term/gfxterm: Don't set up a font with glyphs that are too big
Catch the case where we have a font so big that it causes the number of
rows or columns to be 0. Currently we continue and allocate a
virtual_screen.text_buffer of size 0. We then try to use that for glpyhs
and things go badly.
On the emu platform, malloc() may give us a valid pointer, in which case
we'll access heap memory which we shouldn't. Alternatively, it may give us
NULL, in which case we'll crash. For other platforms, if I understand
grub_memalign() correctly, we will receive a valid but small allocation
that we will very likely later overrun.
Prevent the creation of a virtual screen that isn't at least 40 cols
by 12 rows. This is arbitrary, but it seems that if your width or height
is half a standard 80x24 terminal, you're probably going to struggle to
read anything anyway.
Signed-off-by: Daniel Axtens <dja@axtens.net> Reviewed-by: Daniel Kiper <daniel.kiper@oracle.com>