+/* Any compiler worth its salt will turn these memcpy into native unaligned
+ operations. Thus we don't need to play games with packed attributes, or
+ inline byte-by-byte stores. */
+
+static inline int lduw_p(const void *ptr)
+{
+ uint16_t r;
+ memcpy(&r, ptr, sizeof(r));
+ return r;
+}
+
+static inline int ldsw_p(const void *ptr)
+{
+ int16_t r;
+ memcpy(&r, ptr, sizeof(r));
+ return r;
+}
+
+static inline void stw_p(void *ptr, uint16_t v)
+{
+ memcpy(ptr, &v, sizeof(v));
+}
+
+static inline int ldl_p(const void *ptr)
+{
+ int32_t r;
+ memcpy(&r, ptr, sizeof(r));
+ return r;
+}
+
+static inline void stl_p(void *ptr, uint32_t v)
+{
+ memcpy(ptr, &v, sizeof(v));
+}
+
+static inline uint64_t ldq_p(const void *ptr)
+{
+ uint64_t r;
+ memcpy(&r, ptr, sizeof(r));
+ return r;
+}
+
+static inline void stq_p(void *ptr, uint64_t v)
+{
+ memcpy(ptr, &v, sizeof(v));
+}
+