When an ring buffer overflow happens the appropriate bit is set in the WPTR
register which is also written back to memory. But clearing the bit in the
WPTR doesn't trigger another memory writeback.
So what can happen is that we end up processing the buffer overflow over and
over again because the bit is never cleared. Resulting in a random system
lockup because of an infinite loop in an interrupt handler.
This is 100% reproducible on Vega10, but it's most likely an issue we have
in the driver over all generations all the way back to radeon.
v2: rebase
Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>