The L1 hardware contains a bug that flags a fragmented IP packet
as having an incorrect TCP/UDP checksum, even though the packet
is perfectly valid and its checksum is correct. There's no way to
distinguish between one of these good packets and a packet that
actually contains a TCP/UDP checksum error, so all we can do is
allow the packet to be handed up to the higher layers and let it
be sorted out there.
Add a comment describing this condition and remove the code that
currently fails to handle what may or may not be a checksum error.
Signed-off-by: Jay Cliburn <jacliburn@bellsouth.net> Signed-off-by: Jeff Garzik <jgarzik@redhat.com>