeState::BeingVisited { depth } => {
+                    self.node_states[node] =
+                        NodeState::InCycleWith { parent: self.node_stack[depth] };
+                }
+                // These are never allowed as parent nodes. InCycleWith
+                // should have been followed to a real parent and
+                // NotVisited can not be part of a cycle since it should
+                // have instead gotten explored.
+                NodeState::NotVisited | NodeState::InCycleWith { .. } => {
+                    panic!("invalid parent state: {:?}", node_state)
+                }
+            }
+        }
+    }
+
+    /// Walks a node that has never been visited before.
+    ///
+    /// Call this method when `inspect_node` has returned `None`. Having the
+    /// caller decide avoids mutual recursion between the two methods and allows
+    /// us to maintain an allocated stack for nodes on the path between calls.
+    fn walk_unvisited_node(&mut self, initial: G::Node) -> WalkReturn<S> {
+        struct VisitingNodeFrame<G: DirectedGraph, Successors> {
+            node: G::Node,
+            iter: Option<Successors>,
+            depth: usize,
+            min_depth: usize,
+            successors_len: usize,
+            min_cycle_root: G::Node,
+            successor_node: G::Node,
+        }
+
+        // Move the stack to a local variable. We want to utilize the existing allocation and
+        // mutably borrow it without borrowing self at the same time.
+        let mut successors_stack = core::mem::take(&mut self.successors_stack);
+        debug_assert_eq!(successors_stack.len(), 0);
+
+        let mut stack: Vec<VisitingNodeFrame<G, _>> = vec![VisitingNodeFrame {
+            node: initial,
+            depth: 0,
+            min_depth: 0,
+            iter: None,
+            successors_len: 0,
+            min_cycle_root: initial,
+            successor_node: initial,
+        }];
+
+        let mut return_value = None;
+
+        'recurse: while let Some(frame) = stack.last_mut() {
+            let VisitingNodeFrame {
+                node,
+                depth,
+                iter,
+                successors_len,
+                min_depth,
+                min_cycle_root,
+                successor_node,
+            } = frame;
+
+            let node = *node;
+            let depth = *depth;
+
+            let successors = match iter {
+                Some(iter) => iter,
+                None => {
+                    // This None marks that we still have the initialize this node's frame.
+                    debug!("walk_unvisited_node(depth = {:?}, node = {:?})", depth, node);
+
+                    debug_assert!(matches!(self.node_states[node], NodeState::NotVisited));
+
+                    // Push `node` onto the stack.
+                    self.node_states[node] = NodeState::BeingVisited { depth };
+                    self.node_stack.push(node);
+
+                    // Walk each successor of the node, looking to see if any of
+                    // them can reach a node that is presently on the stack. If
+                    // so, that means they can also reach us.
+                    *successors_len = successors_stack.len();
+                    // Set and return a reference, this is currently empty.
+                    iter.get_or_insert(self.graph.successors(node))
+                }
+            };
+
+            // Now that iter is initialized, this is a constant for this frame.
+            let successors_len = *successors_len;
+
+            // Construct iterators for the nodes and walk results. There are two cases:
+            // * The walk of a successor node returned.
+            // * The remaining successor nodes.
+            let returned_walk =
+                return_value.take().into_iter().map(|walk| (*successor_node, Some(walk)));
+
+            let successor_walk = successors.by_ref().map(|successor_node| {
+                debug!(
+                    "walk_unvisited_node: node = {:?} successor_ode = {:?}",
+                    node, successor_node
+                );
+                (successor_node, self.inspect_node(successor_node))
+            });
+
+            for (successor_node, walk) in returned_walk.chain(successor_walk) {
+                match walk {
+                    Some(WalkReturn::Cycle { min_depth: successor_min_depth }) => {
+                        // Track the minimum depth we can reach.
+                        assert!(successor_min_depth <= depth);
+                        if successor_min_depth < *min_depth {
+                            debug!(
+                                "walk_unvisited_node: node = {:?} successor_min_depth = {:?}",
+                                node, successor_min_depth
+                            );
+                            *min_depth = successor_min_depth;
+                            *min_cycle_root = successor_node;
+                        }
+                    }
+
+                    Some(WalkReturn::Complete { scc_index: successor_scc_index }) => {
+                        // Push the completed SCC indices onto
+                        // the `successors_stack` for later.
+                        debug!(
+                            "walk_unvisited_node: node = {:?} successor_scc_index = {:?}",
+                            node, successor_scc_index
+                        );
+                        successors_stack.push(successor_scc_index);
+                    }
+
+                    None => {
+                        let depth = depth + 1;
+                        debug!("walk_node(depth = {:?}, node = {:?})", depth, successor_node);
+                        // Remember which node the return value will come from.
+                        frame.successor_node = successor_node;
+                        // Start a new stack frame the step into it.
+                        stack.push(VisitingNodeFrame {
+                            node: successor_node,
+                            depth,
+                            iter: None,
+                            successors_len: 0,
+                            min_depth: depth,
+                            min_cycle_root: successor_node,
+                            successor_node,
+                        });
+                        continue 'recurse;
+                    }
+                }
+            }
+
+            // Completed walk, remove `node` from the stack.
+            let r = self.node_stack.pop();
+            debug_assert_eq!(r, Some(node));
+
+            // Remove the frame, it's done.
+            let frame = stack.pop().unwrap();
+
+            // If `min_depth == depth`, then we are the root of the
+            // cycle: we can't reach anyone further down the stack.
+
+            // Pass the 'return value' down the stack.
+            // We return one frame at a time so there can't be another return value.
+            debug_assert!(return_value.is_none());
+            return_value = Some(if frame.min_depth == depth {
+                // Note that successor stack may have duplicates, so we
+                // want to remove those:
+                let deduplicated_successors = {
+                    let duplicate_set = &mut self.duplicate_set;
+                    duplicate_set.clear();
+                    successors_stack
+                        .drain(successors_len..)
+                        .filter(move |&i| duplicate_set.insert(i))
+                };
+                let scc_index = self.scc_data.create_scc(deduplicated_successors);
+                self.node_states[node] = NodeState::InCycle { scc_index };
+                WalkReturn::Complete { scc_index }
+            } else {
+                // We are not the head of the cycle. Return back to our
+                // caller. They will take ownership of the
+                // `self.successors` data that we pushed.
+                self.node_states[node] = NodeState::InCycleWith { parent: frame.min_cycle_root };
+                WalkReturn::Cycle { min_depth: frame.min_depth }
+            });
+        }
+
+        // Keep the allocation we used for successors_stack.
+        self.successors_stack = successors_stack;
+        debug_assert_eq!(self.successors_stack.len(), 0);
+
+        return_value.unwrap()
+    }
+}