-void r100_gpu_lockup_update(struct r100_gpu_lockup *lockup, struct radeon_ring *ring)
-{
- lockup->last_cp_rptr = ring->rptr;
- lockup->last_jiffies = jiffies;
-}
-
-/**
- * r100_gpu_cp_is_lockup() - check if CP is lockup by recording information
- * @rdev: radeon device structure
- * @lockup: r100_gpu_lockup structure holding CP lockup tracking informations
- * @cp: radeon_cp structure holding CP information
- *
- * We don't need to initialize the lockup tracking information as we will either
- * have CP rptr to a different value of jiffies wrap around which will force
- * initialization of the lockup tracking informations.
- *
- * A possible false positivie is if we get call after while and last_cp_rptr ==
- * the current CP rptr, even if it's unlikely it might happen. To avoid this
- * if the elapsed time since last call is bigger than 2 second than we return
- * false and update the tracking information. Due to this the caller must call
- * r100_gpu_cp_is_lockup several time in less than 2sec for lockup to be reported
- * the fencing code should be cautious about that.
- *
- * Caller should write to the ring to force CP to do something so we don't get
- * false positive when CP is just gived nothing to do.
- *
- **/
-bool r100_gpu_cp_is_lockup(struct radeon_device *rdev, struct r100_gpu_lockup *lockup, struct radeon_ring *ring)
-{
- unsigned long cjiffies, elapsed;
-
- cjiffies = jiffies;
- if (!time_after(cjiffies, lockup->last_jiffies)) {
- /* likely a wrap around */
- lockup->last_cp_rptr = ring->rptr;
- lockup->last_jiffies = jiffies;
- return false;
- }
- if (ring->rptr != lockup->last_cp_rptr) {
- /* CP is still working no lockup */
- lockup->last_cp_rptr = ring->rptr;
- lockup->last_jiffies = jiffies;
- return false;
- }
- elapsed = jiffies_to_msecs(cjiffies - lockup->last_jiffies);
- if (elapsed >= 10000) {
- dev_err(rdev->dev, "GPU lockup CP stall for more than %lumsec\n", elapsed);
- return true;
- }
- /* give a chance to the GPU ... */
- return false;
-}
-